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Showing posts with label Starship Combat+Painting. Show all posts
Showing posts with label Starship Combat+Painting. Show all posts

Friday, 11 July 2014

Federation Fleet to the Rescue!

Federation fleet mustering for... sensor scanning!
I think I mentioned something about this in my last post. In preparation for a three player game of Star Trek Fleet Captains I decided to start painting the different factions! In the end one of the players couldn't make it and me and my buddy decided to play something else so I only finished the Federation ships so far.

This was an extremely quick job and I finished all 12 ships in an evening. Spray white, wash with black and then pick out some details was my initial plan. I wanted to avoid any drybrushing, which is usually good for quick jobs, since the Federation ships are so smooth and futuristic. Unfortunately I was a bit too heavy handed with the wash and a few of the ships needed some extra colour to lighten them back up again. Still, for the most part they look good anyway.

Some red and blue for the engines and done! Quick, easy and looks a lot better than bare plastics. I think I might do the Klingons and Romulans in one go as they're both green - I'll simply use the same spray and then different washes (brown for Klingons, green for Romulans probably).

Although these have clix bases and are meant for the board game I guess they could be used for any space based combat game if I ever find myself eager to model som Trek battles. Although, seeing as I just found my Lightning Strike paper cutout figures I think it's more likely I'll give that a try instead.

I think these sheets of cutouts were part of the first edition of Lightning Strike. Or was it the demo game?
Anyway, should be good for getting some games in!
As some of you might remember I got myself quite a decent number of Jovian Chronicles ships during the sale preceeding the retirement of the line by DP9 (although at times it's taken out of retirement, briefly). I have a few EXO armours as well but not really enough to do a game of Lightning Strike justice I think. However, these cutouts should make for good looking stand-ins as fighter and EXO markers among the proper metal and resin ships below!

My haul from early last year when DP9 put the line to sleep. :'(
Wow, this post was supposed to be all Trek but I still managed to get some JC in there!
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Sunday, 24 February 2013

A Delayed Update

Twilight Imperium in full swing!

Hello out there! Sorry for the lack of updates recently. You might remember I said I'd post a tactics article on how to play the with the Rebel fleet in X-Wing. Unfortunately I chose to type it out in Word for some reason and I ended up deleting it by mistake when it was pretty much finished. This made me a bit frustrated and I couldn't find the energy to blog for a while. Plus I'm simply lazy. Haha! Don't worry though, the tactics article will make a re-appearence further on once I've absorbed the new Wave 2 ships. I have been busy playing games though so I thought I'd post a quick round-up of my gaming and geeking activities this past month.

First off, Ed from Two Hour Wargames sent me a review copy of the recently released 5150 Star Navy and I've managed to get a couple of games in. It's been an interesting experience since it's quite different from your run of the mill Full Thrust-esque game. It's more about the big scale stuff and just as much about what happens between battles as what happens during them. Some more games are needed before I feel ready to write a proper review though.


I realised that I had forgotten my GZG ships so we used figures from Twilight Imperium instead. 
Worked great!

Not only was it fun to play Star Navy it also resparked my dormant passion for spaceship gaming! I've been come to the conclusion that what I'm lacking the most right now is carriers and fighter craft, so my next order from Jon at GZG will include some for both the FSE and the UNSC. I have also been looking through my collection of Babylon 5 Earth Alliance ships and managed to get hold of some old Starfury fighters for them (although I think I might use them for my UNSC as well) so there might be some B5 in the future as well.

Great haul but... sad. 

In more spaceship news I got a whole box full of Lightning Strike/Jovian Chronicles models from DP9. Awesome... yes, but it was a bitter-sweet package to get as they've now discontinued their JC line of miniatures. Jovian Chronicles have been one of my great sci-fi/RPG inspirations since I got hold of the first edition book back in the late nineties. I've always wanted put together two proper fleets of Jovian and CEGA forces, but the large scale difference between the ships and the EXOs (mecha) and the price of the models you need most of have meant I kept postponing it. Now, in this final order I only bought ships as I couldn't afford enough EXOs to fill out a fleet.

Instead I'm planning to get fleet scale mecha from different sources. There are the Japanese fighters from GZG and there's a whole bunch of different variants on Shapeways (like these), besides Eli's sculpts available from 15mm.co.uk. I've even considered doing my own 3D models of Jovian Chronicles EXOs in fleet scale and print using Shapeways. I've always wanted to learn 3D modelling so this might be a good way to start. Expect to read more about Jovian Chronicles going forward, I'm not letting it go that easily!

