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Thursday 27 January 2011

The Last Laugh


Being in the middle of a cemetary full of zombies is probably not how you want to start a session. But that's where we are. :)

SPOILERS below.

Suddenly surrounded by zombies the situation was serious! A quick look back towards the entrance to the Temple of Morr revealed that the zombie horde was thickest in that direction. As the undead were closing in the party quickly took stock of their options, some wanted to try and fight the horde milling about the exit, while others thought it might be a better idea to actully get to the bottom of the undead invasion. Why have the dead risen, and how could they be stopped?

Burgmeister Adler, who was staying close to the grizzled sergeant Balthus, suddenly joined the conversation, "It's imperative that I find Father Grabbe. 50 silver for each and everyone who joins me in this search!" Again the adventurer's thirst for riches settled the matter and they decided to make their way to the Ossuary at the other end of the garden. It seemed to be the only actual building where they could hold up, and it also seemed like the logical place to search for Father Grabbe.

However, although the undead was most numerous in the other direction there were still many on the way towards the Ossuary as well. By this time the party had slain more than a dozen shambling horrors, but the horde was never-ending and they had only managed to actually advance a few yards. One zombie is not a match, but get enough of them in one place and even one of the legendary Troll-Slayers will be hard pressed!


Dead bodies were moving in from all sides and hands were clawing at our heroes. Dieter suddenly found himself prone on the ground with several undead crawling over him. Franz had his longbow ripped from his hands and had to try and fend off the horde with only his dagger. Snorri had left a path of bodies behind him, but he was breathing heavily and his swings didn't come as quickly nor did they hit as precisely as they used to. Mannfred bowled over two zombies with a shove from his shield and clove the skull of a third when he suddenly felt hands gripping him from behind.

Fortunately it seemed like Sigmar had more in mind for our heroes. Hans Fleischman's prayers to his patron God was answered and he felt strength flowing through him! His hammer glowed in the rain and it fell again and again.  Each time a body crashed to the ground and after a few moments he had managed to clear a small area of the undead. It even seemed like the horde was hesitating for a moment which gave the party a little time to regroup. Franz retrieved his bow and Dieter made a hasty tourniquet for his bleeding arm. Snorri kneeled down and tried to catch his breath.

Suddenly it occured to them: where was Waltrout? Adler and Balthus was still with them, both dirty and bloody but alive. However the simpleton was nowhere to be seen. Had he fallen victim to the flesh eating undead? The short breather didn't last long and the party realized that they had to push harder if they were to be able to ever get to the Ossuary. Franz led the attack by felling several zombies with his bow, leaving the rest to the axes, swords, hammers and clubs of the rest of the party.

Slowly they gained ground and the Ossuary loomed ever closer. Dieter realized that Burgmeister Adler was shouting something as he fought the horde and it took him a few moments to hear what it was; "One gold! One gold! One gold if you find Father Grabbe!!". He was obviously panicking and maybe even delusional from fear, but Dieter would be damned if he missed out on a gold coin! He'd never even seen one!

After a few more minutes they had reached the stairs to the Ossuary and managed to get themselves inside. A huge shadow suddenly appeared near the door behind them! Preparing for this new devilry the party was relieved when they realized it was only Waltrout. He slammed the doors shut and barricaded the doors with a heavy wooden beam. It seemed like he'd simply been lucky as he ran away from the party towards the Ossuary. He was shaking and mumbling about how his friends were bad and that they should stay underground as Father Grabbe had told them.

Getting inside the Ossuary didn't seem to be much of an improvement at first glance; every conceivable space had been decorated with human bones. In the centre of the room was a eight feet tall pyramid of skulls and in the corners stood candelabras, each elegantly crafted from hundres of small bones. On the south wall was the coat of arms of the Emperor, composed entirely of bones, and behind it a spiral staircase descended into darkness. The whole room was at the same time both awe-inspiring and unsettling. Perfect place for a rest!


Franz took inventory of his arrows while the rest of the party tried to patch themselves up as well as they could. Hans even called upon the help of Sigmar to cure a grievous wound that Mannfred had sustained during the fighting. Adler reiterated his promise to give anyone who helped him find Father Grabbe a gold coin which boosted morale a bit. The groans from the horde outside could be heard through the door and the constant hammering was starting to get unsettling. Whatever they did, they should do it fast!

It seemed that the only path ahead was the stairs leading into the dark. Only Dietar had his lamp left as the others had dropped their torches during the fight. Fortunately more were available in a basket in the corner. Snorri turned around to head down the stairs when he found himself stairing into the pelvic bone of a fully formed skeleton standing in front of him. With a shout he smashed it to pieces with his two axes, but more were forming around them, dropping from the ceiling and stepping out of the walls. The fight was short but vicious and left Franz Bieber badly shaken. The skeletons had kept reforming even after being destroyed!

