While I've mentioned Kickstarter projects in the past this is the first time I write an entire post dedicated to one. I've been wary of backing any and have, as more and more projects sprang up, felt a bit of a "Kickstarter fatigue". There have simply been sooo many launched during the past year! That is not to say there has been a lot of awesome stuff coming out of this new kind of venture; things like Sedition Wars, Mutant Chronicles and Zombicide certainly looks impressive! Still, besides helping fund FATE Core and Mutant: År Noll (a Swedish postapoc rpg) I've stayed away from the whole thing.
Then the Robotech RPG Tactics Kickstarter launched and I simply couldn't help myself. It's kind of weird since I've never actually seen the whole series, in fact I only saw a couple of episodes when I was a kid, as well as the Macross movie as a teenager. Still those Veritechs (together with Robotech Defenders - different thing, same name) cemented my love for giant mecha and I think it's that love that made me pull the trigger more than anything else. While I've got a fledgling Northern Guard force for Heavy Gear and there are games like Battletech still around, the idea of a quick playing, less niche, miniature game that focus on classic anime mecha appeals to me enormously!
I had seen some previews of the models before and they looked good! Among others, the classic Veritech Valkyrie in all three forms, the Tomahawk, the Zaentradi walkers and most recently... the MAC II Monster! So I hurried and got one of the early bird pledges saving me a little bit of cash, thinking I could always change my pledge later. The $140 level is where you get access to free unlocks, but so far I'm not quite sure it's worth it. Then again, give it a few weeks for more stretch goals to be achieved and it might be a different matter entirely. We'll see...
Of course, I'm a gamer at heart and although I love myself some great looking models I'm very curious about the actual gameplay. Luckily Ninja Division put together a quick video about the basics of the game and I think it looks fairly interesting:
Now these are of course only the rule fundamentals, and a work in progress at that, but the basic dice mechanics appeals to me. I like that each unit has a defence stat, something that is missing in most miniature games, and the fact that a single roll of the dice is enough to determine the outcome of an attack unless your opponent spend command points to dodge etc.
I have some concerns about the game bogging down when you play larger battles as there seems to be a decent level of detail, but that might be counteracted by the limitations on command points. If you don't have enough points to spend you simply don't get to try and dodge or use your anti-missile systems. However this also means that even smaller games will likely prove interesting as there are a quite a few special attacks and things like flanking and massed fire are in.
The command point system in general seems like an interesting mechanic. Robotech features an otherwise conventional I-go-you-go system with alternating activations but the command points, that seems similar to the command points of Space Hulk, allow you to use special kind of attacks and maneuvers as well as protecting your troops in the opponents turn. Perhaps similar to the special orders of Dust Warfare but available all the time. Hmm...
Well, those are my initial thoughts on Robotech RPG Tactics. It's been very successfull so far and was funded in less than three hours. As of this writing there are another 27 days to go and the funding is at $311,561 (meaning less than $15,000 to go for the MAC II!) which should mean a number of more stretch goals being unlocked.