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Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Monday, 4 June 2018

On Solo, Rogue One and The Last Jedi



On the 23rd I went to see Solo: A Star Wars Story, and I think it's the most enjoyable since the original trilogy! Unfortunately it was only me and five other people on the nine o'clock at premiere day. Hopefully this will change.

But let's go back for a bit. Let's talk about what's happened since The Force Awakens - a movie I quite liked. First there was Rogue One and this one I was looking forward to more than TFA, as the first stand alone film promising very little in the ways of light sabers but a lot in terms of gritty Star Wars reality. It delivered on both of these (with a small exception at the end) and it seems many people love the movie for that reason alone. I really liked it after the first (and second) viewings in the theater, but now that it's out on Netflix I feel it's a bit of a slog. It looks great, and it's well acted but the story isn't quite there. The visuals and world building are excellent and for the most part I like the plot. But the story feels flat and there's practically no character development among the ensemble cast. Even Jyn Erso herself, who I from the previews thought would be very much of the rebellious anti-hero in the vein of ANH Han Solo, turns out to be an all around good person from the start, and there's nary any growth to her character.



However, what Rogue One did well was immerse us in the sights and sounds of the Star Wars galaxy. Everything looked the part and generally the references were where they should be and not overdone. The film got away with the slightly lacklustre story thanks to its great immersive qualities - it was easy to suspend your disbelief because everything just felt right! That feeling of being a part of the world unfolding on screen, or at least wanting to be a part of it was very strong.

Then we had The Last Jedi which to me felt like a negative copy of Rogue One. Instead of having lacklustre story with great plot we got a fantastic story with an at times silly plot. And just to define terms: simply speaking, the story is what happens in the movie (The Resistance is chased by the First Order, Rey talks to Luke about the force) while plot is how it happens (the chase is a slow mosey through space, Luke is grumpy and milks sea... creatures). I really do think the story is spectacular in TLJ - the way the tables keeps getting turned, while still following a strict internal logic, the way it has this laser sharp focus on failure and the way it tells us that being the dashing hero who's always charging into danger isn't the actual way forward. I loved all the WTF moments and revelled in how it deconstructs Star Wars.
What did leave me a bit cold though, was the more abstract and impressionistic approach to the setting of Star Wars and the visuals in general. As I mentioned above all Star Wars films so far has gone out of their way to try and portray a "realistic" or, perhaps more correctly, logically consistent universe. It's been made to feel like a real place where people live on their lives and while fantastical things happen all the time it has this grungy sense of place and heft to it.

Rian Johnson, as he's decided to do with most of the Star Wars tropes, decided to go in a different direction. The grunge is still there as a facade, but the rule of cool or perhaps rule of what's visually striking is king in TLJ and makes short work of petty things like percieved "realism" or internal consistency. I have no problem at all with this in film making in general - examples of movies where this is used to great effect are Zhang Yimou's Hero or The House of Flying Daggers, or almost any other wuxia film for that matter. When the martial artists there dance on water, or the Imperial Army fires enough arrows to completely blanket a wall, we see it as beautiful artistic expressions, not necessarily an actual portrayal of reality.

As it happens I came across this article talking about cinematic influcences on TLJ, and it mentions how Rian Johnson was inspired by Crouching Tiger, Hidden Dragon.
And yet, with all its hokum force mumbo-jumbo, Star Wars has rarely gone down that road. The closest probably being the cave on Dagobah. In TLJ we have another cave and it's muuuuch trippier! Which I loved by the way. For me the core problem (if that's what it is) with TLJ comes from these expectations of having a real feeling plot, not one that is visually beautiful but not really sensible. Had Rian done this for one of the stand alone movies I would simply have cheered as I do love how he breaks with so many conventions. However, doing it as part of a trilogy, this trilogy, makes it feel slightly weird. A bit like how Alien: Ressurrection felt so out of place with the first three movies because Jeunet simply did his own impressionistic thing, when the earlier movies had already set up our expectations for the setting in general.

Now, I still really like TLJ, but the artistic choices, in the context of the larger trilogy, did bother me. Perhaps exasperated by having a roleplayers mindset and looking at movies like rpg settings. In the end it's far from ruining my enjoyment of the story, and enjoy it I did, but it makes the movie stand out as slightly odd. It really made me look forward to Rian's own trilogy though - as I think this kind of thing would could be awesome when we're all onboard from the start. Imagine a Star Wars wuxia!