With the room in shambles and pieces of bone everywhere the party continued downstairs. The stairs opened up into a chamber with a small desk along one wall. There was two doors, a few drapes along the walls and a book and a skull rested on the desk. Hans decided to have a look at the book which he soon realized was about Morr and his rituals. The skull had some kind of pattern inscribed on it that he couldn't quite make out but when he reached to pick it up it opened its jaws and clamped down on his fingers! Hans called out in surprise and it took the help of both Snorri and Mannfred before he had his fingers free. Several of his fingers were badly chewed and bloody!

They found Father Grabbe's bedroom and study but so far no sign of the old man when Franz heard some low moaning coming from nearby. It seemed to be coming from behind one of the doors. He drew his bow as the others took position around the door. Dieter pulled it open and they all peered into the short corridor ahead. It ended in a room and on top of a dais Father Grabbe was half lying, half sitting in a coffin. Above him loomed the corpse of a woman who held Grabbes head in her hands. She had once been beautiful but now her face was a sunken ruin that split in a macabre grin as she saw the adventurers.

"Well, it took you long enough" she croaked, "Don't look so shocked, you pathetic simpletons! Yes, I'm wearing the festering body of a feeble and weak-willed woman, but that is only temporary, I assure you. One of your bodies will serve my purposes well, I'm sure". The dead woman fingered a black gem around her neck and let out a gurgling laugh. "I am Lazarus Mourn and I can never die. Would it that I could say the same about you..."

Then several things happened at once. Adler who had stayed back pushed himself forward and when he saw the corpse that called itself Lazarus Mourn he cried out "Madriga!" and collapsed to the floor. Waltrout also amde it past into the corridor and started talking gibberish about his "master" and how he'd always been loyal. He ripped open his shirt to reveal intricate symbols tatooed into his chest and back! Clearly something was wrong here, but no one really had time to react to it as a giant in full plate armour and shield, weilding a huge sword stepped into the opening.

Balthus drew in a sharp gasp of air, "That is Olaus Stichelm! I would recognize that dragon crest anywhere." For a while the skeleton of Stichelm just stood there while Lazarus Mourn bent down over Grabbe again. Franz loosed his arrow which found its' mark in a chink in the giant's armour. Stichelm responded by taking a couple of shuffling steps forward and swinging his huge sword. Franz narrowly avoided it and Mannfred stepped up to face undead hero of Stromdorf. He noticed that the thing Stichelm was using as a shield was in fact his own gravestone, and that it was glowing with a strange blue light...

They traded a couple of blows and Franz sent another two arrows into Stichelm, when suddenly Mannfred was wracked with pain! A green miasma flowed around him and they could hear Mourn laughing from the room beoynd. Appearantly he was not staying out of this fight. Mannfred hunkered down and with a great burst of strength he bowled into the hulking skeleton in front of him, shield first. The two fighters stumbled for a moment then Stichelm fell backwards, crashing to the ground! Suddenly the path to Lazarus Mourn was open and Dieter and Snorri hurried past to get at him. "The necromancer is the key! Kill him and the others will fall!" shouted the Warrior Priest behind them.

Snorri hacked at the necromancer while Dieter tried to free Grabbe. Mannfred stepped over Stichelm to lend his weight to the fight with Lazarus, but even outnumbering him three to one they couldn't seem to land that final killing blow! Mannfred heard something move behind him but was too late to bring up his shield as the enormous sword of Stichelm came down upon him. He almost collapsed to the ground as the sword hit him and it left a huge gash in his mail shirt! Stichelm raised it for the killing blow when Snorri finally managed to hit Mourn with a clean cut, ending the unlife of the necromancer. As the body of Madriga fell to the ground so did Stichelm's skeleton. Everyone just stood there for a while, breathing heavily and listening to Waltrout's gibbering.

Adler who had come to was crying profusely and rushed to Madriga's corpse. He cradled it and kept mumbling about how sorry he was. "It doesn't seem much use in keeping it from you any longer", sergeant Balthus said, "Burgmeister Adler had an affair with Madriga Brenner a few months back. But it ended when she took her own life by throwing herself down the town well." He sighed, "he hasn't been himself since. Yesterday he dreamt about Madriga coming back to him, whispering to him, and he wanted to ask Father Grabbe about adive. I just hope we're not too late."

Grabbe suddenly stired and opened his eyes. "Dark... so dark" he mumbled while Hans tried to help him up. Franz was seeing to the heavily wounded Mannfred while Snorri was investigating the silver amulet that Mourn had worn around his neck. The moment he had killed Mourn the black stone in the amulet had flashed, "A damn magic trinket I bet" he mumbled and nudged it with his boot. "Maybe, or maybe not. All I know is that it's a month's food and lodging!" Dieter quipped and scooped it up with a grin. The dwarf shook his head, but left he ratcatcher to it. A deadly mistake.

