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Tuesday, 31 August 2010

For Sigmar!!

Earlier I mentioned that we might start playing Mordheim: City of the Damned over here soon, and now I've painted my first warband member. A warrior priest of Sigmar!

Hans Fleischman - warrior priest of Sigmar.


I'm not entirely happy with the sculpted torches and stuff many of the Witch Hunter miniatures have as the fire rarely looks good painted, but it's not a big deal. He's also not got his proper base yet. I'm planning to use the round beveled bases that you can see in, for example, Warmachine.

I've had a whole lot of old Mordheim minis just laying around for ages that I bought back in the day, mostly with Warhammer Fantasy Roleplay in mind. So this guy won't only find work in a Witch Hunter warband but also as a figure for the Initiate of Sigmar in our WFRP3 group. Two birds with one stone and all that!

At first I thought I'd make a Beastman warband as I need to paint some beastmen for the RPG anyway, but it felt kind of boring so I dug up the good old Witch Hunters instead. I've scoured the net looking for other, alternative minis and found a really cool looking guy that I'll use as a captain and also a pack of really awesome warhounds! I'll show you when I get them.
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Saturday, 28 August 2010

Asteroid discovery 1980-2010

I came across this animation during my daily trawl and it's quite fascinating! It shows all the asteroids that's been discovered from 1980 up until this year. I highly recommend you watch it in HD and full screen as otherwise all the dots just kind of flows together.


View of the solar system showing the locations of all the asteroids starting in 1980, as asteroids are discovered they are added to the map and highlighted white so you can pick out the new ones.
The final colour of an asteroids indicates how closely it comes to the inner solar system.
Earth Crossers are Red
Earth Approachers (Perihelion less than 1.3AU) are Yellow
All Others are Green

Notice now the pattern of discovery follows the Earth around its orbit, most discoveries are made in the region directly opposite the Sun. You'll also notice some clusters of discoveries on the line between Earth and Jupiter, these are the result of surveys looking for Jovian moons. Similar clusters of discoveries can be tied to the other outer planets, but those are not visible in this video.

As the video moves into the mid 1990's we see much higher discovery rates as automated sky scanning systems come online. Most of the surveys are imaging the sky directly opposite the sun and you'll see a region of high discovery rates aligned in this manner.

At the beginning of 2010 a new discovery pattern becomes evident, with discovery zones in a line perpendicular to the Sun-Earth vector. These new observations are the result of the WISE (Widefield Infrared Survey Explorer) which is a space mission that's tasked with imaging the entire sky in infrared wavelengths.

Currently we have observed over half a million minor planets, and the discovery rates snow no sign that we're running out of undiscovered objects.

Via YouTube. Credit goes to Scott Manley. Thanks Scott!
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Thursday, 26 August 2010

Bigger is better?

Earlier I've mentioned the size of the ships for Firestorm: Armada in a kind of offhand manner, but I've never actually shown you how big they are. So without further ado, here you go Andy:

A Relthoza battleship, heavy cruiser and cruiser next to a UNSC battleship, heavy cruiser and light cruiser from Full Thrust.

Battleship vs battleship!

Cruiser vs heavy cruiser. Keep in mind however that the Relthoza cruisers are relatively short at only 6.6 cm (compared to the 9.2 cm Dindrenzi and Sorylian cruisers for example).



And a tiny little Warrior class corvette.

It's like the beginning of  A New Hope! Pew pew!

I think using Full Thrust ships as a yardstick works pretty well since the huge majority of starship battle games out there are roughly the same size, ie a cruiser about 5 cm and a battleship maybe 8-10.

The big chunky ships of Firestorm: Armada definitely look cool and impressive, no problems there. But the big size difference from other games makes it hard to mix and match. As you might remember, originally I wasn't very keen on the looks of the F:A fleets so I was looking around for alternatives. But in the end I kind of gave up because it'd look a bit silly with my miniature fleet against my friends F:A models (although, the Yamato models are a close match!).

In other news, we might get some Mordheim rolling over here! Which would be good as it's both fun (although I prefer Necromunda) and we can also use the models we paint in Warhammer Fantasy Roleplay. Win-win... win!
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Thursday, 19 August 2010

Oh no! Space Arachnids!

Yepp, today I put together the resin parts of my Relthoza fleet. So here are some grainy pics:

On the search for that great cosmic spider web... 

 Svarm class cruiser

Scarab class heavy cruiser 

Brood class battleship

Hive class carrier


I quite like these models. Especially their great size! Well, actually I don't like it because  it makes it harder to mix and match with models from other ranges, but it does look cool.
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Tuesday, 17 August 2010

Adventures of the Troublesome Trio!


Yesterday we had our second session of Warhammer Fantasy Roleplay wherein our heroes got involved in a sinister plot at the Grünewald Lodge...

SPOILERS below!

