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Showing posts with label Starship Combat+Firestorm: Armada. Show all posts
Showing posts with label Starship Combat+Firestorm: Armada. Show all posts

Thursday, 12 January 2012

A Review of Firestorm: Armada



About time I reviewed a miniature game here on Fire Broadside, and even more about time that I reviewed something involving giant starships hurling plasma at each other! In short... time for a review of Firestorm: Armada from Spartan Games.

This blog was born when I wanted to document my first forays into starship gaming back in 2009 and my game of choice was Full Thrust. It's been out of print for more than a decade but the books are available to download for free from GZG and it's still one of the most widely played starship combat games, so I thought it was a good place to start. Also I really like the models, and the price. Anyway, I managed to get my friends Anders and Martin interested as well (even though we lived at the opposite ends of the words at this time) and they each bought a couple of fleets each.

However while I was painting my ships in Tokyo my friends started looking more and more towards the upcoming Firestorm: Armada from Spartan Games. They liked the look of the models, but mostly I think it was the fact that the rulebook was actually in print and it had reasonably high production values that did it. I know they're both suckers for flash! Especially Martin. Haha!

So instead of sticking to my guns (or spaceships in this case) I decided to give it a go myself. I had followed its development over at Starship Combat News so I knew what it looked like at least. That was a bit of a problem though as the only fleet that appealed to me was the Sorylians that Anders had already bought. The Dindrenzi looked decent as well but that was Martin's fleet of choice. That left the Terrans and the Aquans and they both left me cold. And I do mean cold... as in I think they're plain ugly (and yet...)

Although I pondered getting one of those fleets anyway in the end I simply couldn't do it. Instead I started my little Firestorm: Yamato project; making a fleet based on the classic Japanese cartoon Space Battleship Yamato, aka Starblazers. In the end that project kind of stalled and I got the Relthoza when they were released instead. I quite like the design of both the Relthoza and the Directorate but in the end the vertical design of the Relthoza won me over. So with a starter fleet almost fully painted (missing some cruisers) I got to play Firestorm: Armada.

The Company

First off a few words about Spartan Games. I will be a little harsh in this review so I would like to preface that with saying that I simply love this company! They're small with fairly niche-games so far, but have managed an amazing output of miniatures ever since they started. Not once have they faltered, there has always been new minis hitting the streets as well as updates to the rules. The design haven't been perfectly to my liking every time, but the execution of the models are spectacular. Incredible detail with usually very little cleanup needed.

They also listen to the fans and mr bigwig himself, Neil Fawcett, actively participate on the forums. I think many other miniature games companies could learn a lot from Spartan Games.


The Miniatures


In my mind Firestorm: Armada started out so-so but steadily the miniature designs have become better and better. Let's start with the bad stuff. Looking at the original four fleets I think the Terrans and the Aquans should have gone back to the drawing board. The Terrans are much too blocky and featureless for my tastes. I can see they went for a BSG-vibe but all those flat panels make them look like cheap toys and doesn't give a feel for the scale. Making the Aquan ships more organic looking and with a marine theme was a cool idea, but in the end the starter minis just looks strange, in all the wrong ways. Now, I've seen people rescue these models with great paint jobs - making them look really good - but I think they should have looked better from the start.

The good news is that the Sorylian ships look great! They're certainly not breaking any new ground, but look really cool in a traditional sci-fi way. The Dindrenzi have a more interesting design principle with their long "necks" and I quite like those as well. The fleets that were released later (Relthoza and Directorate) also look good with their own distinctive features.

With the addition of new ships to the different factions I wonder if the designers at Spartan Games felt similar to me as the new Aquan vessels look a lot different (better!) than their original outing. The same goes for the Terrans, with more panelling and detailing being put on their floating shoeboxes (kidding!) - the Aegis class shield vessel in particular is excellent! I'm harbouring a hope that they will actually go back and resculpt the original Aquans and Terrans. It would certainly make me happy!

The recently added alliance vessels add more variety to the fleets and I like what we've seen of these so far!


The System


The game has been out for a while now so I won't really go over the rules in detail. It's your basic age of sails in space with buckets of dice! You each ativate one ship or squadron at a time and then the turn goes to your opponent. During combat you roll a number of dice equal to the ship's firepower value (you can link fire with other ships in the squadron) and every 4+ is a hit, 6 counts double and "explodes" adding another die to the pool. If you manage to score more hits than your opponents Damage Rating he looses a Hull Point, and if you also go over his Critical Rating there's some bonus damage inflicted. All in all it's a good solid mechanic that is used throughout the game.