Ok, on to Solo! With all that's happened during production it was easy to imagine that it would be a trainwreck. Perhaps it's simply Ron Howards great skill of navigating the maelstrom of a chaotic production with a steady hand, or perhaps the movie actually did improve through the iterations of hands that moulded it. It doesn't really matter because what came out the other end is pure Star Wars! Like the coaxium of the movie the Star Wars feeling has been refined to its essence and liberally sprinkled over the entire movie, with some extra dashes whenever Lando is around.



We have the lived in universe we've always loved, being what it is, but also adding to it. At times substantially! There are many references to more or less well known Star Wars lore but it's done well and the connections feel genuine. The visual design is absolutely spot on and I think it captures the lawless heist+noir feel very well. The story is generally familiar for those of us with knowledge of the EU, but there are many changes and mostly for the good. The characters are all fleshed out with their own motivations and drives. There's real character development and everyone acts according to their own internal logic. Even

Alden Ehrenreich is good throughout and even manages a few uncannily Ford-like deliveries here and there. Emilia Clarke, who I haven't been very impressed by earlier, makes a great Qi'ra who is very much her own character. Woody Harrelson is excellent as Becket, but we pretty much knew that, it's the kind of character that's made for him! I was of course most excited to see Donald Glover as Lando. It seemed like an inspired casting choice when I first heard about it, and he certainly steals every scene he's in. I just kept thinking that we need Lando: A Star Wars Story like, now!

Enfys Nest quickly climbed the ladde to become one of my favourite new SW characters. 
I also want to mention the visual design as it's phenomenal throughout! I immediately went out and ordered a copy of Art of Solo since I enjoyed both the character and setting designs of the movie so much. Again it finds a nice balance between the almost too drab and gritty rebels fighting on Scarif and the über stylized Praetorian Guards.

Solo manages to combine the world building of Rogue One with the storytelling of The Last Jedi. Together with good main character chemistry and a small army of interesting side characters the movie is thoroughly enjoyable!

While I do hope Disney will use the Anthology series to push the envelope on what Star Wars is and can be (again, Wuxia Star Wars now please!), and Solo is very much in the middle of the road, with hands at ten and two, it is simply so well crafted that it's impossibe not to grin throughout it.


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Wednesday, 6 April 2016

Jovian Chronicles Fleet Scale Review - CEGA


Last week I had a look at the first wave of fleet scale JAF releases for Jovian Chronicles and Lightning Strike and this week I'm reviewing the CEGA releases! We have the old school Wraith fighters, the stopgap Syreen exo armor and the new mass produced Wyvern exo armor. I put some more background info in this review, as the game is still an unknown for many readers. I'll be going back and updating the first review as well.

CEGA, short for Central Earth Government and Administration, is the second superpower in the Solar system, balancing the Jovian Confederation, and is desperately struggling to catch up with the technological leaps that happened after The Fall, where Earth descended into war and was cut off from the rest of the Solar nations. While CEGA doesn't represent all the nations on Earth it does wield substantial power and has resources to throw at aggressive R&D to fuel their plan of re-taking their lost colonies. This has not only made the rest of the Solar system really nervous but has garnered critique from CEGA's own citizens as resources are put into the navy rather than trying to rebuild the smashed ecosystem of Earth.

Now let's take a look at the models! Full disclosure, these models were provided to me by Dream Pod 9. Like last time let's start with the fighters!


Jovian Chronicles Fleet Scale Wraith Fighters

Yes, fighters are still around as they can fulfill some roles exos are not suited for, at a fraction of the cost! The Wraith is an old design, dating back to the late twenty-first century. However, fighter designs don't change as quickly as exo designs and CEGA certainly couldn't afford to be choosy when emerging from The Fall to retake the solar system. Here are the models straight out of the pack. As you can see there's almost no mould lines and just a couple of pieces of flash to clean. Nice and quick! For some reason they look a little different from how I've imagined the Wraith. I wasn't all that fond of the original 1/500 scale sculpt as it looked a little too flat and "boring". It's a tricky design though, as it looks great as Ghislain's art but becomes a bit too boxy as a model. Still, let's have a better look at these fighters mounted:

Jovian Chronicles Fleet Scale Wraith Fighters

Either the pictures didn't do the old sculpt justice or these fleet scale fighters have been ever so slightly tweaked to make the wings a little larger and with more of a downward slant. This certainly kicks them up a couple of notches in my view as I like the look of them better now. They look a little larger than the Lancers squadron but that's only because they're flatter and I guess their about the same mass. Just like with the fleet scale Lancer there are a number of small thrust vectoring plates that have turned into those small nubs at the end, but this, of course, can't be helped considering the scale. Overall I'm very happy with the Wraiths and I actually think they're a step up from the older, larger, models!


