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Showing posts with label Earth Reborn. Show all posts
Showing posts with label Earth Reborn. Show all posts

Wednesday, 4 January 2012

Past and Future II

Here we are! A bit late but here's my 2011 retrospective / 2012 prospective. Basically what I've been playing in and what I will (hopefully) be playing soon. I'm one of those anal types who log every single time I play on Boardgamegeek.com and using those statistics I can reveal my top played games in 2011.


Board Games

In first place I'm happy to say we have Earth Reborn! I mentioned something about it making this list next year back in 2010 and indeed it did. It might sound strange that it got so many plays since it's fairly complex and not always easy to introduce to new players, but we played it pretty intensively for a few months. It's been a while now but I'm feeling a resurgence coming! It's definitely my board game pick of 2011 as I think it's awesome in pretty much every way.

Then we have Lord of the Rings: The Card Game that also saw a lot of play when I first got it. We haven't played it for a while now, but I'm getting excited about the new Khazad-Dûm expansion! So far I have also only got the first Adventure Pack and would like to complete the Mirkwood cycle before delving into the depths of Moria. What I really haven't started doing yet is deck building. Probably about time though...

Number three on the list is Gears of War the Board Game which me and my group of friends found to be a lot of fun! We still haven't managed to actually win a game yet, but I'm sure we'll get there. So far it goes splendidly well in the beginning and then we muck it up right at the end.


Below the top three we find Mansions of Madness, Race for the Galaxy, Claustrophobia and... well it goes on and on. Overall I think these top three games correlate well with what I consider the best new board games I played last year. Games I'm looking forward to playing during 2012 are Rex: Final Days of an Empire, High Frontier, X-Wing, Merchants and Marauders, Star Trek: Fleet Captains, Dark Darker Darkest and the reprint of Merchant of Venus (whoever publish it) to name a few. Besides discovering new games it would be fun to try more expansions like Shards of the Throne for Twilight Imperium and Banners of War for Runewars (which I think I might just buy at the end of the month.


Roleplaying Games

 


We finished The Gathering Storm campaign for Warhammer Fantasy Roleplay 3rd ed. during the spring and after that I was certainly ready for something different. It's not the fault of the game, but rather the adventure - it's a bit too... conventional. My friend Anders told us that he would GM a session or two but in the end that didn't happen. So I started looking for something fresh and different and returned to Diaspora, discovered Mouse Guard and experienced the joys of Fiasco.

We've only played Mouse Guard twice so far but it's been great fun and I really want to play it more. I think Diaspora might be next up though as my friend Jimmy fell in love with it when I first showed it to him, so he's very eager to get going and between the two of us I think we can rustle up a couple more players. Our Farrely brothers-esque session of Fiasco was a blast! From now on I'll simply always bring it and a bag of dice with me to all our gaming nights and pull it out when we want something different.

For 2012 I'm looking forward to more of the same as well as trying new stuff. I've been reading Pelgrane Press' Ashen Stars and Trail of Cthulhu as well as the Dragon Age rpg and Apocalypse World. Not to mention The One Ring which is right behind Diaspora on my want-to-play-list. It will be interesting to see what FFG does with the Star Wars license - I would definitely be in the market for a non-D20 version of Star Wars. For quicker pick-up games it'd be fun to try 3:16 - Carnage Amongst the Stars and Lady Blackbird. Hmm... it'll be a busy rpg year!


Miniature Games

Well... I think you already know. Yes, Infinity which actually was the second most played game overall! That certainly surprised me since we play a lot more board games than miniature games these days. But again it proved popular with the group of friends who I introduced it to. Sure they still haven't actually painted anything, but I'm keeping my fingers crossed. I'm really happy that we took the plunge with Infinity, especially since we all seem to enjoy it and it feels like something that's here to stay. Would like some proper  terrain though, and with the new Project Infinity releases from Sarissa I think an Ariadnan frontiers town might be in the cards. Really love the look of their designs!

I also squeezed in a couple of games of Firestorm: Armada. It's decent enough but it doesn't quite click with me. I'm not sure why but think the rules might work better in a traditional naval setting like Uncharted Seas or Dystopian Wars. I'm in the process of writing a review of the game that should be up soon where I expand on my thoughts.

15mm sci-fi deserves a mention as well. I've only played a single game of Gruntz so far but I've been painting a fair bit at least. My EarthSec army is currently the largest with a small group of Reds and some other random elements as well. We should see some additions during January thanks the Gruntz painting competition. I'll prooobably end up painting another EarthSec squad and their ride. Oh, and there's still time to get in on it! Robin will hand out the 1.1 version of the rulebook to the winner and I heard something about Critical Mass Games also contributing with the beautiful new Imperator Mecha. Good stuff!