There are also rules for fighters and bombers as well as torpedoes and how you can use your ships' Point Defence systems to defend against them. Battleships are large and lumbering while frigates are quick and nimble, very nimble actually - making a 180° during their activation is usually no problem. Ships are also surprisingly durable and a cruiser can usually survive even a full broadside attack from a battleship.

Boarding plays a part in the game as well and there are surprisingly intricate rules of how it works with every ship having stats for both crew and marines. I'm not sure how large part it plays in the game (I haven't managed a boarding yet) but it's cool nonetheless!

Like the other games form Spartan Games there are also a deck of cards you can use while playing which gives you some special rule breaking abilities that can hopefully sway things in your favour. I like the idea, although I would be much happier if each faction had their own deck of cards to help diversify them more (which Neil has said will come in the future).


The "Feel"

So far I have only played line them up and fight battles, which are never as much fun as more specific scenarios, but I still think I have a decent grasp on how the game plays. The battles have all been pretty much the same with both sides maneuvering towards each other, trying to get your opponent into your broadside fire arc at range band two (all ships excell at this range) and while there might be some initial torpedo volleys they usually don't do any damage. And as even larger ships are relatively fast it's difficult to stay at arms reach. In one battle I tried to stay as far away for as long as possible, thinking I'd make use of the Relthozas' stealth technology and torpedoes. But it was still just a couple of turns and then we were in each others range band two again. It's also pretty easy to maximize your firepower each turn as you can usually maneuver enough to get something in your broadside arc.

This means that it kind of boils down to a battle of attrition and who rolls more 6's. Yes, I'm a bit harsh here and oversimplifying but that is what it feels like. It rarely feels like you have the opportunity to make some smart tactical maneuver to surprise your opponent or move in a way where he can't attack you, it just feels like a slugging match. A large part for me I think is the all pervasive resolution mechanic, the only thing that that makes torpedoes different from firepower is that you can defend against them with your PD fire. Besides that they're mechanically identical. And there are also only two types of weapon systems, firepower and torpedoes... and they work almost the same.

Fighters and bombers are similar as they also (after having gone through Point Defense fire) simply add up their Firepower value and try to roll over the target's Damage Rating. I can certainly understand the designers wanting to use the same resolution mechanic throughout the game as it does streamline the experience, but I wonder if it's not at the cost of variation.


My Thoughts

When I play Firestorm: Armada it reminds me of the old GW game Battlefleet Gothic. There are some passing rules similarities but mostly it's that the theme of both games have a lot in common - space opera with huge boats in outer space. But while F:A quickly starts feeling like a boxing match between two punch-drunk heavy weights just trading body blows BFG managed to retain a sense of tactics all the way through a battle. In it you have three quite different weapon systems (Firepower, Torpedoes and Lances) and how your ships are positioned relative to your opponent actually matters. And while it's harder to plink away at a cruiser in BFG, gradually wearing it down, it's perfectly possible through clever tactics to simply cripple it in one swift blow.

When I play miniature games I want the rules to capture the right feel of the miniatures and the setting. I want a machine gun to work differently from a shotgun and I want clever gameplay maneuvers to be more important than my list or the luck of the die. Now, I don't mean that you can't play tactically in F:A, and all those buckets of dice should even out statistically, but I don't think there's enough diversity in the game to keep me interested. Granted, I've started leaning more towards "realistic" space battles as the years have gone by so perhaps I'm not the target audience, but even so I remember having more fun with BFG.

I'm starting to repeat myself but in the end it comes down to lack of variety in how the weapons work and the fact that it's all too easy to get to use your strongest broadside fire arc every turn. When it's all about the almighty broadside I think actually achieving that elusive firing position should be somewhat difficult, and when you do make it the "I'm screwed!" look should be plain in your opponent's eyes! In this game though, you keep hammering at each other to see who breaks first. If I'm allowed to oversimplify for a little bit; it all contributes to a feeling of weapon choice and maneuvering not mattering all that much, or less than in other games at least.

Now, I do like the basic system - there is certainly nothing wrong with it - but I think it's over-used and makes the game feel "samey" as you go along. For some reason I am much less opposed to it in a true wet navy setting like Uncharted Seas or Dystopian Wars (although I have played neither yet). It might be my inherant preconceptions of space combat but for use with plain old cannon the system seems much more fitting. I've talked about Dystopian Wars a lot earlier and I'm looking forward to trying it out to see if how it "feels".


