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Showing posts with label Board Game. Show all posts
Showing posts with label Board Game. Show all posts

Saturday, 30 December 2017

Past - 2017

Damn, that was fast! Another year of lots of stuff happening, and also a few games played. In this post I will talk about what games I played (and didn't play) and generally how my gaming year of 2017 went. In the next post I will talk about what I'm looking forward to or hope to play in 2018.

Let's have a look...

Board Games


There haven't been anything like our Imperial Assault campaign in 2016 (that long ago?!) so the curve of played games is a lot flatter. Still, the top place actually goes to Android: Netrunner! All the matches were against my old friend Fredrik who I started introducing the game to in September. Since then he bought his own core set and we've started using Jinteki.net as well. It's been a while now since our last game, so it's probably time for more! It really is such a great game and definitely the one LCG I would keep if I had to make a choice.

Next up is the little gem Bios: Genesis, actually up one step from third place in 2016! The big secret is of course enjoyable solo play and me playing a lot during spring. It did hit the table again here in Japan a week ago, with the full four players. This was also fun, but it did take a long time. The great part was all the parasites flying around and being absorbed. Unfortunately it ended up a bit lopsided with one player getting two macroorganisms and and the other three getting almost nothing.

Third place is actually a three-way split between Neanderthal, MERCS: Recon and Terraforming Mars so... bonus tripple feature I guess! I got Terraforming Mars
as a birthday gift last year but didn't get to play it until this year, and am thusfar undefeated. Hehe! I love the theme and I think the game looks pretty nice, the mechanics are clever and it's just a very smooth ride. What does bother me somewhat is how long it takes to play (2.5 hours being our fastest) and that it can sometimes be a bit too smooth. There are rarely actual hard decisions, as most of the time the most obvious move is apparent to you. You just keep arranging your cards in order of which to play first. Don't get me wrong, I like it, but am perhaps not as enamoured as the rest of the community.

MERCS: Recon is very Megacon Games-y; the balance can be totally off and sometimes you're caught off guard by some rules interaction that means you loose the game by no fault of your own. However, it always tells a cool story and it is fun while loosing as well (certainly a worthy attribute for a board game!). In one of the games we decided to try out the Lost Margin Raiders, who are a third party force of raiders just hellbent on killing both corporate SecFor and the Mercs. At first they added a bit of extra colour, but soon we realized how powerful they were and as they just kept coming we were wiped off the board. We lost horribly, but it made for some greate scenes and it was easy to visualize it as one of those desperate action movie sequences where the badass special forces gets taken out by a low tech enemy. Great game that really need some paint!

I've actually only played Neanderthal with other players once, the rest of the times have been solo outings. It's very similar to Greenland, but I find the theme more interesting. At first it can seem chaotic and random (as is often the case with Phil Eklund's games) but as you learn more about how things work you realize that you can often, if not control, at least ride out the chaos to make your tribe flourish survive. I think this might be my favourite tiny Eklund game to pull out and run solo. While I've played Bios: Genesis more, I think I like Neanderthal better. Very eager to get my hands on Bios: Megafauna 2 that have been delayed untul February-ish. Also, there will be a kickstarter for new editions of Neanderthal and Greenland now in January and at $45 for both games there's really no reason not to back!

Looking at what board games I actually played compared to which ones I was eager to play it kind of lines up fairly well. I haven't played First Martians, and I'm kind of hesitant to get it after reading many of the reviews. But I have at least played a game of New Angeles and Andean Abyss, also Bios: Megafauna 2 isn't too far off (although it didn't make the 2017 mark). This year has seen a great increase in quick filler and kids games to play with my spawn and other people not well-versed in board games. Stuff like Kingdomino, Deep Sea Adventure, Happy Salmon, Tok-Tok Woodman and Spooky Stairs. Some other "proper" games that have seen play are Pax Pamir (Phil Eklund tightened up), Roll for the Galaxy (love it!), Star Wars: Rebellion (thematic, tense, long, awesome) and Trains: Rising Sun (my love for trains rekindled when movign to Japan).