Oh, and being inspired by both this thread on TMP and by watching the altoghether excellent remake of the original Space Battleship Yamato / Starblazers (Yamato 2199) I painted one of my Earthforce cruisers and have started working on other ships as well. I've just been using simple block colouring as it gives the model a bit more of a cartoon feel.

Hopefully the first of many.

As for the new anime series, I really can't recommend it enough! It's nothing like the absolutely awful live action film released a couple of years ago. Yamato 2199 simply modernises the original series and have made it more logical and removed some of the over the top sillyness. There are some additional characters as well and the space battles are gorgeous! Check it out!

Turn one. My fleet is lined up in formation to take over the galaxy!

Next up we played a six player game of Twilight Imperium which was a lot of fun! We haven't played it for close to a year I think as we burned out a little on it last time. I got to play the Yssaril tribes who are generally considered to be the best race, with their ability to skip turns and hoard action cards. It was a fairly close game with only the Mentak player lagging seriously behind. After having been at it for about nine hours we decided to end the game as if the Game Over card had been drawn. There were three of us sharing first place at eight victory points - me, Letnev and Sarr - but since I had the most completed objectives I was the victor. Yay! Now, don't let the nine hour play time scare you off. We take it very slow and this includes breaks for eating and lots of talking on the side. We do have another game lined up for next week that I'm looking forward to!

Finally... I've payed my first Infinity campaign game! You all probably know that I hold Infinity in very high regard, but the excellent rules and the beautiful models have sometimes feel wasted on simple deathmatch games like we've been playing up until now. Sure, there are loads of fan made scenarios, but having an official scenario/campaign book like Paradiso feels like the final piece of the puzzle being slotted in!

That's no Pangguling, I hear you say. Well, that T/O marker IS a ninja so... ha!

We (of course) played the first scenario, Data Recovery, and my opponent was the mercenary heavy Qapu Khalqi. He fielded a group of Kaplan Tactical Service, a group of Odalisques sprinkled with some specialists and a remote. I had a very diverse list featuring several different hackers (going from a Shang Ji to a Ninja) some light infantry, a couple of remotes, an Engineer and finally a Tiger Soldier and a Daofei to lay down the hurt.

My opponent seized the initiative early and analyzed the first alien tech which revealed where the relevant data was located. Unfortunately for me my opponent had that area well covered by a Odalisque with a Spitfire. He dropped two Yuan Yuan who threw smoke all over the place and allowed his engineer to get close to the alien tech. The tide turned when I brought in my Tiger Soldier armed with a HMG though! With the greater range of the HMG and the Mimetism to make him harder to hit the Tiger Soldier pretty much cleaned house on my left flank, allowing my engineer to make her way to the alien tech and download the data. She made it back to the Pangguling remote but failed the upload roll. Grrr!

On the right flank my Shang Ji charged forward and torched a couple of KTS operatives. That meant my opponent was in retreat and his last few models ran off the table. This of course meant that I didn't have any more chances to try and upload the data and I won with a measly two points! Sometimes it doesn't pay to kill your opponent!

It was a fun game and playing a detailed scenario like this really shows off all the cool stuff in Infinity that you normally don't see in tournament style games. In most of these scenarios Baggage Remotes are either mandatory or helps you greatly if you bring them and although I've got a couple of Pangguling I hadn't managed to assemble them in time for the game. This weekend I took time to put them together and magnetise them though and they certainly are cute little buggers!

The total reaction version.

I need to put together my spec-ops model as well and then it's time for painting!

That's most of what I've been up to. Expect another post going through the new Infinity releases I missed last month as well as the new ones for February (Bao troops!!) tomorrow or so...

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Sunday, 23 December 2012

X-Wing Kessel Run Event

The Millenium Falcon and Red Two.

Hello dear readers!

Sorry for the meager amount of posts lately. Seems life and Christmas and stuff got the best of me. I've squeezed in some board gaming in the form of High Frontier and Gears of War, and I've got my hands on some of the new Dust Warfare models from Campaign Book Hades! More on that later though.