Conclusion

Well... there's been a lot of I, my, me in this article as well as talking about touchy feely stuff. But the bottom line is that Firestorm: Armada is probably not the spaceship battle game I'm looking for. It's not that it's completely unenjoyable or the rules are bad, I just think there are better alternatives out there for this sort of game. I want a bit more detail and more tactical... granularity. If you're anything like me you will likely have a similar reaction to the game.

However if you are looking for a simpler more streamlined game than a lot of the other stuff out there you should definitely check it out. Something else that Firestorm: Armada brings to the table is availability and broader appeal. I would say it's the best produced and supported spaceship battle game available today. Granted that doesn't say an awful lot in this little niche of the miniature gaming market, but it's still something. Sure, Full Thrust have been around for ages, but you can't go to your FLGS and pick up the rulebook and a starter box for it.

I will likely play Firestorm: Armada again and I'll more than likely pick up a few more models (have you seen the dreadnoughts?! They're insane!!) but it is not the game I hoped it would be. Yesterday I ordered a few Deisho ships from Chris at Ravenstar Studios and I think I might have to cook up some neat Full Thrust scenario where they could be used. And I've got the urge to play BFG again, just to see if it's my rose-tinted glasses or not...

If you desperately crave some kind of arbitrary number to quantify the merits of this game I give you... three out of five.
15 comments

Friday, 21 January 2011

Battleship! Done and done!

Pew-pew!

Today I finally got it done. The Relthoza Brood class battleship. Phew! The other day I was looking through the archives of Fire Broadside and I realized that I started on this thing back in October. Sure, I haven't really touched it much since, but still! That's quite a while it's been looming over me.

I'm fairly happy with the result although I could feel myself cutting corners here and there. Oh well, it's perfectly fine for tabletop gaming. Some quick snaps:



I do wish the engines would've been a bit larger. Sure, it's slow but not THAT slow. 

 Note the hangar doors center left. Relthoza love themselves some fighters!

And the fleet so far:



Now that I've actually finished this beast I'm thinking about what to tackle next. The sensible thing would be to finish the fleet I think. Or at least three cruisers so I have the complete starter fleet set. But I think I might go with my Witch Hunters or the minis from Earth Reborn first.
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Quick Battleship WIP

I think I might go back and soften the highlights a bit. They're quite sharp at the moment.

Nope, I didn't manage to finish the battleship yesterday. However, I did finish the brown areas that are the most time consuming. Couldn't do much today since I was working late, but it'll get finished by tomorrow.

And I'm really looking forward to it! There's a bunch of stuff that I want to get started on but this colossus has been holding up the line...
5 comments

Wednesday, 22 September 2010

Carrier done!

I sat down today at about 21:00 and thought I'd finish the carrier. It wouldn't take too long I said to myself, and here I am at 01:00 - just finished. These Firestorm: Armada models are quite big and take longer to paint than you think. I'm almost dreading painting the battleship.

Anyway, here she is:



I love all the great pipes going into the engine! 

Tried to get a shot of the hangar doors (and the supposed light) but again it gets kind of washed out because of my bad photography setup. You can actually see it better at the two rear doors.



A group shot of what's done so far. 



"We break for no one!"


So there we go! My current goal is to paint the starter fleet (battleship, three cruisers and six frigates) plus one  carrier, so I'm almost there. Hehe! I'm now pondering whether to tackle the BB next or the cruisers. Hmm...
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Tuesday, 21 September 2010

Carrier WIP, part II

Last time I said that I'd given up on trying to paint the open hangar doors, but looking at the boring black rhombi I decided to give it another go. I'm still not sure about it, but at least it's better than just flat black. However, does it actually look like light spilling out or just... weird?





Not the best pictures as the ambient light is a bit too strong kind of washing out the interesting areas, but better than nothing I hope.

Haven't got around to starting on the brown parts yet... next time. :)
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Monday, 20 September 2010

Carrier WIP

Today it was election day in Sweden and while watching the vote tally I decided to start working on my Hive class carrier. It comes in three pieces; the large main hull and two side pieces covering the 12 hangar doors. Since I wanted some detail on the doors I chose to paint these separetaly so currently it looks like this:



Of course, it will look like this:



My original idea was to paint the open hangar doors in a yellow colour and use it to highlight nearby areas, but after some experimenting with it I couldn't get it to look good. I'm not very experienced with painting reflected lights, so I think I'll save it for another time. Hehe!