Jovian Chronicles Fleet Scale Syreen Exo Armor

Next up we have our first CEGA exo armor! Well... it's barely a proper exo armor, is it? A hastily converted orbital transfer vehicle, meant to be used as a stopgap, that turned out to be surprisingly effective. Still, even after a refit the 30 year old machine is showing its age and has a hard time competing with the latest JAF has to offer. Of the models in this first wave the Syreen required the most amount of clean up. The flash attached to the engine bell and propellant tanks are quick to take care of but there were relatively visible mould lines along the side of the main hull, the tanks and on top of the "wings". Not excessive by any means, but enough for me to want to take out the file and get rid of them. Most likely this is because of the rounded shapes of the Syreen compared to the other more angular exos. Here they are mounted:

Jovian Chronicles Fleet Scale Syreen Exo Armor

If you're wondering about the leader, it's the one in the middle. Syreens don't carry flashy close combat weapons like the plasma lance, so it's harder to make the leader stand out. What DP9 sculptor Tony Baltera has done instead is sweep the wings/arms back to give it more of a dynamic look. An alternative would have been to model the ECM pod that is only present on the command model. However the problem with that is that is has never been depicted what it looks like in the art (as far as I know). If I would convert it myself I'd probably put a comms dish vertically on its back. Anyway, when I first saw the renders for the Syreen I was a little worried that it looked too rounded and bulbous, but looking at the finished model in my hand now I can say that it's an almost perfect representation of the Syreen! People might wonder why, when there are such cool exos as the Pathfinder and Cerberus around, but the Syreen is actually my favourite exo design so I'm very happy to see it made the transition to fleet scale so well!


Jovian Chronicles Fleet Scale Wyvern Exo Armor

Ok, so even if my personal favourite is the Syreen most readers will likely be more excited to read about the Wyvern exo armor! Right about when JAF introduced the heavier Retaliator exo armor (which is being prepped for casting as I type this!) CEGA officials realized they needed to up their game and replace the Syreen with something sturdier. Not being able to match the speed of JAF exos they focused on armour and firepower! These guys required only a little bit of clean up, mostly just taking care of fhe pieces of flash underneath the feet and filing one or two areas where you could see some vague mould lines. Overall, great casts. Here they are mounted:

Jovian Chronicles Fleet Scale Wyvern Exo Armor

Another example of Tony doing a great job of catching all the important bits and the essence of what makes a Wyvern a Wyvern. The ins and outs of the armour, the thigh flaps and the thin, monitor-like head (less vision, but more firepower!). The hypergolic bazooka is pretty much just a tube, but that is how it should be. My favourite bit in this pack is the leader though! He of course comes with the comms upgrade visible on the right shoulder and has his bazooka replaced by a massdriver rifle, but the coolest bit is the hummer axe! If you've seen pretty much any Gundam series you know that the iconic Zeon front line Zaku suit, that was the inspiration for the Wyvern, often carry an axe shaped close combat weapon. It just fits so well and was not present in either the old model nor the actual rpg background. Wyverns carry hummer knives, but not axes - however I think this is much cooler from a visual perspective. Lovely models and I think they just nudge themselves past the Pathfinder as my second favourite fleet scale exos, thanks to the axe!

While I really like the JAF releases I think the CEGA models actually win this round. The Syreen and Wyvern are just so well translated into this smaller scale! Again, can't wait to get some paint on these models as I want to see them in their full glory on my space mat. I was out of onigiris so here they are grouped with a reference bottle of Ripobitan D!