Talking to Father Grabbe didn't make the group much wiser. The last thing he remembered was trimming some bushes in the garden when he heard a voice behind him. After that it was only darkness and pain. The old man was still very weak, but could at least walk by himself. Having made sure that Grabbe was alright, relatively speaking, the group wanted to see what had happened to the zombie horde outside. But first they had Burgmeister Adler and the simpleton Waltrout to take care of. After some discussion it was decided that Waltrout would be brought with them back to down to face judgement. To everyones surprise Adler seemed to have calmed down quite a bit, "I understand what she tried to tell me now. It was a warning. A warning to me that Lazarus Mourn had risen again to terrorize Stromdorf". He looked over the adventurers, "and he would have succeded were it not for you my friends. Me and Balthus would have been cut down by the undead hordes and who knows what would have befallen my city. You are all true heroes of the Empire!"

As they were preparing to leave Hans called out for them to wait, the headstone Stichelm's skeleton had used as a shield was still glowing blue. Turning it over they saw that part of the headstone looked familiar and they suddenly realized it looked the same as the Lightning Stone they had taken from the beastman chieftan! The same strange writing and about the same size. The cracks even seemed to match up. "This calls for further investigating" Snorri remarked as he hefted it up on his shoulders.

Outside the garden was full of the dead. Fortunately the plain unmoving kind this time. It seemed like the death of Mourn had broken the spell that had animated them in the first place. Grabbe sighed as he realized the days of work he had in front of him, but Adler promised to send men to help him out. Soon the party was back in the Temple of Morr where they had left the body of Heinrich. It still lay on the stone altar in the center of the room.

Father Grabbe was approaching it when a sharp flash burst from the black amulet in Dieter's pocket! They all stared in shock and horror as Heinrich's corpse started to levitate off the altar and grin down at them. "I told you I could never die!" Lazarus Mourn said as he reached out towards Mannfred. The soldier felt his strength leave him as it flowed into the newly animated body of Mourn and he fell to his knees. "No!" the others shouted in unison as they threw themselves at Mourn but it was too late, as they cut him down for a second time he just laughed. Mannfred lay dead on the floor, his face ash grey and sunken.

Grabbe hurried forward and uttered a blessing of Morr over his body, "So that Mourn will not be able to enter him." he said. "That is an evil artifact you have there. I would hazard a guess that it contains the soul of Lazarus Mourn and he can use it to possess nearby bodies." Dieter looked paler than the rest as he sat down beside the body of Mannfred "my fault..." he mumbled.



Phew! That was a lot longer than I thought it'd be! Oh well, I hope you enjoy reading it. :)


The second character death in just a couple of sessions! Anyone who've said that the third edition is less deadly I hope is reconsidering it now. The thing is, and I've touched on this before, 3rd ed. kind of slowly grinds you down instead of killing you outright. Coming into this session Mannfred was already suffering from a critical wound and he picked up a couple more when fighting Stichelm, so when Mourn rose again and targeted him* with his Drain Life spell the few wounds he inflicted was enough to finally push him over the edge.


However, I think it was a GREAT way to go! Very Warhammerish! Having your dead friend get reanimated by a necromancer you just put down who then proceeds to kill you?! Awesomely ironic! 


Also, there might be some context missing in this session report. Lazarus Mourn was a warlock that lived in Stromdorf. A year ago he was caught and sentenced to burn at the stake for his deeds. People in Stromdorf still talk about it as that day the rains stopped so his pyre could be lit properly. A sign from Sigmar they say.


We'll probably have the next session on Saturday next week, so expect an update around that time.

2017 EDIT: Actually we played and finished the rest of the campaign many years ago but I never got around to typing out the session reports. As WFRP4 is releasing next year I'm going to try and at least summarize the events of the final third of the campaign and post my thoughts on it.




*Mourn did target Mannfred because he was the most heavily wounded character, but not with the direct intent of killing him, but simply because the Drain Life spell is more effective the more critical wounds a character is suffering from. So no, I'm not trying to actively kill my characters. :)
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Wednesday 26 January 2011

The Swanson Pyramid of Greatness



While waiting for the second part of last time's session report, I give you the Swanson Pyramid of Greatness! I was watching the season premiere of Parks and Recreation the other day in which the always great Ron Swanson, director of Pawnee Parks and Recreation department, presented his personal Pyramid of Greatness. He's been developing it for years and "it's a perfectly calibrated recipe for personal achievement".

Click for larger size.
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To the Garden of Morr


After having faced death in the giant Oberslecht marshlands our heroes are in possession of a magical stone that attracts lightning. They need to figure out what to do with it, but first they have a friend to bury...

SPOILERS below!