Roleplaying Games


Again, not very much roleplaying going on. I've written at length about our Jovian Chronicles campaign that is ongoing, but at a very leisurely pace, with part one being here. Which reminds me that I have yet to type out part five, the latest in the series. as I'm in Japan right now play has halted although I'm hopefull that we'll be able to play over the net using Roll20 or simply using hangouts. We'll lose the board and tactical bits if we end up not using Roll20, but better that than not playing at all. It's a bit ironic now that I've got the new, absolutely gorgeous, minis from the Jovian Wars kickstarter but eh, whatchagonnado?

Arriving in Japan I actually got to meet some folks who were starting a short Blades in the Dark-campaign and I immediately joined up as the Whisperer Tocker Slade. It has been great fun exploring a new system with people that I don't really know (and who didn't really know each other when we started out) and I think we're starting to get the hang of it. I missed out on the last session but am looking forward to the next in January(?). I have plans for a new heist...

While there's been no more proper roleplaying sessions my friend Jacob did start ramping up Tales from the Loop which we will also play online, soon. I hope. As always there are rpg books being read of course, and with the Infinity roleplaying game finally being sent out to backers (although I went the PDF rout) I thought I might read it and post my thoughts as I go. It's a thick tome though, so don't expect it to go fast. I also started reading Mutant: Elysium first, which is about a third of the text but packs a great amount of game in those pages, and I will write about it soon. It won't be out in English for a while so this might be a good preview for the non-Swedish speakers out there (ie, the rest of the world).

Again, what I actually played lined up pretty well with what I was hoping to play. No Torchbearer or WFRP4, but since the latter was delayed until 2018 I'm fine with that. And Torchbearer will simply continue to float on my want-to-play-list.


Miniature Games


A few games of Infinity as me and Claes played through the Red Veil intro campaign, but nothing else I'm afraid. I'm still waiting for my friends to put together Dropfleet or Dropzone forces to play those and I didn't manage to play Lightning Strike or Jovian Wars before I left for Japan. Arguably you could say that some of our Jovian Chronicles sessions have been almost pure miniature gaming, but still, in the end I'm only going to count Infinity. Of course, I'm not too sad about it as Infinity is such a great game and always fun to play. If I can continue to get at least a few games of Infinity played each year I'll be a happy gamer.

A bit of a disconnect compared to games I wanted to play, especially I feel that still no Dropfleet is a bit of a blow. No games of Rogue Stars either, even though we don't even need to paint minis or build scenery for it. Weird. Anyway, me and Anders did back The Legends of Fabled Realms last year, which is looking better and better each time I see or read about it, and the new Necromunda has actually made me take a close look at a GW game in... more than a decade! Test of Hounour is also up there as a potential interest, but more about all these potential candidates in the Future post next year. ;)


Hmm... was that it? I think that was it. There's never enough games played, when you look back at the year, but at the same time there are usually more than you remember. So all in all another good year of gaming! Talk to you soon again in the Future post.
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Monday, 27 November 2017

New Angeles - First Impressions

The city falls.
Yesterday I went to my first JIGG (Japan International Gaming Guild) board game meetup since 2010 and it turned out there were still a couple of familiar faces hanging around, and a bunch of new ones of course. It was good being back and playing games! I started out playing a couple of games of Roll for the Galaxy, a game I own but have only played twice, and it reminded me of how much fun and how quick to play it is. When everyone knows the rules it's 30 minutes, tops, and filled with fun decisions. I think I might like it better than Race, for general play like this.

After that I set up New Angeles with four other players. No one hade played it before so there was a bit of a rules explanation and the first round was a little slow, but we were soon up to a decent speed. What I was expecting, or hoping for, were the fun discussions and arguments from Battlestar Galactica, but with less cruft that is only tangentially connected to this core, and... that is pretty much what I got, with a twist.

It plays over six rounds with each round being 3-5 turns. A turn consists of a new Asset being revealed, the active player poposing an action (clean up the streets, or fixing the broken power lines, or setting up hospitals etc) which can then have a counteroffer proposed by another player. The players with no offers on the table votes for which to go through and then that is implemented and the turn passes to the next player. This structure is interjected by events that are bad for the city in different ways, and Demands that are requirements that the corps need to meet every two rounds, to not be penalized with added Threat.