So, that's the grey areas more or less done, next up: brown.
2 comments

Tuesday, 14 September 2010

Pair of finished frigs

I decided to finish a couple of the frigates to make sure I was satisfied with the colours I'd chosen, and here's the result:







Contrary to the cruiser I'm quite happy with these! I think it's a combination of the model being smaller and me using a different (and faster! Yay!) technique. So I'll redo the cruiser in the same way and see what happens.

My original inspiration was actually the Shroud Mages from Spartan Games' other naval game Uncharted Seas. That's to say, brown, metal and brass. I early on realized that I couldn't use metal quite as extensively as on the shroud mages so went with dark grey instead, but I kept the brass details for a slightly steampunk look. Since the engines are quite hi-tech looking though I went with a blue/white sheen that I think makes a good contrast next to the retro feel of the rest of the ship.

So, feeling good about my Relthoza now. I'm considering skipping the cruisers again and go straight for the carrier. Hmm...
2 comments

Monday, 13 September 2010

Frigates WIP

I decided to try painting some frigates to see what they'd look like with my brown/grey colour scheme. This time I did a few things differently and they look more like how I imagined them.

They're far from finished, but here's a work in progress shot:



After highlighting the last two it'll be time for some washes and inks and then we'll see what happens. Hehe!
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Troublesome Arachnids...

As I've mentioned earlier I started painting one of my Relthoza cruisers a couple of weeks ago to test out a colour sceme. The Relthoza ships are kind of tricky as there's no particular colour that jumps at you when you see them (at least not for me), but I decided to try a dark brown and grey combo. I didn't really like how it turned out so I put it away for a while pondering on how to proceed.

However I brought it out again today and continued experimenting with it. My biggest problem is with the big flat  "wings" as they're kind of hard to highlight. In the end I did it kind of slap-dash just to get a general idea of the final look.

I still didn't like it and had more or less settled on respraying and trying another configuration when I decided to try and use a grey wash on the brown areas. This worked pretty well, giving the miniature the more indistinct grey/brown colour that I'd wanted from the beginning. I'm still not entirely happy with it, but I've at least decided to postpone repainting. This is what it looks like at the moment:



The highlights and detailing are a bit hap hazardous, but you get the idea.

So, I'm kind of on the fence when it comes to this colour scheme and I'd love to hear any input or ideas about how it could be made better. Is it a scheme that can be salvaged or should I start again from scratch?


Oh, and it finally hit me why the Relthoza cruisers always have felt kind of familiar to me; they look very similar to the Minmataar Rupture cruiser from EVE online! Just look at this:

4 comments

Thursday, 26 August 2010

Bigger is better?

Earlier I've mentioned the size of the ships for Firestorm: Armada in a kind of offhand manner, but I've never actually shown you how big they are. So without further ado, here you go Andy:

A Relthoza battleship, heavy cruiser and cruiser next to a UNSC battleship, heavy cruiser and light cruiser from Full Thrust.

Battleship vs battleship!

Cruiser vs heavy cruiser. Keep in mind however that the Relthoza cruisers are relatively short at only 6.6 cm (compared to the 9.2 cm Dindrenzi and Sorylian cruisers for example).



And a tiny little Warrior class corvette.

It's like the beginning of  A New Hope! Pew pew!

I think using Full Thrust ships as a yardstick works pretty well since the huge majority of starship battle games out there are roughly the same size, ie a cruiser about 5 cm and a battleship maybe 8-10.

The big chunky ships of Firestorm: Armada definitely look cool and impressive, no problems there. But the big size difference from other games makes it hard to mix and match. As you might remember, originally I wasn't very keen on the looks of the F:A fleets so I was looking around for alternatives. But in the end I kind of gave up because it'd look a bit silly with my miniature fleet against my friends F:A models (although, the Yamato models are a close match!).

In other news, we might get some Mordheim rolling over here! Which would be good as it's both fun (although I prefer Necromunda) and we can also use the models we paint in Warhammer Fantasy Roleplay. Win-win... win!
3 comments

Thursday, 19 August 2010

Oh no! Space Arachnids!

Yepp, today I put together the resin parts of my Relthoza fleet. So here are some grainy pics:

On the search for that great cosmic spider web... 