The rain beat down heavily and the wind ripped at loose clothing. Hans Fleischman pulled his cloak tighter around him, but it didn't make much of a difference. Between the constant downpour and the mad dash through the marshes he was soaked through. Just like his companions. The only one who didn't seem to care that much was the dwarf, Snorri. He simply huffed and pulled some twigs from his beard.

Standing by the Hag Tree on the outskirts of the Oberslecht the party had started to discuss what to do next. Some wanted to consult again with the Holtz family while others thought it'd be a better idea to return to Stromdorf and then send out the militia to arrest them instead! During the argument Mannfred noticed something glimmering in a pile of bones near the tree... a ring... attached to a hand!

Investigating the macabre find more closely they discovered that the ring in question was the official signet ring of the Merchants Guild, seemingly belonging to one Florian Wechsel. "Florian who?" Snorri blurted, leaving Dieter to remind him that the original reason that they'd come out here was to find the missing merchant. With this new development the party unanimously decided to head back towards Stromdorf and talk to the watch captain.

The rain was worse than ever as they trudged back northwards. After a couple of hours a lone figure in billowing robes could be seen approaching. Coming closer it was obvious that he was some kind of wizard as his sky blye robes was adorned with various arcane symbols, and for some strange reason the rain didn't seem to make him wet! He introduced himself as Niklas Schulmann, Celestial Wizard, and said that he had seen a series of lightning strikes that were slowly making their way towards Stromdorf. He suspected they had some kind of unnatural origin and went out to investigate. At first the party seemed hesitant about revealing the Lightning Stone, but Schulman simply waved away any protests and made his way to the cart.

At first he was distressed when he saw a fellow collegue lying dead in the cart, but he was also excited when he saw the Lightning Stone. "I knew it was something like this!" Schulmann exclaimed and kept prattling on about his research in the region as the group made their way back to Stromdorf. Back in town Schulmann managed to pesuade the group to part with the stone for a while so he could study it. He would also start construction on a device that would render the occiasional lightning that the stone attracted harmless.

After this Dieter wasn't slow to try and exploit the locals by taking money for showing them the head of the feared beastman chieftan! Which actually worked for a while until two watchmen showed up and started asking questions about the corpse in the nearby cart. "You need to take him to the Garden of Morr you know. If you can't or won't pay for a decent service Waltrout will have to guide you there." Suddenly remembering their dead friend the Glory Hounds decided to give him a proper burial. After a couple of hours rest that was.

After a steady meal the rain didn't seem so bad and when they got back outside they found a tall lanky man with dull eyes and a strange grin on his face waiting for them. This was Waltrout Glöckinger, the village idiot, and he was going to be their pallbearer. You get what you pay for in the Empire and so far no one had paid anything. Waltrout told them that they wouldn't be able to bring the cart over the river anyway so he might as well carry the corpse of Heinrich on his back. The wizard didn't weigh much, and Waltrout seemed to possess strength beyond his looks, so the burial company left for the Garden of Morr.

Outside the gates they were joined again by Franz Bieber, the local hunter. He told  them that the beastman tribe was still in disarray and should be less of a threat from now on. However it was only thanks to the heroic sacrifice of Heinrich the Grey Wizard that the attack succeded and Franz said that the least he could do was to honour him at his funeral.

After less than an hours walk they reached the river Tranig which they had to cross to reach the Garden. To their surprise two other persons were already there; some sort of soldier and a gentlemen with rather fine looking clothes but with a haggard look on his face. They introduced themselves as Sergeant Balthus and Burgmeister Adler(!) and said that they were waiting for the ferry. Normally you'd ring the bell and Father Grabbe would take the ferry from the other side to collect you. However, the Burgmeister and his bodyguard had been waiting for a while now without a sign of the old priest.

Adler was preoccupied with a locket that he seemed to be talking to, all the while Balthus was looking concerned. After waiting a bit longer, and ringing the bell a few more times Adler was loosing his patience "I have to speak to Father Grabbe today! Five shiny silver coins to whoever dares to cross the stream and bring back the ferry." Fortunately for him our glory hounds are just as hungry for wealth as they are for fame so Mannfred threw himself in the cold water and within a few minutes he'd brought the ferry back from the other side.

Looking around on the other side they could see no sign of Father Grabbe and proceded towards the Liche Gate - the entrance to the Garden of Morr. Normally this is a place where you'd rest for a moment and the priest of Morr would bless the dead. With no priest around though the party continued down the stairs and into the dark tunnel that lead under the great wall and into the garden proper. The sound of the storm outside was muffled by the great stone walls and soon it was eerily quiet. Dieter lit his lamp and several of the others lit torches, but as they advanced into the tunnel the fire grew weaker and weaker until it finally went out completely! There was a quick moment of panic as they all fumbled around in the freezing darkness but the steady voice of Hans Fleischman comforted them, "This is perfectly fine. Morr is reminding us of the darkness and coldness of death. Press on".