And here's the first brilliant part, Threat is a measure of how close it is that the US government steps in to take control of the city, meaning everyone loose (it's very similar to Archipelago). It goes up through certain actions, or inactions but mainly by not meeting Demand and doing actions in districts with Illness tokens. To win the game you need to make sure Threat doesn't reach 25 AND make sure you have more capital than your immediate rival. At the start of the game you draw a card to see which other player is your rival and it doesn't matter if someone else has more capital than you, if you have more than your rival at the end of the game you are one of the winners. There's also likely a secret Federalist in the mix who actually want the Threat to rise as a government takeover would mean the Federalist wins! Having personal victory conditions like this is smart as you can never really discount anyone.

Jinteki, for all your clone and biotech needs!
The second brilliant thing is having the Demand take place over several rounds. Instead of drawing a Crisis card every turn, like in Battlestar Galactica, you have this looming threat that you need to take care of together. The idea of the Cylon player tanking a skill check in BSG was cool, but usually only happened once per game as it tended to expose her. With more time to work subtly it's a very different thing here, and things aren't usually as black and white, or cut and dried, as in BSG. This allows the Federalist (or anyone else) to work more subtly toward his goal.

Did I forget to mention Investments? Yes, I think I did. This is a third brilliant mechanic. There will be three checks for Demand in a game and at the same time you check to see how well your investment faired. You get one at the start of the game, and one after each Demand phase and generally they tell you to do something that has a negative impact on the city for a capital gain. And since you win by having capital they are important, however going for them could make you look like a Federalist to the other players. Add to this that each megacorporation has different ways of making extra Capital (Jinteki by removing illness, HB by moving bioroids etc) and you have a nice murky soup of city planning, corporate greed and high stakes backstabbing!

I like the orange minis, and I can see that they were going for some kind of holo Deus Ex-like thing. However, all of them in the same colour makes it tougher to read the board state at a glance. Might have to paint.
Just as with BSG the game highly rewards a little bit of light roleplay and theatrics. When you have the right group of people interpreting what's happening on the table through the lens of the Android setting the game really takes off! The game I played yesterday wasn't quite there, but everyone was very involved and there were quite a few deals being struck, even outside the codified offer-counteroffer mechanic.

You still have a bit of a board state to take care of, but instead of the Raiders and Vipers of BSG you have Human First, Orgcrime, strikes and outages that all have more of a menacing impact on the game. While these negative elements rarely have a direct impact on Threat they do make it much harder to run the city properly and meet demand. This  makes it important to clean up now and then and this is usually when corps can make a killing or the Federalist can sneak in some damage.

I've talked about Battlestar Galactica quite a bit, and although there are many similarites, the tone of the game is completely different. Or should be completely different. I think it's easy to fall into the kind of pure co-op mindset of BSG when you play it, when in fact you should simply embrace greed and play as dirty as you can possibly get away with! Since capital, assets and general favours are all up for trade you can propose all kinds of interesting deals. Especially when twisting the other players' arms! You could play nasty and vote down an important action only to take advantage of the following crisis later to score some capital. Or, as I did, slowly push for actions that raised Illness in the city and then reap the rewards as I went in and quarantined the affected districts for a lot of points!

The two main critiques of the game, that I've seen, are that it is boring and repetative and much too long. Both of which I think are perfectly valid! It is not a game for everyone. If you don't find the setting interesting and don't like negotiatons it is going to come off as boring, with "nothing much happening". It's going to be even worse if you play it as a pure co-op. And if you think it's boring it's going to feel even longer than it is, and it already quite long. Battlestar Galactica used to take us about five hours to play because of all the fiddly stuff combined with all the discussions. The game of New Angelese yesterday took us a little bit over three hours which included lots of rules explanation and no player who had played it before. Which I think is a pretty good improvement! Then again, as the trend toward shorter games seem to continue I can understand how many would feel three hours is too long.


However, for old BSG ethusiasts like me and my group this is a great game and I have a hard time seeing how New Angeles wouldn't replace it. That's not to say I would turn down a game of Battlestar Galactica, it just means that New Angeles would be the one I reach for first when I'm in the mood for some intrigue and backstabbing.