Next up is Wave 2 which consists of the Retaliator and Vindicator for JAF and the Cerberus and Fury for CEGA and should be ready for sale in a week or two. DP9 also just revealed Wave 3 which will consiste of Venus units; the Brunhilde fighter, the Ryu exo armor and (sculpted for the first time ever!) the Bonebreaker exo armor! Lots of cool stuff in other words. Hopefully I'll be able to review these as well in during the coming months. I'll round off this review with the preview renders of the next two waves:




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Monday, 28 March 2016

Jovian Chronicles Fleet Scale Review - Jovians


Today I bring you a review of the first wave of the new Jovian models for the fleet scale version of Jovian Chronicles and/or Lightning Strike! I have the first wave of CEGA models as well, just waiting to be assembled, but I thought it would be better to split the review into two parts.

These models have been long in the making, with a teaser picture of the fleet scale fighters appearing ten years ago! Just check out this picture from Starship Combat News. I suppose someone should update that page now that we have new stuff! Also, why is the Uller missile cruiser on the Jovian side in this picture?! 


As Robert Dubois mentioned, in the interview I conducted with him last month, the fleet scale fighters were lost and not rediscovered until last year when DP9 decided to do a production run to gauge interest in future fleet scale models for Jovian Chronicles. Luckily for us mecha enthusiasts the response was a good one and now we have four sets of exo armors on sale already and four more on pre-order ready for release in April. Good times! 

Now let's take a look at the actual models shall we? We've seen the renders and although they looked good a render is not a model. Full disclosure: Dream Pod 9 provided me with the fighters and exo armors for review with my purchase of the missing ships for my JAF fleet (well, I'm still missing the Godsfire!). Please excuse the slightly wonky and badly lit pictures - I'm working with what I've got here... :)

Jovian Chronicles Fleet Scale Lancers

Age before beauty, or something -first out let's take a look at the Lancer squadron. Above you can see what the pieces looked like right out of the pack, with no cleaning or anything. Minimal mould lines quickly taken care of with a file and some small pieces of flash at the front, but that was it. Very easy to clean! Mounted they look like this:

Jovian Chronicles Fleet Scale Lancer and Thunderbolt

They're quite dainty, about as long as one of the exo armors is tall but much smaller. The entire fuel tank is about he size of one of the thrusters on the Hector. Which is as it should be of course! While the new models are all designed digitally these, and the Wraiths, were hand sculpted which you might be able to tell if you stare at them long enough. Doesn't really matter in the end though as they look very close to the original drawings by Ghislain Barbe. The two side fins are missing, but that is understandable considering how small they'd be.


Jovian Chronicles Fleet Scale Hectors

Next up we have the Hector exo armor which is a slight improvement to the Pathfinder with the legs replaced by a thruster assembly. It's zippier, has slighly better armour and is equipped with a missile defense system. As you can see there's barely any flash on these guys - just a little at the end of the thrusters. The only mould lines I could find where at the side of the thrusters so, again, very quick to clean! There's the leader with the plasma lance and two regular Hectors. Unfortunately the rear thruster had to be removed, as otherwise it would be impossible to cast it in one piece, but when properly mounted it's not really noticeable. If you really wanted to you could probably put something together as a replacement though. Here they are mounted:

Jovian Chronicles Fleet Scale Hector and Thunderbolt

I really like the extra detail on the shield as the Spartan looking helmet made it through casting just fine. My only nitpick is the lack of detail on the thrusters. At this scale options are of course limited, but some simple lines mimicking what can be seen in the artwork would have been nice. Also the smaller thrusters on the back are filled in to facilitate proper casting, but I'll probably drill them out for extra effect. I really like space based mechas like this! While the Syreen is probably my favourite the Hector is pretty cool to. Hehe!


Jovian Chronicles Fleet Scale Pathfinders

Finally, the pièce de résistance and the cover model of Jovian Chronicles - the Pathfinder! Again, barely and mould lines or flash. Just a little bit underneath the feet and the string going from the sword hand to the thigh. At some places you can see very slight print lines from the original rapid prototyping process, but they won't be visible after getting some paint on the model so no point in loosing sleep over. Here they are mounted:


The Javelins and the Hectors look good, but of these three releases the Pathfinder takes the price for best looking model! The characteristic shape of the torso and legs are there, the head unit with the visor, the comm dish, the 792A Particle Cannon carried by the leader... it's all there. I want to paint these guys so bad but it'll have to wait until I'm back home in May. I think they'd take to quick and easy techniques exceedingly well and look really nice on the tabletop! Compared to the Thunderbolt cruiser they are of course still out of scale, but the gap has shrunk quite a bit and it's now at the level where it's very easy for your brain to just fudge it for you. Yes, the exos and fighters are a bit too large, but it still looks perfectly fine on the table - in fact I think having smaller models would make it look worse as all the detail would be lost and it would simply become different coloured humanoid shapes.