After a couple of minutes that felt like hours they could see light ahead and suddenly the lamp and the torches burst back into flames again. They had entered the temple of Morr where the dead would be left to be attended by the priest. Waltrout simply laid the body of Heinrich on the altar in the middle of the room and stood back, looking slightly nervous. Adler again insisted that he needed to see Grabbe as soon as possible and commanded the large black door at the other end of the room opened. Unfortunately it was locked and when Adler started speaking of breaking it down Dieter and Hans looked shocked; desecrate a temple of Morr?! But when reminded that it was with the safety of Father Grabbe in mind that this should be done they relented, however Dieter volunteered to try and pick the lock so they at least wouldn't have to destroy the door!

The lock was old, and although it was of good quality Dieter had come across several like it during his travels and had it open within minutes. Beyond was stairs that led up into the actual Garden of Morr, a place normally only allowed to priest of Morr. The storm had grown worse since they entered the Liche Gate and the sharp cracks of thunder almost came as a shock after the quiet stillness of the temple. Reaching the top of the stairs Snorri noticed that lightning strikes seemed to be attracted to some kind of metal rod attached to the southern corner of the garden.

Slowly making their way forward among the graves they were approaching the tomb of Olaus Stichelm, great saviour of Stromdorf. However, as they got closer they could see that something was awry; the front of the tomb had been smashed asunder and sharts of marble was strewn about the place. Peeking inside revealed only a growing puddle of rainwater! Where had its former resident gone?

"I have a bad feeling about this..." Mannfred mumbled when suddenly a hand burst through the rain drenched mud at his feet! He hacked at it with his blade, but no sooner had he chopped it off than three more had taken its place. Looking around they saw that the entire garden was crawling with the undead! "To arms!" boomed the warrior priest while Snorri readied his axes and Franz drew his bow!





Yepp, ended with a bit of a cliffhanger there! As I was typing it out it kind of grew and grew so I decided to split it into two parts. Click here for part two
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Monday 24 January 2011

A Small Experiment

Today during our little game day it struck me that it'd be fun to be able to share about the small stuff that I'm doing without having to sit down and type out an entire blog post. For example, we had a quite dramatic and ironic death during our WFRP3 session; excellent sharing material!

Enter Twitter.

I've had a Twitter account for a long time, but never actually used it for tweeting, just following other people I find interesting. Today I put together a new account, twitter.com/firebroadside, and inserted a widget for it here on the blog. I think having a theme or focus to your tweeting (in this case gaming) will make me actually use it for the small things.


It's just an experiment at this stage so we'll see how it turns out. I might discover that I'm not using it at all and abandon it. So if you're interested head on over and put me on your list!


As for our session today, I'll write out a proper session report tomorrow. Come back and see who bought the farm! Hehe!
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Friday 21 January 2011

Battleship! Done and done!

Pew-pew!

Today I finally got it done. The Relthoza Brood class battleship. Phew! The other day I was looking through the archives of Fire Broadside and I realized that I started on this thing back in October. Sure, I haven't really touched it much since, but still! That's quite a while it's been looming over me.

I'm fairly happy with the result although I could feel myself cutting corners here and there. Oh well, it's perfectly fine for tabletop gaming. Some quick snaps:



I do wish the engines would've been a bit larger. Sure, it's slow but not THAT slow. 

 Note the hangar doors center left. Relthoza love themselves some fighters!

And the fleet so far:



Now that I've actually finished this beast I'm thinking about what to tackle next. The sensible thing would be to finish the fleet I think. Or at least three cruisers so I have the complete starter fleet set. But I think I might go with my Witch Hunters or the minis from Earth Reborn first.
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Quick Battleship WIP

I think I might go back and soften the highlights a bit. They're quite sharp at the moment.

Nope, I didn't manage to finish the battleship yesterday. However, I did finish the brown areas that are the most time consuming. Couldn't do much today since I was working late, but it'll get finished by tomorrow.

And I'm really looking forward to it! There's a bunch of stuff that I want to get started on but this colossus has been holding up the line...
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Wednesday 19 January 2011

Would you care for some tuft sir?

A while ago I came across some really nicely painted Germans for Dust Tactics, courtesy of Patrick D (check out the whole set at Flickr. Great stuff!). However, although I found the paint job inspirational it was the little tufts of grass on the bases that intrigued me. I had seen and made similar stuff myself before, but these looked like ready made little patches. And so they are! Made by Army Painter no less:


So I made my way over to Maelstrom Games (can't beat free worldwide shipping!) and ordered a sheet together with some other flock and I got them earlier this week. Today I had the day off so after meeting up with an old friend and playing half a game of Space Hulk: Death Angel (we had lost almost half the squad as that point so it wasn't going well) I decided to try out my new little tufts. They're really easy to apply; just put some PVA glue on the base, use pliers or some tweezers to grab a tuft from the sheet, stick them on the glue and done!