As soon as I got back home I pulled out the Worlds of Android book and started reading again. I really hope we'll see some more games in the Android setting soon...
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Friday, 10 February 2017

Future - 2017

Quite a bit late, but I am back to have a look at the year ahead and what games I'm excited to play (and buy). Hopefully it'll be more of the former than the latter. Eek!

Board Games


The game I'm probably most exited to get my hands on is First Martians: Adventures on the Red Planet by Ignazy Trzewiczek and Portal Games. Mars was the big new board game theme last year and in the end the excellent (and Swedish!) Terraforming Mars seemed to totally dominate that genre while First Martians slipped into 2017. This was probably for the better, partly to give it some breathing space, but also to let Ignazy tweak it a little more and get the two (2!) campaigns just right.

Anyway, it's a kind of sequal to Robinson Crusoe and uses very similar mechanics, except this time you are first settlers on Mars, trying to survive in an extremely hostile environment. Think a coop version of The Martian where you're all trying to be out-Matt Damon each other! The big new thing is the introduction of an app to take care of a lot of the cards and story mechanics of the game. This has allowed Ignazy to construct much more dynamic stories that change depending on how you play. Similar to the two-part cards in RC where you'd encounter the first part and then the card would be mixed in with the event deck and come back and bite you at a later time... except times a thousand!

There will be six stand-alone missions, like in RC and two campaigns - one regular and one Legacy that will change drastically as you play. Really looking forward to this! I'm ready to go to Mars!


New Angeles was a great surprise when it was announced, but a happy one for sure. I'm always eager to see more games using the interesting Android setting and one where you control the different corps and vying for power in New Angeles just seems awesome right off the bat! As more previews turned up I came to the conclusion that it seems a bit like a mashup of Battlestar Galactica and Archipelago - two games I love. While you try to win as the different megacorps, it's not necessarily about being on top of the leader board as you simply need to be ahead of your main competitor (given to you as a secret card at the start of the game) and making sure the city runs relatively smoothly so the federal government doesn't step in and take the entire cake (which would be a win for an eventual federalist player).

It seems like so much fun, although I am definetly worried that it won't fly at all in at least one of my gaming groups. Since it's built on player interaction and to always be wheelin' and dealin' I think it will just collapse when faced with a group who refuses to do that. While I don't think my friends are that bad there are certainly strong elements of "if you get a small advantage by me gaining this huge advantage I am NOT doing that!". Hehe! Even so, I want this asap!


It's not all new-fangled doodads in this list either as my quest to play more COIN games is ongoing! It actually went decently last year, with me finally wrestling the bots to the ground and figuring out how their flowcharts work. This mean I could start playing "proper" solo games so I played Andean Abyss a couple of times and about half a game of A Distant Plain, just to grokk it. It works great and is fun indeed!

Of course, living opponents are even better and our gang of COIN enthusiasts have decided to play Andean Abyss a month from now so everyone can get to grips with the core COIN experience. These days I'm feeling pretty secure with the system so my main role will be to teach the other guys who have much less experience. We have loads of more titles to play though; A Distant Plain, Falling Sky, Liberty or Death and Cuba Libre are all owned by the group but have yet to be played.


Is one of these lists complete without some title from Phil Eklund? I think not! While the 3rd edition of High Frontier is finally close to shipping to backers, and I'm very eager to play it again, I'm going to put upcoming edition of Bios Megafauna here instead as I think it has so much potential! Not only will it feature updated designs allowing you to port your organism from Bios Genesis and continue playing in Megafauna, it will also have a puzzle Pangea that you slowly split apart as the continents start to form. Imagine that together with the art of Karim Chakroun and yeah... exciting times indeed!


Other games I'm extra eager to get my hands on and/or play are Bios: Genesis, Terraforming Mars, Kanagawa, Sekigahara, Apocalypse Road, MYTH, Imperial Assault: Jabba's Realm, Pax Renaissance and Forbidden Stars. To name a few...