 Svarm class cruiser

Scarab class heavy cruiser 

Brood class battleship

Hive class carrier


I quite like these models. Especially their great size! Well, actually I don't like it because  it makes it harder to mix and match with models from other ranges, but it does look cool.
2 comments

Sunday, 15 August 2010

A small update

So a couple of weeks ago Spartan Games sent out their newsletter revealing an upcoming fleet of marauders. It's definitely the best looking fleet they've made so far so I decided to not get the Relthoza which I had planned on at first, and wait for the marauders.

The upcoming Marauder fleet. For more info and pictures head over here!


But... then I recieved a 18% off coupon at Maelstrom Games (who also provide free shipping worldwide!) and I just couldn't help myself!

I got the starter fleet (comprised of six frigates, three cruisers and a battleship), a carrier, six escorts and two more regular and one heavy cruiser. I have yet to put them together, but they look really good! Barely any flash and nice crisp details. So although I'm still working on my Yamato fleet it's always nice to have a second fleet that is "official".

Speaking of Yamato. I've basecoated and inked the first three test ships as well as finishing the magnet installation. Works great! Currently they look like this:

Sorry for the yellowish colour. Bad camera and bad lighting...

Cruiser


So that's a quick little update on the proceedings of my Firestorm: Armada projects.

Tomorrow it's time for our third (or second, depending how you count) session of Warhammer Fantasy Roleplay. After having fought off some nasty beastmen and being welcomed back as heroes at the local inn our intrepid heroes are living the good life... for a day or two...
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Saturday, 15 May 2010

Quick Yamato update

It's been pretty slow on the Yamato/Starblazers front. I've been trying to find a grey primer spray but have been out of luck or found ones that are a way to expensive. In the end I went with an acrylic spray from the DIY store, and it's actually pretty ok. Not perfect, but good enough for the job.

So I've primed the Andromeda and three cruisers. Never mind the yellowish colour, it's because of the lighting and my camera.


Booooom!!

It's not all that exciting. I mean... they're just grey. But it's progress and I hope I'll be able to start painting these when I get my vallejo paints next week. Weee!

The other battleship, the frigates and of course Yamato herself is coming as well. I just need to finish up the magnetizing process on them. Oh and the carrier of course, but it needs some modifications.
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Thursday, 1 April 2010

Ackbar vs Adama


So, the other day I had just orderered a bunch of magnets from Amazing Magnets and was in the process of odering some flight stands from Litko. Then it occured to me that for the same price as 30 stands (including shipping) I could actually get a regular Firestorm: Armada starter fleet, which includes 10 stands. Hmm...

Also, as it happens, a friend of mine bought the mega deal where all four starter fleets are included, although he was only really interested in the Dindrenzi and the Sorylians. So he has the Terrans and Aquans just lying around. Now, I'll be the first to admit not being all that excited about the miniatures for those two races, especially the Aquans that I really hated when I first saw them. Since then though I've seen several pretty cool Aquan paint jobs and in a way it'd be interesting to paint them just to have more freedom to go a little wild and try crazy stuff. And ruleswise they might be a fun secondary fleet as they seem to play quite differently from the Star Blazers (ie Terran) fleet I'm working on at the moment.

The big problem with the Aquans as they stand today is their cruisers and frigates, they simply don't look very good. I like the carrier, the battleship isn't too shabby either, and the hammerhead design of their escorts and upcoming heavy cruiser looks pretty cool. If only they'd gone with that design from the start...

Then we have the Terrans. As I see it there's nothing really wrong with their design, it's just kind of... boring. The big flat areas don't appeal to me, without more texture they look kind of bland and toy-like. Actually, I think that's problem with the Terran design: they lack texture and detail which makes them look like toys and hence break the illusion of being huge lumbering spaceships. The Dindrenzi and Sorylians have lots of surface details in the form of hull plating etc. The Aquans don't have as much but they're supposed to be sleek and fish-like. The Terrans are just like flying shoe boxes. Boring.


I'm sure this could be offset with some clever painting, and just as with the Aquans it seems like they're trying to address this with the new miniatures that have a lot more detail, but still.

In the end I think it comes down to painting. They both pose a challenge in their own way. With the Aquans the challenge is to manage to get that fishy/coral reef thing going which makes them look a lot better (actually, as soon as I started thinking about them as fish instead of spaceships it kind of clicked). And with the Terrans it's all about providing details with your brush that aren't actually there on the model (kind of like this Zandris IV carrier).

So what do you say? Ackbar or Adama?
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