I think you get a lot of bang for your buck. Really quick to use, but it adds a lot to the model. Some quick shots:

Franz, Mannfred and Dieter posing for the picture. 

I normally paint static grass after I apply it but I think these tufts look good as is.

Speaking of flock, the static grass I got are packaged in little plastic tubs, and they're literally filled to the brim! Sure it's nice with a lot of product for your money but this does make it impossible to open the lid without spilling static grass all over your workplace. Hrmpg...



Well, now I'm actually going to be a disciplined little painter and sit down with my Relthoza battleship and actually finish it. Tonight.
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Thursday 13 January 2011

Eerie Domestic Attention (Ah, there are other people out there!)

Yesterday when having a look at the browsing statistics for this blog I noticed a little blip. For some reason Fire Broadside was linked to from the website of Science Fiction Bokhandeln (The Science Fiction Bookstore), one of Sweden's largest providers of scifi and fantasy books as well as board, miniature and roleplaying games. Specifically it was my recent post about Earth Reborn that was linked since the game has just become available for purchase at the store.

The reason I mention this is because it's the first time I've seen this blog in connection to "the Real World". That is to say, when blogging it's easy to find yourself in your own little Blogworld. Your own blog and the ones you follow, and the ones you keep discovering and the different users and the comments and... well you know. Sometimes you forget that there are people outside this (constantly growing) circle who are reading my blog and it's nice to be reminded.

Also it's fun since SF-bokhandeln is pretty much an institution in the Swedish geek sphere and has been around since the late seventies! I remember going there as a kid and buying stuff like H.P. Lovecraft, William Gibson and Frank Herbert. Good times! That was back when it was the archetypical geekstore; a maze of murky, narrow, winding aisles with books up to the ceiling and so on. Since then they've moved to a much roomier location, although it's usually full of people so you still have to tread carefully.

What makes it eerie is that in the same little blurb the guy (David) mentions the new novel by Joe Abercrombie, whose book The Blade Itself I'm currently reading* and compares it to Richard K. Morgan's The Steel Remains that I just finished last month! Hmm...



*To be honest I'm not reading it, I'm listening to it. It's narrated by Steven Pacey and he is AWESOME! Yes, to the point that I have to use all caps! Since my years in Japan, where there often wasn't room to hold a book when you rode the train, I've listened to a lot of audiobooks and heard a lot of good narrators, but so far mr Pacey is a class of his own. He switches between a wild array of dialects, accents and speech impediments with ease and all the characters have their own distinct voices. Really great stuff. I mean, The Blade Itself is a good book as it is, but hearing it read like this brings it to another level
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Wednesday 12 January 2011

The Pale Blue Dot

EARTH: The Pale Blue Dot from Michael Marantz on Vimeo.


Michael Marantz created the above video using his own video and music combined with Carl Sagan reading from his book The Pale Blue Dot: A Vision of the Human Future in Space. It's beautiful. And it reminds me how much I love Carl Sagan and how sad it makes me that he's gone.

Later Youtube user damewse used the audio from Marantz' video but created imagery of his own. He "got frustrated with NASA and made this video."


If NASA had the wherewithal to create videos like this themselves then maybe they would hold a different position in the public eye.

Both beautiful videos with great visuals, but in the end I think it's Sagan's words (and voice!) that really makes them great. If you haven't read A Pale Blue Dot go out and get it, you won't regret it.
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Sunday 9 January 2011

Earth Reborn - Buzzsaw Wielding Zombies!

James Woo with Jack Saw in his sights. Too bad we weren't playing with the rules for firearms...

As I mentioned earlier I played a couple of games of Earth Reborn earlier in the week, and then twice more yesterday when we were one short for Twilight Imperium!

Earth Reborn is a scenario based skirmish game set in a post-apocalyptic world where the militant NORAD faction are fighting the zombie-creating, occultist Salemites! You control a few miniatures per side (usually about 2-4) and the detailed yet streamlined rules give you a lot (a LOT!) of freedom in what to do each turn. So far we've only tried the basic rules, but there are rules for things like radio scrambling, capturing prisoners (and subsequent torture!), searching for equipment, spying etc etc.

In the game there's a scenario book that has a bunch of tutorial scenarios that gradually introduce you to the rules, starting with basic movement and close combat and building from there. Incidentally the rules in the rulebook are structured in the same order and at the end of every section there's a note saying something like "You can now play scenario X. To play scenario Y read sections F and G" so it's really cool and intuitive! The scenarios in the box are for two players and we were three, however there's a lot of support for Earth Reborn from its creator so there are already tutorial scenarios for 3-4 players available for download. Wee!