During the coming year I'm looking forward to a lot more Infinity! That's my number one priority at the moment. But I would also like to finally get my Heavy Gear Blitz army all finished as well as continue on my AE: Necromunda project. I mentioned Dystopian Wars in my last Past and Future post but I managed to hold it off for a whole year. With the release of the French faction though, I think my defences have finally crumbled. There are a few other games I've been looking at but I try not to get (more) distracted. Tomorrow's War is high on the list, but especially I would like to try some more realistic spaceship battle game, with fewer ships but more details. Currently looking at games/minis like Cold Navy, Zandris IV and Squadron Strike. Although the upcoming space supplement to 5150: Star Army (aka 5150: Fringe Space) is looking interesting as well, check out The Ceres Crossroads for more info on the project.

EDIT: I just remembered something miniature game related that I really want to get into during 2012 and that is airbrushing! It's something I've been wanting to do ever since I saw it first used on miniatures in my early teens, but even more so during these last few years when it's become more and more popular. And just looking at the results I feel like I'm missing out. Jarret over at Minijukie.com recently made an excellent Airbrush Equipment Video that has also really inspired me. Check it out!


And, there you go! It's actually fairly similar to the post I did at the end of 2010. I'd say the biggest new things are Infinity and 15mm sci-fi... and perhaps the addition of the new wave of Indie RPGs. Hmm, that's pretty much half the list so I guess there are some changes afterall! Haha!
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Thursday, 14 July 2011

Earth Reborn - Shotgun Wielding Babes!

The first turn of "Nuclear Threat". The Salemites advancing towards the camera.

It's been a bit quiet around here recently as you might have noticed. I've been fairly busy at work and with general summertime activities so haven't had much time for blogging.

Thanks to some weird quantum mechanic time loop I have managed a decent amount of gaming though!

We've played Lord of the Rings: The Card Game quite a few times (appreciated by all so far!), Shadow's Over Camelot, Mansions of Madness, Gruntz 15mm and, of course, Earth Reborn. I'll make a post about LotR at a later date as this post will be devouted to the Earth Reborn "review" I mentioned way back when. Those who've followed this blog for any length of time know that my reviews are mostly just me letting my thought train spill onto the screen through my finger/keyboard interface. Hopefully it will be of some kind of valute to you. If only just amusement. :)

When I wrote that post I had only played the first couple of tutorial scenarios and though we hadn't even used firearms yet I was very impressed with the system! Since then I've played up until the two player scenario 6 and 3/4 player scenario 4 and it's been a blast every time! And there's still a bunch of rules we haven't tried yet like prisoners, interrogation (aka torture), large models like the Mammoth, combined orders, radio scrambling etc etc.


During this past week we played two sessions racking up a total of four games and all of them (even when we re-played a particular scenario) have been very different. In the scenario we played yesterday, Nuclear Threat, the Salemites (played by me) were attacking a NORAD base in an attempt to launch a nuclear missile. Mats and Martin (the third) took control of two NORAD defenders each. They did what they could to fend off the attack but were overrun in the end. The combination of Frank Einstein and Jessica Hollister equipped with a kevlar vest and a shotgun proved too much. But although I won in the end the game was very tense until the very last turn. I had pushed through the most ardent defenders with Einstein and Hollister while Jeff Deeler and the professor took the back door to the missile control room.

You can see Cherokee Bill (upper left) making his way to the Generator room to cut the power while Einstein and Jeff Deeler are trying to get into the Missile Room to actually launch the missile. 
Looking at these pictures reminds me that I really need to paint these guys!

I managed to start the missile countdown but Cherokee Bill and James Woo then cut the power, halting it temporarily. In the end it came down to if I would be able to stop Woo and Bill from disrupting the power again. Luckily for me (but unluckily ofr Hollister) they stood on either side of a mine so I made the slightly suicidal decision to have Hollister step on the mine to catch them in the blast. She survived thanks to the kevlar but it killed Woo and severely injured Bill. A final blast from her shotgun and the game was over. Like I said though it remained tense up until the very last turn as the NORAD side would have won if they'd managed to cut the power just once more.

There were some misunderstandings during setup leaving Nick Bolter in a vulnerable position which I think kept Mats and Martin off balance in the beginning and they had a hard time regaining it. But then again, if they had remembered to use their mines to better effect, and perhaps even sacrificed Bolter to consolidate their rear positions, I think it might have ended differently.