We were actually prepping to play some Dust Warfare this weekend, but then Anders discovered that Alphaspel, a local games store where I buy most of my stuff, was running the X-Wing Kessel Run Event! Having some excellent prices like the Millenium Falcon and Slave-1 on offer we decided to enter. Now, playing the game is a reward in itself, but getting one of the big boys... that gets you fired up. Hehe! It had been a while since we played X-Wing though so we decided to meet up early to get in a practice game, so we could refresh our memories of the rules as well as test out our squadron builds.

With this event coming up I found an great excuse to put some extra paint touches on my models. I looked through some different reference photos as well as Buckaroo's excellent blog for inspiration and ended up painting Wedge's Red Two and Luke's iconic Red Five. And since I will be getting two more X-Wings for sure Red Leader and Red Three (Biggs!) will join them. Beside painting individual detailing on the fuselage I also decided to paint engine glow and I think this really helped to add some dynamic flair to the models!

Red Five flanked by Red Two and Gold Two. 

Is it a bit too pink? Maybe.

Anyway, getting back to plannig my squadron...

The way I see it a three ship rebel build don't have enough staying power or offensive power to measure up against larger imperial swarms of 6+ ships, so I knew I wanted four ships at least. At first I considered four X-Wings, but that would have meant buying an extra core box, which is not within budget at the moment, so three X-Wings and one Y-Wing. Garven Dreis (Red Leader) and "Dutch" Vander (Gold Leader) have a great synergy between their special abilities so those would form the core of my force. To provide extra strike power and hit points I also broght two X-Wing rookie pilots - they only have a pilot skill of 2, but I've found that as long as you have one or two pilots with decent skill, some with lesser isn't that big of a problem. Here's what my squadron looked like:


Total Squad Points: 99

Pilot: Garven Dreis, X-Wing (26)
Upgrades: R2 Astromech (1)

Pilot: "Dutch" Vander, Y-Wing (23)
Upgrades: Ion Cannon Turret (5)R5-K6 (2)

Pilot: Rookie Pilot 1, X-Wing (21)
Upgrades: No upgrades Selected

Pilot: Rookie Pilot 2, X-Wing (21)
Upgrades: No upgrades Selected

The idea obviously being to get target locks aplenty from Duch with his astromech and extra focus from Garven, allowing me to attack as often as possible with both - making for some seriously deadly shots. This worked well during my test match against Anders; I flew in a tight formation on my left flank, with rookies at the front and Garven and Dutch staggered behind them. For the first three turns I simply flew 1 straight ahead to allow the imperials to break formation as they tried to move through the asteroids. When they finally were in range they were pretty much tangled up and I could start overlapping my firing arcs fairly effectively - ending in a win for the rebels.



Now it was time for the real event however!

The turn up wasn't as great as the organizer had hoped as there were only six of us, however I wasn't too upset since that meant better chances of winning. Hehe! We would play two games each, in a Swiss style tournament, and then the top two players would meet in the finale using two pre-built lists consisting of the new ships.

Match One

In my first game I faced a guy named Micke and his imperial semi-swarm. Not a full eight TIE swarm fortunately, but six fighters was still the most I had ever faced. He had four academy pilots though who all have a pilot skill of 1, meaning they have to set up first. Micke deployed them in two pairs, one on each flank. This was just what I was hoping for as this would hopefully allow me to deploy in a refused flank and deal with the pincers piecemal.  I set up my tight formation and as he had already committed himself Micke split up his two "star pilots" - Vader and Howlrunner.

First turn.

I advanced slowly... almost a little too slow I feared as I saw his pincer element coming towards me at considerable speed! Things looked up when I got into contact with his frontal force though as target locks and focus tokens flowed like wine! Howlrunner was the first TIE to meet his demise and I damaged a couple more, however the TIEs returned fire and vaped Rookie 1.

First exchange of fire.

In a critical moment in the game my formation and the two remaining TIEs from his frontal element wanted to do Koiogran turns (Immelmans) past each other, but since Howlrunner (with Swarm Tactics) was out of the picture the academy pilots had to move first, stopping them as they came into base contact with my formation. In return I made a coordinated turn with all three ships leaving me in an almost perfect position on the TIE fighters six!

"It's called a Koiogran turn, suckers!"