Note that I'm talking about tutorial scenarios here. These are only there to teach you all the components of the game and when you know them you can break out the S.A.G.S - the Scenario Auto-Generating System - which is an awesome and very robust scenario generator. This really makes the replayability of Earth Reborn sky high!

Setup for scenario 1 - Prison Break! Notice the two zombies off board. They and Cherokee Bill were represented by facedown tokens so you don't know who is where.

Anyway, we punched out the pieces and started building the map. Not having the pieces sorted according to size and not being familiar with the design this took some time, but was a lot of fun as well. It reminded me of how I used to build entire dungeon complexes using the pieces from DungeonQuest as a kid. Anwyay, we got the map built, I took control of the Salemites while Micke and Claes each took a NORAD agent - Nick Bolter and James Woo . Their mission was to free Cherokee Bill who the Salemites had captured earlier. Problem was that he could be in either of three cells and in the other two were flesh eating zombies!

Nick Bolter (in the grasp of the giant hand) moving with Woo and the recently sprung Cherokee Bill to get to the exit!

I thought I'd play the odds and open one of the cells. Hoping to boost my forces with a nasty (although horribly slow) zombie, but instead I found the prisoner! This made it easier for the NORAD forces since they didn't have to check the other cells. I tried to contain Cherokee Bill (basically blocking the corridors leading out) but he managed to slip by and considering his large head start and my slow moving forces I decided to admit defeat so we'd have time for another game. We discovered that the next scenario was written for four players (which wasn't really a problem as it turned out later) and we were only three so we decided to try the first again, but using the new rules for interrupts.

Quite a dramatic face-off! However, before we were able to see how this fight would have ended Bill had already snuck past and was almost out the door. 

This time I managed to corner James Woo early with Jessica Hollister and the lumbering Jack Saw and killed him. Nick Bolter made a break for it, as my forces were busy dissecting Woo, and found Cherokee Bill on the first try in the very same cell as last time! Jeff Deeler had freed a zombie in the meantime and together they were able to block the obvious exits for Bill. This bought time for Jack Saw to make his way around and behind Bill and cutting him down with a swipe from his circular saw. Victory for the Salemites!

Second game. As you can see James Woo is being beaten to death by Jessica and Jack while Jeff Deeler is trying to pursue Nick Bolter.

We played two more games yesterday. Again with three players and again starting with the same scenario. This time I played a NORAD character however, while Anders controlled the zombie horde. With the limited basic rules I thought the scenario would turn out similar to the first two times, but to my great surprise it went in a completely different direction! Yet again Cherokee Bill was found in the first cell we checked and as soon as the door was open he ran for it. At this point I though the game was basically over, but Anders made some clever moves with Jessica Hollister and Jack Saw, blocking the escape rout and leaving a huge gash in Bill's chest. Jeff Deeler was on his way to block the final exit but was luckily stopped by Nick Bolter. Bill took the long way around and just narrowly managed to avoid Jack Saw while he sprinted for the exit.

Surprise! I had counted on the fact that Jack Saw is so slow to get by him, but I missjudged it and he stepped right in front of Cherokee Bill. Ack!

This time we tried the second scenario even though we were one short. I controlled all Salemite forces although split up as two teams. The NORAD agents were making a covert insertion in a Salemite base, but the enemy had learned about this plan and laid a trap for them; basically boarding up the doors and setting the building on fire. The NORAD would win if they managed to get both agents outside.

One or two rounds into scenario 2 - Trapped in Flames. James Woo in upper left trying to break down the door while the room is burning around him. Vasquez hesitated but when she heard the whining noise of Jack Saw coming closer she decided to dare the fire.

This scenario plays out very quickly and is constructed to teach the interruption rules, and it really works as an excellent teaching tool. In the end both Woo and Vasques managed to get out, although with severe burns! I was keen to try the scenario again as it's so short, but we decided to take a break and prepare for WFRP.

So far my excitement for the game has grown with each play. And considering we haven't even touched the shooting rules yet that's quite a feat! The gameplay is smooth and quick and although there are a lot of moving parts they all click together in a way so that you rarely, if ever, have to consult the rules. The icon system (in the style of Race for the Galaxy) plays a big role in this, but there's a lot more to it than that.

Having this in my collection I can't really see games like Space Hulk and Doom making much of an appearance. Sure, it's new and shiny but it also seems solid. Oh, and on top of that it's beautiful! Sometimes it can be hard to spot the walls on the tiles, but overall the artwork is very evocative and the miniatures are the best I've seen so far in a board game. Very eager to start painting!

One final thing. Have a look at this insert:

It's made with all the pieces in mind and there are places for everything. The space for the cards has even been made slightly too big to encompass sleeved cards and it's shaped like a big fat plus sign so you can alternate the different kinds of card decks you put in. Great stuff!

Next time we'll play with guns!