I'm very happy with these Jovian releases! And as it turns out the Thunderbolt also look a lot better once you have it in hand than on pictures I have seen. Bonus! 

Jovian Chronicles Fleet Scale Flight Stand

Finally I would like to talk a little bit about the new flight stand DP9 has designed. It's basically three bendable wires with a ball on top that you can glue to the ball joint on the model. This works very well and allows you to position your squads in different dynamic positions. How to mount fighters in space games have been something of a pet peeve of mine way back since I first played Battlefleet Gothic. 

I have seen many different solutions but the results have almost always been quite static looking. In the end I had decided that the best would be to construct something just like this, using wire and a lump of modelling putty. Except, now DP9 has done it for me! Granted there are only three prongs, so if you want to mount more fighters (five is a common number in other games) then you are out of luck. I'm also a little bit concerned about the longevity. Since they're modeled after piano wire they bend well even though they're made of pewter, but depending on how well protected the stands are when packed into figure cases I can imagine them getting weakened. The best solution would probably be a magnetized base on a metal tray. It's really nice to be able to position the models on the stand pretty much freely. You can go for different kinds of formations, creating more variety and so on. Good stuff!


And I think that is about it! This is the first of the new Jovian releases and we have the Vindicator and Retaliator up for pre-order already. It'll be interesting to see what other exos we might see - I wouldn't be surprised to see the Stormrider. Perhaps there will also be some of the newer mecha that were never released for the original Lightning Strike. Keeping my fingers crossed!

I'll leave you with a picture of them all lined up with the Thunderbolt cruiser and a common reference onigiri. Next week I'll take a look at the wave 1 CEGA stuff - the Wraith, the Syreen and the Wyvern!

Jovian Chronicles Fleet Scale Exo armors


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Monday, 21 December 2015

The Force Awakens - a No-Spoiler Review

Rey and BB-8
Last week I went to Swedens first commercial IMAX theatre to watch Star Wars Episode VII - The Force Awakens. I was not disappointed.

Non-spoiler Impressions and Review

There is a lot to like in The Force Awakens, but the most important thing is that it actually feels like I'm watching a 'proper' Star Wars movie again! While watching it I was awed by the production design, props and creature design as pretty much all of feels like it fits perfectly into the Star Wars universe. Just like when I watched The Fellowship of the Ring for the first time, I almost got a little teary eyed watching TFA as there are so many moments that I had seen in my minds eye since I was a kid and somehow they had been translated perfectly to the silver screen!



Still, when walking out of the theatre I felt happy to have seen a new Star Wars movie but it took me a day to really process it and discover my interest in the setting being rekindled. Don't get me wrong, I've always been a Star Wars fan, but ever since the disappointements of the prequals my enthusiasm has been somewhat dampened. That might have happened anyway, naturally over time, but the prequals certainly didn't help. However, now I suddenly find myself properly excited about Star Wars and the future of Star Wars for the first time in 15 years!

Say what you want of the entire saga, but even including the prequals, I kind of felt that it has grown a little stale. Hmm... that's probably the wrong word for it, but it very much felt like everything had been done. An x-wing is an x-wing is an x-wing. Kind of. Now it's all new and dynamic and fun again and I feel like that time when I was a little kid and learned that there was more than one Star Wars movie! Just having that feeling of apprehension and wanting to see what happens next, what kind of cool spaceships and planets we'll see and just following these great characters again.

Another thing that occured to me was how nice it was to have a Star Wars movie for grownups again. The prequals always felt like the aimed squarely for the younger age bracket and even though I quite enjoy Star Wars Rebels (and to a much lesser extent the Clone Wars) the same is true there. The Force Awakens, while fun and silly in just the right places, goes back to the much grittier feel of A New Hope and The Empire Strikes Back. It's awesome having Stormtroopers actually being scary!

Now I find myself checking out all the new Star Wars books that are being released together with the movie and while books like Ultimate Star Wars look awesome I'm actually more interested in finding out about The Force Awakens - The Visual Guide, The Incredible Cross Sections and the Art Book look really nice for that! Also, I think I might need the Rey's Speeder LEGO set...