Around this time Vader and his cronies had arrived, however they had some trouble staying in formation. Some shots were exchanged but although damage was applied (to the imperial side mostly) I didn't manage to destroy anything (one TIE got disabled by the Ion cannon though!). The next turn proved bloody! Vader made a neat move putting himself behind my formation, but the rest of the TIEs were out of position and couldn't line up any clean shots. The rebels on the other hand destroyed two TIEs and in the following turn the ionized TIE revved his engine a bit too hard as power came back on and he ran off the playing field (counting as destroyed). Vader shot at me but didn't do enough damage and that was the end of the game.

I'm happy that I managed to stay in formation all the way through!

Counting up points I got 55 points vs Micke's 21 earning me a Match Win (five points). This put me in the lead of the tournament as the others only had Modified Match Wins (three points). Looking good!


Match Two

In my second game I met yet another imperial player. Although it would have been interesting to play a mirror match I was still happy with this as it's what I'm used to. Fredrik, who commanded the imperials, had put together a different squadron from Micke. There were more named pilots but one less ship on the whole. I used my refused flank tactic again while Fredrik deployed his in two close groups at the center of his deployment zone.

Big empty space is empty. I need to get cracking with my 3D asteroids!

I trundled forwards slowly but the imperials were in a great hurry and raced towards me at max speed! During the second turn I made the mistake of continuing dead ahead when I probably should have banked right, robbing me of some shots. I did manage to destroy a single TIE but then made some stupid decisions where I wasted target locks and focus trying to shoot Dark Curse, who's immune to that stuff!

I should have banked...

The following turn was a big mess in every way! My ships all managed to crash into TIEs, asteroids or each other meaning I didn't get to take any actions - and of course I lost a hit point from the asteroid (something I would keep doing). This was a turning point for me and from this point forward it was pretty much every man for himself as everyone was flying all over the place! In the tumult Rookie 1 was destroyed (again!) and both Garven and Dutch were taking heavy damage.

Everything was going wrong at the same time!

The following turn both Dutch and Garven kept flying into asteroids in desperate attempts to get out of the TIE firing arcs, while the rookie made a koiogran turn to get his bearings on his enemies. Dutch managed a couple of shots behind him with his Ion cannon, stunning one of the Obsidian Squadron pilots for two turns straight!

In the end this wild gamble paid of as both Garven and Dutch barely espaced with one hit point left each and it came down to the shot by the rookie. Garven coached him through it and Dutch had linked his targeting computer with the rookie's. He pressed the firing studs and patchow-patchow - the TIE went up in a ball of dust! This was the final turn of the game so we added up the points.

I got 33 points vs Fredrik's 21 earning me a Modified Match Win (three points). This put me at eight points, tied with a guy named Steve who also played rebels. As we were only six players we only played two seeding games before the finale and me and Steve rolled off to see who would get to pick which pre-built list first...

Finale

I rolled the more hits on the dice and decided to forego the huge Falcon, flown by Lando, with A-Wings in favour for the more hard-hitting Firespray 31, flown by Kath Scarlet, with TIE interceptors.

Sorry for the fuzzy pictures during this match. Guess I was shaky from hunger.

The first couple of turns proved bloody as the interceptors and Firespray made quick work of one of the A-Wings and all but killed the other. Soontir Fel also put some heavy damage on the Falcon before succumbing to a fluke roll (even with his four evade dice thanks to stealth device).

Interceptors are absolutely deadly! I see a lot of all Interceptor lists in the near future...

The limping A-wing blasted away from the Firespray at top speed but couldn't evade it for long (having a large base makes these big ships surprisingly quick!) and was eventually blown apart by the heavy laser cannons of the Firespray.

That dot in the distance is an A-Wing running away.

What followed after this was a cat and mouse game between the Millenium Falcon and Kath Scarlet. While the Falcon was more heavily damaged the 360° fire arc meant that it could pretty much fly however it wanted, not needing to "aim". The Firespray can fire to the rear as well, but I lost one or two turns of fire when I made maneuvering mistakes, and this allowed Lando to catch up - damaging me heavily.

I had managed to put a critical hit on the Falcon, Damaged Cockpit, meaning Lando's piloting score was reduced to 0. However it was looking like Kath wouldn't make it as her ship only had a single hit point left vs the Falcons four! In the final turn Lando flew a bit too close to an asteroid and bumped into it, causing a hit, and then I rolled a very lucky four hits... Falcon evaded.... one of them! Which wasn't enough and Kath Scarlet flew off with a feeling of having been extremely lucky. Still, a win is a win. :)

No turret, but rearward facing guns is the next best thing. Go Firespray!