Oh, and I just had to take a picture of the absolutely gigantic box the game came in:

Why? Just why?


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Friday 7 January 2011

In the house of pain... cakes!


Yes, it sounds scary but it ends with the word cakes so how bad can it be?!

The House of Paincakes is an international miniature wargaming blog network aimed for a more
mature audience, and after both Andy and Porky joined it I felt I had to give it a go. Luckily I was accepted earlier today and I'm excited to see what kind of winding paths this might take Fire Broadside. Just hop on over to the House and have a look around. There's a lot of cool blogs to get lost in!

In other news you might have noticed that I've now played my first couple of games of Earth Reborn (woo!), and even though we've only scratched the surface (just having played with the absolute rule basics) I feel there's so much potential in this game! I'll type out a proper post on it soon enough.

Also, tomorrow is the first of our newly instated game days that we'll have twice a month from now on. We had some bad luck with people getting sick and surprise work getting in the way, but there'll be four of us at least and it's looking like we'll start off with a game of Twilight Imperium and then Warhammer Fantasy Roleplay. I do believe our heroes have a funeral to attend to...
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Monday 3 January 2011

"Good, our first catch of the day."


So we had our first impromptu game night of 2011 yesterday! The group consisted of me, Anders, Claes and Mats (who lives very close by. Convenient!) and on the menu we had Runewars, Alien Frontiers and Space Hulk: Death Angel. In the end we went with Runewars since I have been waiting to get an opportunity to play it again. I was thinking that we might have time for at least a game of Alien Frontiers afterwards but that hope was quickly dashed when we decided to try out the Epic variant for the first time.

Normally in Runewars you play through a set number of years (six) with each year split into four seasons, corresponding to player turns. The goal of the game is to acquire six Dragon Runes and you can do this in a variety of ways; conquest, politics, questing and so on. The runes are actual physical tokens on the board and there can never be two rune tokens on the same space so as you acquire more you need to spread out to be able to control them all. There's a slight twist in that every time you receive a rune you get two tokens, one with a picture of a rune on the back side and one that is blank. You place both of these in territories you control, leaving opponents uncertain of your runes' actual locations.

Setup: complete. I'm the Uthuk Y'llan (red) closest to the camera.

Now, in the Epic variant you play until someone get seven (not six) Dragon Runes or until the end of the eighth year. Also the runes are always placed face up which lets everyone know where all runes are located at all times. These changes might seem small but they make for a much (much!) longer game.

Last night we started around eight o'clock and we had to call it quits around 1:30 in the morning after having played five years (a little over half the game). At this time Mats had five runes, Anders four and Claes and myself three. So it's definetly a much more drawn-out experience than the standard game and it leads to more actual fighting between players. However I don't think there are actually more battles per turn, it's simply that you play longer which leads to more opportunities to attack your opponents.

Anyway, over att BGG and other places you'll hear a lot of people saying that the Epic variant is the definitive way to play Runewars and that the standard game is over "as soon as it starts getting interesting". I'm inclined to disagree. To me one of the key aspects of Runewars is how it manages to take Twilight Imperium (one of my absolute favourite board games of all time) and distill it down to something you can play in a reasonable amount of time. Sure it doesn't have the intricate complexity of Twilight Imperium but the overall feel comes reasonably close.

Somewhere around year four I think. It's looking pretty good for the daemonic hordes of the Uthuk at this point, but those infernal elves managed to squash my stronghold and drive me back!

So when you take this game and draw it out to five, six seven hours I can't help thinking "why not simply play Twilight Imperium??". To me the standard game of Runewars has a great commitment vs fulfillment ratio. You commit two-three hours and the sense of fulfillment and payoff is great. I think Twilight Imperium has it as well, even though you probably have to commit six or seven hours to it*. However, when you put Runewars in that same time slot it can't really measure up to the original so to speak.

In the future I think we'll stick to playing Runewars using the standard rules (maybe with some tweaks like requiring seven runes but still keeping the hidden mechanic and six year time limit) for when we crave epic conquest/questing/politicing but have a limited time budget and Twilight Imperium for when time is not a factor. Recently we've been doing a lot of shorter sessions during evenings. I really like this as you can get together on the fly and just play something for a few hourse, however, this rarely leaves enough time for full day games like Twilight Imperium. Since we've started scheduling two full game days a month from January onwards I think TI will hit the table more often though. I can already hear the Emirates of Hacan trying to lure me with promises of great riches!

Twilight Imperium, how do I love thee, let me count the ways!

Yepp! Hope you enjoyed my long winded, board game-centric post. Well, you have another WFRP3 session report to look forward to sometime this weekend. Hehe!

*Examples of a games with poor commitment vs fulfillment ratio Talisman, Risk, Zombies!!! and, unfortunately, Android (which breaks my heart, because I really want to love it!).
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