So yeah, that's my touchy-feely thoughts on the movie. Here are some bullet points.

  • Costumes, props, ships and general production design is almost flawless. There was nothing that stood out to me as 'un-starwarsy' (unlike the prequals) and it generally felt grounded in the setting.
  • It's funny in a good way! Just like the original trilogy there are jokes and funny moments and they all work and are actually funny. No poop jokes or C3PO going mental.
  • Rey, Finn, BB-8 and Poe are all characters that are likable and fun to watch.
  • The music is... there. Only Rey's Theme really stood out to me during the actual screening, but I think I need to listen to the soundtrack a bit more to get a better feel for it. 
  • Scary Stormtroopers doing the stuff that was only hinted at in the original movies.
I could keep on just typing stuff, but I'd start to repeat myself. Bottom line: the Star Wars I grew up with is back but it's new and exciting! While you can nitpick at details in the film that simply doesn't compare with the great achievement JJ Abrams and the rest of the crew has managed to pull off.

Now I need to book another screening...
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Thursday, 10 December 2015

Free Fall and Strange Flesh Book Reviews


Again... it's all because of Netrunner. Playing the game has of course made me want to explore FFG's Android setting more and I decided to start by tracking down the different Android novels released during the years following the first Android board game. Most of them I managed to find through online bookshops but Golem, the first book in the Identity trilogy, proved more elusive and I had to make a special order at my local game store. While waiting for it to arrive I read the two stand alone books, Free Fall and Strange Flesh. Let's start out talking about Free Fall since that was the first book release and seem to have the broadest, most generic approach to the setting. But first, to get into the mood, let's watch a trailer for Blade Runner...


Written by William H Keith/Ian DouglasFree Fall for the most part feels like a tool to draw the reader into the world of Android. Anyone familiar with the setting knows it's a blend of many different classic sci fi works, Blade Runner being chief among them. Kevin Wilson is quick to point this out in his designers comment section in the original Android board game rulebook and he's been laying it on pretty thick in general. It's almost like a tounge in cheek über-pastiche with names like Weyland, Heinlein and Melange peppered throughout. However, although it seems like it would just be too much and become a soup of stolen ideas, the end result is greater than the sum of its parts and it works pretty well as a setting in its own right!

Still, a groan escaped me when the main character/narrator turned out to be named Rick Harrison. Yes, sometimes it's a bit too on the nose. Anyway, Rick Harrison is the typical gritty detective who tries to do the right thing in a corrupt world. The characterizations in the book aren't all that great, but most of the time they're flat stereotypes so you kind of know them already anyway. The writing in general is passable but unexciting and the story pretty much the same. If you read this book looking for a good crime story you'll likely come away a bit disappointed - however if you're in it for information about the setting it's a gold mine!

The actual board of the Android board game featuring New Angeles, The Beanstalk and the Moon.
We get to explore many of these locations in the books.
The gist of the story is that a politician connected to Humanity Labour (which is an anti-android organization) has been murdered in a very grisly fashion in a luxury hotel on the Beanstalk (the huge space elevator that the city of New Angeles has grown up around). Rick Harrison is sent to investigate but to keep it on the down low as it's a volatile situation. As the investigation progress there are human as well as bioroid (robots) and clone suspects. There's a fair bit of future CSI-ing going on which is quite well done with most of the technology used feeling reasonably realistic if you extrapolate from what we can do today. 

Still, much like the original Android game, the murder case is not really the main show - it simply serves as a framework to present the many different parts of the Android setting that makes it interesting. Although the title is a dead giveaway I was actually surprised that almost the entire book takes place on the Beanstalk or on the Moon and we only get a small section about New Angeles. The city has a much larger role in Strange Flesh though, so I suppose they planned it like this from the start. During space detective Rick Harrison's investigations we meet or at least hear about pretty much every character that is in the board game. Lily Lockwell plays a large role, as does Floyd 2X3A7C and Raymond Flint. Caprice Nisei and Louis Blaine are mentioned as well as some of the suspects like Noise, Eve and Mark Henry. In fact the only character I found conspiciously missing was the in dept bounty hunter Rachel Beckmann. When you take the time to include every other main character, why not her?