As you might remember Heinrich the Grey Wizard, Dieter the rat-catcher and Manfred the soldier had fought off a beastmen attack and were resting at the Red Moon Inn. Manfred in particular was in a bad way and was recovering from his wounds very slowly. The next day they were approached by Vern Hendrick, manservant to Rickard Aschaffenberg, who had heard about their heroics. He had a job offer for them and as both Manfred and Dieter are a couple of penniless bums they promtly accepted. The Grey Wizard decided to go along as well for... other reasons presumably.

After having geared up (as well as being seen to by a proper barber-surgeon) they were on their way, riding in the wagon hired by herr Hendrick. It was a pleasent enough trip at first as they were rolling through the farmlands of southern Reikland, but the atmosphere changed as the wagon entered the Reikwald. Dark, oppresive and silent the great forest doesn't invite to lively conversation. Hendrick was even more nervous though, constantly watching the treeline and jumping at every sound. However, his suspicions proved true when the wagon was ambushed by a beastmen war party just in front of the gate to the Grünewald lodge!

A great Gor and his Ungor henchmen burst through the forest unto the road very close to the wagon and another group was closing in from behind. Taken completely by surprised our heroes were slow to react and suffered a few blows because of it, but they had soon killed a couple of the ungors. The Gor proved more of a match though and Heinrich suffered a nasty blow from it's axe! In the end it was slain by a powerful but reckless blow from Manfred. By this time the second group of Beastmen had entered the fray and things were starting to look dire. Dieter barely held his own thanks to his desperate defensive maneuvers and trusty dog, Rex, and the wizard was a blow away from unconsciousness. But thanks to some covering crossbow fire from the gatehouse they managed to break the beastmen's nerve and drive them off.

Once inside the lodge they met with Lord Aschaffenberg who could tell them in more detail about what their actual job was here. The Lord had recently moved to the lodge and felt that there was something wrong with the servant folk taking care of the place. Many of them seemed just plain lazy but he had also heard mutterings about rebellion. So, under the guise of being hired hands with some time off our three heroes started snooping around the lodge...

This is an investigative adventure with quite a big cast of supporting characters but even so they soon decided to talk to all of them and look for anything out of place or general lazyness. They started out a little tentatively, but after discovering a horrible artifact of Chaos in the form of a painting in the sitting room things started to heat up! Some seemed more suspicious than others, (everyone that seemed the least sleepy ended up on Dieter's "death list" for example!) in particular Otto the librarian caugh the party's eye. They had seen him scribble unnatural hybrid creatures in one of his books and they wanted to take a closer look at the library. Alone.

After getting Otto out of the way with the help of Vern Hendrick and one of Heindrich's little cantrips they started searching through the library. Only one of them being able to read hampered their efforts somewhat but Dieter helped by accidentally toppling over one of the bookcases and discovering a hatch hidden under the carpet! Feeling right at home in festering, claustrophobic tunnels Dieter took point with Manfred behind him, while Heinrich stayed behind to clean up the broken bookcase.



The two subterranean explorers found a small network of tunnels with other exits leading to the wine cellar and Lord Aschaffenberg's bedroom. They also discovered what had to be a Chaos temple! As they were exploring the dinnerbell sounded and Heinrich was forced to leave the library to attend. Dieter and Manfred were afraid of being discovered if they used the library or wine cellar exit so they decided to use the one in Aschaffenberg's bedroom. As they were making their way down do the main hall they saw one of the servants dropping a paper note. Although being far from educated men, the two of them managed to spell out the words "Goose is good". By this time they had figured out that someone was drugging members of the household and that this was probably some kind of code, but they couldn't decide wheather it meant that the goose was or wasn't drugged!

Chancing on the latter Dieter and Manfred both ordered the goose and although they discretely tried to tell Heinrich about their suspicions he didn't get at all what they were getting at and promptly ordered the (poisoned) venison! After dinner they were supposed to meet with Lord Aschaffenberg and tell him about their progress but the lord fell asleep on top of his bed, and the wizard wasn't far behind. At this point, the beastmen launched their assault!

Rushing downstairs (or sleepily stumbling as the case might've been) they discovered that the corrupted painting was gone and they were just in time to see someone slink down through the secret hatch in the library. Fearing both the beastman attack and whatever the sinister cult might be up to our heroes decided to split up, with Dieter heading outside to warn/wake up the guards while Manfred and the Wizard headed into the catacombs.

Dieter at first ran out to the kennel only to find Olver, master of the hounds, already preparing the defence. He went on to the guardhouse where the situation was more dire; almost all of the guards were asleep or stumbling around groggily! He started to wake as many of them up as possible, but even when realizing the danger they were in the guards acted slowly and sluggishly.


In the meantime Manfred and Heinrich heard chanting voices in the catacombs. Sneaking slowly forward they could see a group of people in robes in the Chaos temple performing some obscene ritual! Ears aching painfully from the blasphemous litanies Manfred charged into the chamber and smashed in the head of Karla the cook with the dwarfen warhammer they'd found earlier! The impetuous soldier continued his advance into the chamber, flinging a crazed cultist away with his shield, aiming for the leader of the group. Heinrich, being a Grey Wizard, drew power from the shadows around him and flung bolts of magical energy the the remaining cultists, trying to cover Manfred. A couple of them charged him in return but as they didn't want to break off their chant they had a hard time focusing their attacks and when Heinrich retreated back into the tunnels the cultists didn't pursue. Instead they returned to their appointed positions around the temple.