Roleplaying Games


Last year we got Jovian Chronicles rolling and there's no chance I'm letting go of that baby! We actually just played our third session and had a blast, even though it mostly consisted of the tactical game as the players conducted an assault on an orbital station close to Jupiter. With The Expanse just starting its second season it just feels so right to have a hard science fiction game focused on space running alongside it. While The Expanse doesn't have giant robots, there are many, many other similarities so the show works as great inspiration for our gaming sessions (if you haven't seen it, do so now. It is fantastic!).

I'll type out a proper session report soon, but suffice to say we're having fun and now we're getting into the campain proper as the last session finished off the intro scenario.


I had put Torchbearer next, but with Cubicle 7 taking over Warhammer Fantasy Roleplay I'm torn! I love Torchbearer and the upcoming Middarmark world book looks absolutely phenomenal, but the possibility of getting a modernized WFRP that still retains that 1st edition feel is also very, very cool (not saying we'll actually get that, it's just what I hope for). Hmm.... but since we don't really know anything about the new WFRP yet I'll still go with Torchbearer. Because it is awesome!

It does require quite a bit of buy-in from the players though, and I'm not sure I can get mine to invest right now, but if I could have Jovian Chronicles sitting on my shelf for 20 years and then pull out and play it now I guess Torchbearer won't be going anywhere either.


Finally, with Blades in the Dark getting its final PDF and a proper hardcover book heading my way soonish I would love to play it during 2017. Blades is set in a kind of Victorian city named Duskwall and is heavily inspired by Dishonored and Thief. As John Harper writes, you play as "a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you're bold enough."

The system of goals and heists are very interesting and (as can be seen from the kickstarter) lend themselves well to hacking. We're getting not-Star Wars, not-Black Company, not-Shadowrun, not-Dune and a bunch of other setting hacks that you can use for the game as well! I have yet to read through the game cover to cover, but I feel it coming to me soon.


Some other roleplaying games I dearly want to play or buy are Coriolis, The One Ring (always!), Tales from the Loop rpg, Ten Candles, Swords Without Master and Mutant: Year Zero (any of them).



Miniature Games


This is the category where I feel the need to really get the old axe out and start chopping at my collection. While I love miniature games and painting, it is by far the most time and money consuming part of my gaming hobby, and these days time especially is a rare commodity.


With that said I am going to invest in the upcoming Jovian Wars kickstarter. I don't count this as a new game per se, as I've had Jovian Chronicles and Lightning Strike since the ninetiees and even though I like the new Jovian Wars rules I'll be using the ships and exos to play the older games as well. Just the opportunity to finally get models for all those gorgeous ship designs from the Ships of the Fleet series of books is making me salivate! More on this as the kickstarter launchers next week.


Infinity will always have a place in my collection and as I'm kind of rebooting my Yu Jing as they get more and more resculpts I'm aiming to paint the new starter set during the spring months and follow it up with fun additions to bring it to 300 points. As my friend Claes enjoys the game as well, with this Haqq, we can paint and play in tandem. Currently we're going through the intro campaign in Red Veil so Claes can get up to speed.

I have some new markers and terrain that I will be talking about soon as well. Of course, Infinity's big drawback is the amount of terrain it requires, but if I get rid of my Deadzone and some old GW stuff I'll have more than enough space for it.


Last up is Dropfleet Commander that I got in the mail a couple of months back. So far I've barely
touched it, just divided up the bits bits that my friend is getting and then shoving my Scourge under the bed. That might not seem like it's a game I'm excited for, but I really am! I just don't want to start another project only to find myself without an opponent when I'm done. So while I'm waiting for either of my friends who also backed to finish their fleets I will keep painting Jovian ships and Infinity figures. Then when I have an opponent with a painted fleet I'll get stuck in and do mine - Scourge ships are quick to paint (I think).


As for other miniatures games, I'm really trying not to but I think you could probably count MYTH and Imperial Assault in this category as they require a big time investment for painting as well. I don't see myself investing in any other large systems, but I will be keeping my 15mm stuff and would love to try things like Rogue Stars, Ronin and Saga - games with a low model count basically.


As always there are many more games that I want to play than I could possibly make time for, but hope never dies I suppose! I will be trying to focus better this year, especially when it comes to painting, so hopefully less wasted hours and more armies that get to see action! This goes for roleplaying as well though, as I want to play a decent amount of Jovian Chronicles, at the very least 10 sessions, before we switch to something else.