The book provides a good base coverege of the Android universe and is quite detailed on stuff like the Beanstalk. You also get a good feel for the technology level and that it is a hard sci fi setting. Smaller things like how personal communication is handled (the famous PADs of the PAD Campaign from Netrunner for example) is also expanded upon. You also get a much better idea of what bioroids and clones, the titular Androids, actually are and how they work in everyday life. Having read this book I find myself much more interested in this part of the mythos and would love to play as Floyd or Caprice if I ever get a chance to experience the board game again.

That's quite a bit of rambling with almost no information on what the book is actually about. Sometimes I impress even myself. Haha! I guess the bottom line is that it's an ok sci fi book, actually better than I expected, but great as a way to get some more meat on the bones of the setting. If you play Netrunner (or Android or Infiltration for that matter) and like the world that each datapack keeps opening up more of, my advise is to check it out. Yes, I wouldn't be surprised to see much of the same information being in the forthcoming The Worlds of Android book that FFG is releasing any day now (and I can't wait to get my hands on!), but even so I think it's well worth the time to read Free Fall. It's only 300 pages or so anyway so it should be quick.

With that said, on to the next book; Strange Flesh by Matthew Farrer.

I might as well start out by saying I liked Strange Flesh better than Free Fall. The latter was simply riddled with so many clichés that it was hard to get properly invested with the characters. While Strange Flesh is certainly no Crime and Punishment it manages to at least get me more interested in both the story and the characters. It's written in a series of flashbacks as clone detective Caprice Nisei interviews/interrogates civil rights journalist Tallie Perrault and she tells her how she ended up in a shootout with the cops.

The main focus of the book is the megacorp Jinteki and clones in general. The story follows Tallie as she is contacted by two individuals who claim to know the shady genesis of Jinteki's rise to power. This naturally involves cloning and of course, Caprice is a Jinteki clone herself specially designed for and on loan to New Angeles PD. Not just any clone but one with apparently human level intelligence and emotional capacity as well as a unique PSI ability that allows her to read minds! This is by far the most 'out there' concept in the otherwise fairly scientifically grounded Android universe and I think it was a good move to devote a book to this very special case. Overall I think it is handled well with Caprice's abilities following a certain logic and having limitations.

Her relationship with Jinteki and chairman Hiro is explored more indepth as well as some of the inner workings of Jinteki as we follow Tallie as she investigates the paper trail that her to clients present to her. I think the clone information is especially interesting as it almost reads like background to Blade Runner - explaining more about the replicants and how they're used. It's quickly clear that clones are designed and used as equipment and most of them seem much more simple or perhaps single minded than, for example, the replicants of Blade Runner (or Caprice Nisei for that matter). In one sequence (small *spoiler alert* here) a fast food worker clone is kidnapped (stolen?) and tied up in a bathroom and what he's most worried about is that he's missing work and how the restaurant might perform worse if he isn't there. He's basically programmed to love his job and only be good at what's needed for his specific line of work. It's simply good sci fi and I would have loved for the book to delve even deeper into it.


Strange Flesh is also much more focused on the city of New Angeles and while the Beanstalk makes an appearance Tallie Perrault and her clients move around many different parts of the city, allowing the reader to get better acquainted with it. There are several "famous" locations like Levy University and Broadcast Square and it's nice to connect faces to the names, as it were. While the story can be a little slow at times and Tallie often comes across as aggressively naive, I still quite liked the book and felt it was a more interesting read than Free Fall from a hollistic perspective. While it presents info on the setting it actually has a decent story to tell as well.

All in all I'm quite happy about investing some time and money in these books. Mostly because my greater comprehension of the setting (I now know New Angeles is located in former Ecuador!), but as entertaining stories as well. I've arranged to get my grubby paws on the Identity Trilogy as well, starting with Golem, and I'll make another book report once I've read that. If you decide to go for it I highly recommend plugging the Blade Runner soundtrack (preferably the Gongo edition) in your ears as you do it, it really enhances the feel!

Also, it really made me want to play the board game again. Even though I've never really been able to make it work as well as I'd like. Unfortunately I had to sell my copy when I moved back to Japan and my friend Anders got rid of his copy as well. Let me know if you have it for cheap! ;)

Don't forget, Fire Broadside is on Facebook nowadays, just like your mom and dad and uncle Enus. Until next time, dear readers!
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Monday, 12 May 2014

Review of Systema Gaming Habitat Unit 2


Systema Gaming Base-0 Habitat Unit 2.