This meant I was the champion of our little tournament and I decided to pick the falcon to bring with me home. Although I play mostly rebels the final match didn't really matter all that much to me as I want Slave-1 as well. Still the Falcon is even more iconic and I'm looking forwad to trying her out in our future games.

Final Thoughts

I had a great time and was happy to see that the other players were all nice, sporting people who didn't stink of sweat and could hold a conversation without nerding off too much. Thanks for a great day guys! I'm definitely up for more later on. :)

What today taught me when it comes to the game is the importance of formation flying and maneuvering. You really want to create overlapping fields of fire - kill zones - with your ships and the moment your formation breaks is usually the moment you hand off your chances of winning to lady luck. Kind of like the battle of the second Death Star...

I probably wasn't able to exploit the Garven-Dutch combo quite as much as I had wanted to (mainly due to poor planning from my part), but it proved devastating when it did go off, often netting me four hits. So these two feel like a strong pair. Still, I think I'd like to try out Wedge next time.

Asteroids make things much more fun! When me and Anders had played non-mission games earlier we had simply played on a totally open table, leading to boring, predictable jousting battles. Asteroids help to break up the board a bit and make things more interesting.

The more I play X-Wing the more I start to appreciate the mechanics. Sure it's luck driven in many ways and fluke dice rolls can turn the tide in either direction. But being able to realiable create these kinds of flukes is one of the keys to the game (like the target lock/focus combo). However what I'm even more impressed with is how real life dog fight tactics can be applied to the game. In modified form of course, but it's nice when there's a proper connection to real life tactics rather than being simply "game tactics". It's very much like how I feel Infinity rewards real infantry skirmish tactics. It's neat!

Also Heavy Laser Cannons are... awesome! Sad that I didn't get to play with the bombs.


This has gone on long enough, so I'll simply leave you with some shots of the beautiful Millenium Falcon. I'll probably do some touch ups on her here and there - enhance some detailing and add engine glow for starters - but the model really looks great straight out of the box as well:




6 comments

Sunday, 1 May 2011

LPL Sunday: Round 8! And round 7 recap


"I'm a leaf on the wind, watch how I soar!"

Ooh! Trend breaker this round as I managed to win again. Two times in a row! I hope my luck holds for round eight as well. Hehe!

Yepp... it was finally time to get some spaceships into the LPL. And not just any ol' thing, but Serenity herself! I had been thinking about how to do something fun with my spaceship entry and not only do a straight on group shot. Background and terrain was my first thought, but then I remembered that my friend Anders had the Firefly model from GZG lying around unpainted and I thought it would make for a great "mini scenario". So I borrowed it from him (together with the asteroids and matt. Thanks Anders!) and painted it. It went real quick but I'm pretty happy with the result!

Originally my intent was to paint the remaining FSE ships, but in the end I decided against it. Primarily for lack of time, but also because I didn't want grey ships pursuing the already grey Serenity. So I missed out on the 10 bonus points for newly painted, but meh... it's not really about the points is it?

I went up against Charlie's Hobo Revolutionaries who were hanging around from a previous round. Theire painter, Rufus T Firefly, seems to have done a good job painting, but the picture could be a bit clearer and I think it helped me swipe the victory. In the end the vote ended at 212 vs 101.

Some other great entries this round were:

  • Baby Cthulhu's Nursery - Awesome! The alphabet blocks and the painting is what really kicks this to the next level. Probably my favourite this round.
  • Death by Inadequate Masonry - More tentacled goodness!
  • Desert Column + Merchants - These two entries from Frank and Prof. Witcheimer respectively are both pretty amazing. I especially like the prof showing off some post apocalyptic stuff!
  • Masks on Boys! - Love the "chunkyness" of these minis! And the painting has a nice gritty feel to it.
  • Mad Doc's Masterpieces - Really cool selection of models that really have a great Earth Reborn-vibe to them. Wouldn't mind getting some of these myself...
For round eight I was going to make some more Martian stuff, more Earth Sec to be precise. But the minis I was waiting for didn't arrive in time so I had to come up with a substitute. I could have just painted more 15mm infantry or something, but that felt boring so I decided to try and finish a squad of my new Infinity minis. I had a slight accident with some spray varnish (more on that later) but I managed to get a decent picture in the end. 

