Twilight Imperium in full swing!
Hello out there! Sorry for the lack of updates recently. You might remember I said I'd post a tactics article on how to play the with the Rebel fleet in X-Wing. Unfortunately I chose to type it out in Word for some reason and I ended up deleting it by mistake when it was pretty much finished. This made me a bit frustrated and I couldn't find the energy to blog for a while. Plus I'm simply lazy. Haha! Don't worry though, the tactics article will make a re-appearence further on once I've absorbed the new Wave 2 ships. I have been busy playing games though so I thought I'd post a quick round-up of my gaming and geeking activities this past month.
Two Hour Wargames sent me a review copy of the recently released 5150 Star Navy and I've managed to get a couple of games in. It's been an interesting experience since it's quite different from your run of the mill Full Thrust-esque game. It's more about the big scale stuff and just as much about what happens between battles as what happens during them. Some more games are needed before I feel ready to write a proper review though.
I realised that I had forgotten my GZG ships so we used figures from Twilight Imperium instead.
Great haul but... sad.
In more spaceship news I got a whole box full of Lightning Strike/Jovian Chronicles models from DP9. Awesome... yes, but it was a bitter-sweet package to get as they've now discontinued their JC line of miniatures. Jovian Chronicles have been one of my great sci-fi/RPG inspirations since I got hold of the first edition book back in the late nineties. I've always wanted put together two proper fleets of Jovian and CEGA forces, but the large scale difference between the ships and the EXOs (mecha) and the price of the models you need most of have meant I kept postponing it. Now, in this final order I only bought ships as I couldn't afford enough EXOs to fill out a fleet.
Instead I'm planning to get fleet scale mecha from different sources. There are the Japanese fighters from GZG and there's a whole bunch of different variants on Shapeways (like these), besides Eli's sculpts available from 15mm.co.uk. I've even considered doing my own 3D models of Jovian Chronicles EXOs in fleet scale and print using Shapeways. I've always wanted to learn 3D modelling so this might be a good way to start. Expect to read more about Jovian Chronicles going forward, I'm not letting it go that easily!
Oh, and being inspired by both this thread on TMP and by watching the altoghether excellent remake of the original Space Battleship Yamato / Starblazers (Yamato 2199) I painted one of my Earthforce cruisers and have started working on other ships as well. I've just been using simple block colouring as it gives the model a bit more of a cartoon feel.
Hopefully the first of many.
As for the new anime series, I really can't recommend it enough! It's nothing like the absolutely awful live action film released a couple of years ago. Yamato 2199 simply modernises the original series and have made it more logical and removed some of the over the top sillyness. There are some additional characters as well and the space battles are gorgeous! Check it out!
Turn one. My fleet is lined up in formation to take over the galaxy!
Next up we played a six player game of Twilight Imperium which was a lot of fun! We haven't played it for close to a year I think as we burned out a little on it last time. I got to play the Yssaril tribes who are generally considered to be the best race, with their ability to skip turns and hoard action cards. It was a fairly close game with only the Mentak player lagging seriously behind. After having been at it for about nine hours we decided to end the game as if the Game Over card had been drawn. There were three of us sharing first place at eight victory points - me, Letnev and Sarr - but since I had the most completed objectives I was the victor. Yay! Now, don't let the nine hour play time scare you off. We take it very slow and this includes breaks for eating and lots of talking on the side. We do have another game lined up for next week that I'm looking forward to!
Finally... I've payed my first Infinity campaign game! You all probably know that I hold Infinity in very high regard, but the excellent rules and the beautiful models have sometimes feel wasted on simple deathmatch games like we've been playing up until now. Sure, there are loads of fan made scenarios, but having an official scenario/campaign book like Paradiso feels like the final piece of the puzzle being slotted in!
That's no Pangguling, I hear you say. Well, that T/O marker IS a ninja so... ha!
We (of course) played the first scenario, Data Recovery, and my opponent was the mercenary heavy Qapu Khalqi. He fielded a group of Kaplan Tactical Service, a group of Odalisques sprinkled with some specialists and a remote. I had a very diverse list featuring several different hackers (going from a Shang Ji to a Ninja) some light infantry, a couple of remotes, an Engineer and finally a Tiger Soldier and a Daofei to lay down the hurt.
My opponent seized the initiative early and analyzed the first alien tech which revealed where the relevant data was located. Unfortunately for me my opponent had that area well covered by a Odalisque with a Spitfire. He dropped two Yuan Yuan who threw smoke all over the place and allowed his engineer to get close to the alien tech. The tide turned when I brought in my Tiger Soldier armed with a HMG though! With the greater range of the HMG and the Mimetism to make him harder to hit the Tiger Soldier pretty much cleaned house on my left flank, allowing my engineer to make her way to the alien tech and download the data. She made it back to the Pangguling remote but failed the upload roll. Grrr!
On the right flank my Shang Ji charged forward and torched a couple of KTS operatives. That meant my opponent was in retreat and his last few models ran off the table. This of course meant that I didn't have any more chances to try and upload the data and I won with a measly two points! Sometimes it doesn't pay to kill your opponent!
It was a fun game and playing a detailed scenario like this really shows off all the cool stuff in Infinity that you normally don't see in tournament style games. In most of these scenarios Baggage Remotes are either mandatory or helps you greatly if you bring them and although I've got a couple of Pangguling I hadn't managed to assemble them in time for the game. This weekend I took time to put them together and magnetise them though and they certainly are cute little buggers!
The total reaction version.
I need to put together my spec-ops model as well and then it's time for painting!
That's most of what I've been up to. Expect another post going through the new Infinity releases I missed last month as well as the new ones for February (Bao troops!!) tomorrow or so...