Alright, the container was a nice, solid bit of terrain. But I think we're all eager to get a look at the larger pieces! So let's take a look at the Base-0 Habitat Unit 2 from Systema Gaming.

As you can see there are quite a bunch more parts, three sheets to be exact, but even without instructions I had no trouble putting it together. Again, these are not complex constructions which help reinforce their utalitarian nature. The base plates (and the roof of the square building) are all constructed the same way with a number of girders underneath which lift them off the ground a bit and also allows you to stack them.


Top building.
Removable roof of course. The windows you could either keep covered or pop them open as you please.
Most of the the parts have only two sprue connecting points so come off quickly and they don't take a long time to clean up. Detailing is simple but decent enough. There is barely any interior detailing and these simply don't have the same level of detail as, say, the MicroArt buildings or the upcoming stuff from Antenociti but that really doesn't bother me all that much. The industrial design works and you could likely get a table full of Systema stuff before filling half with some more detailed alternatives.

Bottom building with the little patio. The railings and ramp are all removable so you can customize the look.
You can see the underside of the roof and the girders and tabs that keep it in place. Ladder is of course removable.
The modularity is also a big plus as you can easily change your battlefield depending on mood or scenario. That's actually the main reason I haven't invested in any of the MicroArt buildings yet - very nice looking, but they're simply a bit too big and... static for my taste. It seems as if the entire range has been well designed to allow you all manner of combinations. For example, you could put the larger building above on top of the Communications Unit that I'll be reviewing next. Combined with some catwalks I really think this has a lot of potential!

Building high...
...or building low.

The handrails are easily movable, just like the ladders and the roofs. In fact they are almost too loose, but I suppose that is better than being stuck on too hard so you'd damage the paint when moving them. That's pretty much it I guess.

Next up will be the Communications Unit!
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Saturday, 26 April 2014

Review of Systema Gaming Base-0 Container

The... sprue? Map? Board? What do you call these things?
Hello there! As promised earlier this month here is the first of three Systema Gaming Base-0 reviews. I wanted to get this done earlier, but as you know life has a habit of getting in the way. In any case lets start out at the smaller end of the spectrum and have a look at the Base-0 Container!

Ever sinze AT-43 produced their (now highly sought after) plastic containers back in 2006 it has been a type of terrain that has proved immensely popular with all kinds of modern and sci-fi gamers! I was actually quite surprised at how long it took until someone picked up on this great demand for containers and started producing something similar. These days most of them are made from HDF rather than plastic though so detailing is necessarily different.

All popped out.
At 12cm x 6cm x 6cm the Systema container is a little bit smaller than some of the other stuff out there which I actually find quite welcome! In general I go for the smaller pieces when given the choice as it makes it easier to puzzle together the battlefield I'm going for. The build is quite straightforward and to really start with the basics I first put together the small scatter terrain box that is also a part of the kit. It makes a simple 3cm square cube which makes for good cover for a regular 28mm model.

Rubber bands are good for this kind of job.
The container itself went together quickly and it almost felt like I could have done it without glue! The exact nature of laser cutting really does make for a perfect fitting kit. While the joints are visible they have been incorporated into the design which makes for a solid industrial look which puts it in a not too hi-tech/not too gothic zone which should make it work in a lot of different games. Mine of course, being primarily Infinity, but also Judge Dredd, MERCS and Deadzone (do I have too many sci-fi skirmish games?).

"Ah, good to have that nice solid container covering my back! I should be safe from that Cameronian here."
The ladder comes off and can easily be placed in different positions on the container and there are a few different alternatives for the printing on the side. The doors are solid pieces so don't allow for an open position out of the box, which is a bit of a pity, but that's me being picky.

Overall I think this is a nice solid piece of terrain that is versatile enough to fit in on most modern/sci-fi tables. While the design isn't extravagant it has a good utalitarian vibe to it. Oh, and the price isn't to be argued with! For €6 (~$8.30) each or €20 (~$27.6) for three of them plus a bunch of boxes you'd hard pressed to find something cheaper. Bottom line, I really quite like this little kit and I will be getting a bunch more!

Container+box+Guilang.

Hmm... now it just needs some paint. Currently have a can of armypainter green in the wardrobe. There are green containers in the real world, right?

Next up will be the Habitat Unit 2!
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