See my entry and all the other great stuff over at the Lead Adventure Forum. And don't forget to vote!
2 comments

Friday, 21 January 2011

Battleship! Done and done!

Pew-pew!

Today I finally got it done. The Relthoza Brood class battleship. Phew! The other day I was looking through the archives of Fire Broadside and I realized that I started on this thing back in October. Sure, I haven't really touched it much since, but still! That's quite a while it's been looming over me.

I'm fairly happy with the result although I could feel myself cutting corners here and there. Oh well, it's perfectly fine for tabletop gaming. Some quick snaps:



I do wish the engines would've been a bit larger. Sure, it's slow but not THAT slow. 

 Note the hangar doors center left. Relthoza love themselves some fighters!

And the fleet so far:



Now that I've actually finished this beast I'm thinking about what to tackle next. The sensible thing would be to finish the fleet I think. Or at least three cruisers so I have the complete starter fleet set. But I think I might go with my Witch Hunters or the minis from Earth Reborn first.
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Quick Battleship WIP

I think I might go back and soften the highlights a bit. They're quite sharp at the moment.

Nope, I didn't manage to finish the battleship yesterday. However, I did finish the brown areas that are the most time consuming. Couldn't do much today since I was working late, but it'll get finished by tomorrow.

And I'm really looking forward to it! There's a bunch of stuff that I want to get started on but this colossus has been holding up the line...
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Wednesday, 22 September 2010

Carrier done!

I sat down today at about 21:00 and thought I'd finish the carrier. It wouldn't take too long I said to myself, and here I am at 01:00 - just finished. These Firestorm: Armada models are quite big and take longer to paint than you think. I'm almost dreading painting the battleship.

Anyway, here she is:



I love all the great pipes going into the engine! 

Tried to get a shot of the hangar doors (and the supposed light) but again it gets kind of washed out because of my bad photography setup. You can actually see it better at the two rear doors.



A group shot of what's done so far. 



"We break for no one!"


So there we go! My current goal is to paint the starter fleet (battleship, three cruisers and six frigates) plus one  carrier, so I'm almost there. Hehe! I'm now pondering whether to tackle the BB next or the cruisers. Hmm...
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Tuesday, 21 September 2010

Carrier WIP, part II

Last time I said that I'd given up on trying to paint the open hangar doors, but looking at the boring black rhombi I decided to give it another go. I'm still not sure about it, but at least it's better than just flat black. However, does it actually look like light spilling out or just... weird?





Not the best pictures as the ambient light is a bit too strong kind of washing out the interesting areas, but better than nothing I hope.

Haven't got around to starting on the brown parts yet... next time. :)
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Monday, 20 September 2010

Carrier WIP

Today it was election day in Sweden and while watching the vote tally I decided to start working on my Hive class carrier. It comes in three pieces; the large main hull and two side pieces covering the 12 hangar doors. Since I wanted some detail on the doors I chose to paint these separetaly so currently it looks like this:



Of course, it will look like this:



My original idea was to paint the open hangar doors in a yellow colour and use it to highlight nearby areas, but after some experimenting with it I couldn't get it to look good. I'm not very experienced with painting reflected lights, so I think I'll save it for another time. Hehe!

So, that's the grey areas more or less done, next up: brown.
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Tuesday, 14 September 2010

Pair of finished frigs

I decided to finish a couple of the frigates to make sure I was satisfied with the colours I'd chosen, and here's the result:







Contrary to the cruiser I'm quite happy with these! I think it's a combination of the model being smaller and me using a different (and faster! Yay!) technique. So I'll redo the cruiser in the same way and see what happens.

My original inspiration was actually the Shroud Mages from Spartan Games' other naval game Uncharted Seas. That's to say, brown, metal and brass. I early on realized that I couldn't use metal quite as extensively as on the shroud mages so went with dark grey instead, but I kept the brass details for a slightly steampunk look. Since the engines are quite hi-tech looking though I went with a blue/white sheen that I think makes a good contrast next to the retro feel of the rest of the ship.

So, feeling good about my Relthoza now. I'm considering skipping the cruisers again and go straight for the carrier. Hmm...
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