Manfred now saw that the cult leader actually was the lodge's butler, Piersson, and attacked him with righteous fury. The hammerblow hit Piersson hard in the chest, who in return used his dark powers to open up a terrible wound across Manfred's left eye! With blood clouding his vision and the other cultists closing in on him Manfred felt hard pressed. Another litany of evil-sounding words from Piersson left his head ringing, but Heinrich had returned and felled two cultists with shadowy bolts of magic. This gave Manfred the chance he needed! He dispatched the last cultist and crashed Pierssons skull in with the hammer!

As silence settled over the chamber the two heroes could hear the noise of battle coming from upstairs. They had managed to stop the chaos cult, but at what cost...


We ended the session at this point, not knowing what had happened to Dieter and Rex. Time permitting me and Anders (Dieter's player) will have a short session before the next real session to see if he'll manage to stave off the beastmen assault. Keep reading in the next part!
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Monday, 16 August 2010

Gravity wells visualized!


I remember coming across this neat little graph quite some time ago, and then it turned up again today over at Brad Murray's blog Blue Collar Space so I felt I had to spread the space love with you all! It was made by Randall Munroe over at xkcd.com and in a very easily understandable way demonstrates the different gravity wells across our solar system. Beautiful stuff!

Oh, and if you can't remember quite who Brad Murray is, he's one of the creators of Diaspora.
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Sunday, 15 August 2010

A small update

So a couple of weeks ago Spartan Games sent out their newsletter revealing an upcoming fleet of marauders. It's definitely the best looking fleet they've made so far so I decided to not get the Relthoza which I had planned on at first, and wait for the marauders.

The upcoming Marauder fleet. For more info and pictures head over here!


But... then I recieved a 18% off coupon at Maelstrom Games (who also provide free shipping worldwide!) and I just couldn't help myself!

I got the starter fleet (comprised of six frigates, three cruisers and a battleship), a carrier, six escorts and two more regular and one heavy cruiser. I have yet to put them together, but they look really good! Barely any flash and nice crisp details. So although I'm still working on my Yamato fleet it's always nice to have a second fleet that is "official".

Speaking of Yamato. I've basecoated and inked the first three test ships as well as finishing the magnet installation. Works great! Currently they look like this:

Sorry for the yellowish colour. Bad camera and bad lighting...

Cruiser


So that's a quick little update on the proceedings of my Firestorm: Armada projects.

Tomorrow it's time for our third (or second, depending how you count) session of Warhammer Fantasy Roleplay. After having fought off some nasty beastmen and being welcomed back as heroes at the local inn our intrepid heroes are living the good life... for a day or two...
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Tuesday, 10 August 2010

Warhammer Invasion!

Hey there good people!

My friend Anders bought Warhammer Invasion around the time it was released but still hadn't got around to play it until this Sunday. We cracked it open had a look at the cards and rules and sat down to play our first few games. Being an old Chaos general in Warhammer Fantasy Battle I picked that deck while Anders commanded the Empire. We played two games and I managed to win both times, the second time with the help of my mightly Bloodthirster! Then we tried Orcs vs Dwarfs, and this time I didn't fair as well. The dwarf deck is a pretty tough nut to crack, and although the orcs can do quite a bit of damage I lost in just a few turns.

We played two more games today, first off with Chaos vs Empire again. This was a very fun game where Anders really put on the pressure early, heavily damaging my capital. Mid-game I turned things around with a combination of my Nurgle Sorcerer, Chaos Knights and some Nurglings.
Mid-point of the game. I just managed to deploy my Knights.

I was more or less able to kill off Anders' units as fast as he could get them out and when I summoned the Bloodthirster it was just a matter of time. As you can see from the pictures I was in a really bad position (one area of my Capital was burning and you loose if you get a second) but Invasion is a sneaky game where you always can make a comeback! Well, almost always.

What my side of the table looked like at the end of the game. What a difference a Bloodthirster makes... :)

And what the burning Empire capital looked like. Juice for the Juicegod!

Our last game was again with me trying on the Orcs against Anders' Dwarfs. This was a much more even match although there was several turns in the beginning of the game where I didn't draw any units and hence left my Capital wide open to attack. Although I did manage to catch up later on with some pretty hard-hitting units and razing one area of the Dwarf Capital Anders had too much of a head start and I lost to one of his heros. Great fun though!

My Capital at mid-game. As you can see it's sorely lacking in actual units. With no solid defence I was a sitting duck...

It's really a game I like and the designer Eric Lang (who's also responsible for Chaos in the Old World) is definitely someone to keep an eye on. I'm tempted to buy some battle packs and start experimenting with deck building, but I think I'll try to resist. At least until I know how good or bad the recently announced Lord of the Rings LCG is.

Next time I'll talk a little bit about this:



Good night folks!
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