Something that has impressed me every time I've introduced Earth Reborn to new players (third time now) is the reaction I get. It has been roughly the same every time; first some wrinkled foreheads as I start explaining the order tile system, then general comments like "hmm, that's pretty clever" as they start to get it. Then as we actually start to play there are very few actual rules questions. The system is so intuitive that once you've understood the basic concepts it flows very naturally. And the icon system, while perhaps not to everybody's taste aesthetically, is very easy to follow once you start playing. There are many moving parts in the Earth Reborn rules but they all interlock beautifully and when you introduce the rules gradually it's no problem at all learning the game. Also, while strict realism take the backseat to enjoyment in my book, it's still really cool that most of the rules feel like they make sense from a "realistic" point of view. There are exceptions made for playability's sake of course, but overall it has a nice feel to it.

I think if you like Space Hulk (more on this below) or Descent/Doom or small scale skirmish games like Necromunda then I think you will enjoy this game. If you've also played old turn based computer games like UFO: Enemy Unkown (aka XCOM), Jagged Alliance or even the first two Fallout games you will enjoy it even more! If you on top of that harbour any love for zombies and tounge-in-cheek characters and worldbuilding (again, like Fallout) you will love this game!

Naturally there are some with a different take on the game. I remember listening to The D6 Generation a while back and someone had emailed them and asked why they didn't review Earth Reborn, whereupon Russ said that he'd tried it on some con or other and that he "couldn't wrap his head around it" (I'm paraphrasing here). So there are some people out there who don't like it but as far as I can tell they seem to be in the minority. (Might be worth mentioning to people who don't listen to the show that Russ has a fairly conservative taste in games (in my opinion) and since his absolute top favourite games are Descent and D&D Ravenloft/Ashardalon I could see that the more... progressive concepts of Earth Reborn might have gone past him.)

Finally a word on Earth Reborn and Space hulk.

Chris Boelinger has stated that Space Hulk is one of his favourite games and he wanted to make something similar but better. Did he succeed? Short answer yes.

The long answer is a bit more complicated as Space Hulk is such a singularly focused game. It only does one thing, but it does it great! If you want a tense, almost chess like game with marines slowly moving down corridors fending off aliens then Space Hulk is the better game. In any other situation Earth Reborn is the way to go. I love Space Hulk and I have had lots of fun playing it, but you have to be in that special kind of Space Hulk mood to play it. It manage to create a great atmosphere and you can almost feel the heavy thump of terminator boots and hear the screeches of the genestealers, but this comes at he price of limiting the game to a needle point.

Earth Reborn on the other hand has so many more variables, so much more freedom and tactical possibilities that it doesn't suffer from that problem. You're always in the mood! I'm oversimplifying it a bit, but in the long run I think Earth Reborn beats out Space Hulk with sheer freedom of choice!

The door is locked? Break it down! Hell, blow a hole in the wall! Kill or capture the guy who's holding the magnetic key card. Or be sneaky and cut the power so all the magnetic locks stop working! Just a few solutions to a simple locked door. Just imagine what the rest of the game holds...


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Sunday, 9 January 2011

Earth Reborn - Buzzsaw Wielding Zombies!

James Woo with Jack Saw in his sights. Too bad we weren't playing with the rules for firearms...

As I mentioned earlier I played a couple of games of Earth Reborn earlier in the week, and then twice more yesterday when we were one short for Twilight Imperium!

Earth Reborn is a scenario based skirmish game set in a post-apocalyptic world where the militant NORAD faction are fighting the zombie-creating, occultist Salemites! You control a few miniatures per side (usually about 2-4) and the detailed yet streamlined rules give you a lot (a LOT!) of freedom in what to do each turn. So far we've only tried the basic rules, but there are rules for things like radio scrambling, capturing prisoners (and subsequent torture!), searching for equipment, spying etc etc.

In the game there's a scenario book that has a bunch of tutorial scenarios that gradually introduce you to the rules, starting with basic movement and close combat and building from there. Incidentally the rules in the rulebook are structured in the same order and at the end of every section there's a note saying something like "You can now play scenario X. To play scenario Y read sections F and G" so it's really cool and intuitive! The scenarios in the box are for two players and we were three, however there's a lot of support for Earth Reborn from its creator so there are already tutorial scenarios for 3-4 players available for download. Wee!

Note that I'm talking about tutorial scenarios here. These are only there to teach you all the components of the game and when you know them you can break out the S.A.G.S - the Scenario Auto-Generating System - which is an awesome and very robust scenario generator. This really makes the replayability of Earth Reborn sky high!

Setup for scenario 1 - Prison Break! Notice the two zombies off board. They and Cherokee Bill were represented by facedown tokens so you don't know who is where.

Anyway, we punched out the pieces and started building the map. Not having the pieces sorted according to size and not being familiar with the design this took some time, but was a lot of fun as well. It reminded me of how I used to build entire dungeon complexes using the pieces from DungeonQuest as a kid. Anwyay, we got the map built, I took control of the Salemites while Micke and Claes each took a NORAD agent - Nick Bolter and James Woo . Their mission was to free Cherokee Bill who the Salemites had captured earlier. Problem was that he could be in either of three cells and in the other two were flesh eating zombies!

Nick Bolter (in the grasp of the giant hand) moving with Woo and the recently sprung Cherokee Bill to get to the exit!

I thought I'd play the odds and open one of the cells. Hoping to boost my forces with a nasty (although horribly slow) zombie, but instead I found the prisoner! This made it easier for the NORAD forces since they didn't have to check the other cells. I tried to contain Cherokee Bill (basically blocking the corridors leading out) but he managed to slip by and considering his large head start and my slow moving forces I decided to admit defeat so we'd have time for another game. We discovered that the next scenario was written for four players (which wasn't really a problem as it turned out later) and we were only three so we decided to try the first again, but using the new rules for interrupts.

Quite a dramatic face-off! However, before we were able to see how this fight would have ended Bill had already snuck past and was almost out the door. 

This time I managed to corner James Woo early with Jessica Hollister and the lumbering Jack Saw and killed him. Nick Bolter made a break for it, as my forces were busy dissecting Woo, and found Cherokee Bill on the first try in the very same cell as last time! Jeff Deeler had freed a zombie in the meantime and together they were able to block the obvious exits for Bill. This bought time for Jack Saw to make his way around and behind Bill and cutting him down with a swipe from his circular saw. Victory for the Salemites!

Second game. As you can see James Woo is being beaten to death by Jessica and Jack while Jeff Deeler is trying to pursue Nick Bolter.

We played two more games yesterday. Again with three players and again starting with the same scenario. This time I played a NORAD character however, while Anders controlled the zombie horde. With the limited basic rules I thought the scenario would turn out similar to the first two times, but to my great surprise it went in a completely different direction! Yet again Cherokee Bill was found in the first cell we checked and as soon as the door was open he ran for it. At this point I though the game was basically over, but Anders made some clever moves with Jessica Hollister and Jack Saw, blocking the escape rout and leaving a huge gash in Bill's chest. Jeff Deeler was on his way to block the final exit but was luckily stopped by Nick Bolter. Bill took the long way around and just narrowly managed to avoid Jack Saw while he sprinted for the exit.

Surprise! I had counted on the fact that Jack Saw is so slow to get by him, but I missjudged it and he stepped right in front of Cherokee Bill. Ack!

This time we tried the second scenario even though we were one short. I controlled all Salemite forces although split up as two teams. The NORAD agents were making a covert insertion in a Salemite base, but the enemy had learned about this plan and laid a trap for them; basically boarding up the doors and setting the building on fire. The NORAD would win if they managed to get both agents outside.

One or two rounds into scenario 2 - Trapped in Flames. James Woo in upper left trying to break down the door while the room is burning around him. Vasquez hesitated but when she heard the whining noise of Jack Saw coming closer she decided to dare the fire.

This scenario plays out very quickly and is constructed to teach the interruption rules, and it really works as an excellent teaching tool. In the end both Woo and Vasques managed to get out, although with severe burns! I was keen to try the scenario again as it's so short, but we decided to take a break and prepare for WFRP.

So far my excitement for the game has grown with each play. And considering we haven't even touched the shooting rules yet that's quite a feat! The gameplay is smooth and quick and although there are a lot of moving parts they all click together in a way so that you rarely, if ever, have to consult the rules. The icon system (in the style of Race for the Galaxy) plays a big role in this, but there's a lot more to it than that.

Having this in my collection I can't really see games like Space Hulk and Doom making much of an appearance. Sure, it's new and shiny but it also seems solid. Oh, and on top of that it's beautiful! Sometimes it can be hard to spot the walls on the tiles, but overall the artwork is very evocative and the miniatures are the best I've seen so far in a board game. Very eager to start painting!

One final thing. Have a look at this insert:

It's made with all the pieces in mind and there are places for everything. The space for the cards has even been made slightly too big to encompass sleeved cards and it's shaped like a big fat plus sign so you can alternate the different kinds of card decks you put in. Great stuff!

Next time we'll play with guns!

Oh, and I just had to take a picture of the absolutely gigantic box the game came in:

Why? Just why?


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