That's it for new plans for 2017!


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Saturday, 31 December 2016

Past - 2016

Another year behind us and it's time to have a look back at what came and didn't come to pass during my 2016 gaming year (I'll simply refrain from talking about all the horrible non-gaming related stuff that has been going on and focus on the fun stuff!). As always the board games far outweighs miniature and roleplaying games, but that is only to be expected. So let's get stuck in with the top three!

Board Games



The big fat number one on this list is, of course, Star Wars: Imperial Assault. We started playing the campaign in August and since it's tricky to line everything up for the four of us to get together for 4+ hours to game we still have the last two missions of left to play. This is scheduled for next week so hopefully we'll be done with the core campain then, and since we started on August 7th that will be exactly six months from start to finish!

I think we've all had a good time with the game and at times it can be incredibly cinematic and you get that Star Wars feel, but it can at other times feel like a bit of a slog with a lot of minutea and careful consideration of every move. I played FFG's new edition of Doom yesterday (it is very good!) that uses a card play system similar to MYTH and I think it is just what games like Imperial Assault and Descent need to feel more... modern again.

Now don't get me wrong, I really like Imperial Assault and I think the newer campaigns will be a great step up from the one in the core box, which is very uneven. I'm especially eager to get my hands on Jabba's Realm as that kind of Star Wars underworld has always been close to my heard. And who don't want to sick a rancor at those pesky rebels!

Next up is MERCS: Recon by Megacon Games - another dudes on a map game but very different from Imperial Assault. Especially since I've played this mostly solo! While you can be up to five players it's also a great solo experience that most of the time has the right amount of shit hitting the fan as you try to exfil through and increasingly secfor infested lab while fires are raging and civilians are running all over the place! And now I have got all the extra kickstarter material that I haven't even touched yet, which really makes me eager to get back to this soon.

On place number three is Bios: Genesis from
Sierra Madre Games, again mostly solo plays! If you're wondering if I've lost all my friends it's simply that we've been focusing mostly in IA when we've played together. Haha! Anyway, Bios: Genesis might be my second favourite Eklund game after High Frontier as it has such an awesome theme that is well implemented, creating a game that changes as you play. At first it's all about creating lifeforms, but as life is starting to pop up the game changes to become a battleground inside these lifeforms as you parasitize and absorb other players. A great achievement by Phil!

Other games close to the top is Twilight Struggle, Sushi Go!, Forbidden Stars, Netrunner and Andean Abyss (again mostly solo!). If there's one thing to take away from my board game experience this year, it's that well designed solo games can be great fun and a great way to scratch that board gaming itch even when you can't find time to do some actual face to face gaming with your buddies.

Comparing my played games to my Future - 2016 post from a year ago it lines up fairly nicely. I've played MERCS, Imperial Assault and a Sierra Madre Game (although not High Frontier 3 as I had hoped). I haven't played a single game of Roll for the Galaxy though... need to remedy that.


Roleplaying Games



Not a lot of roleplaying, but 300% increase from last year at least. One of my long, looong time roleplaying dreams have been to play Jovian Chronicles and this year it finally happened! We started playing the Odyseey SEED campaign in early spring and managed another session during the summer. It's been on ice since then, again because it's hard to get people together, but I'm feeling session three coming along early 2017. One of our players has recently finished moving house, so hopefully it'll be a little easier to get it going now.

With the kickstarter for Jovian Wars - the new miniatures game from DP9 - I'm sure the interest for the setting in general will grow. I'm not holding my breath for anything new for the rpg, but it's still nice to have a "living setting", as it were.

I also got to play (yes, play not GM!) the new Coriolis by the Free League and Modiphius and we're looking to continue our adventures in the Third Horizon in 2017. Our group are explorators - archeologists to be precies - and we're currently investigating a rumoured artifact in the Erequ system. My character is a fugitive with mystical powers that has found employment as an articaft "specialist". We are currently on the run from the local secret police and seem to have become embroiled in a secret war between the current totalitarian regime and the old regime that lost its power in a coup. Good stuff all around!

Beyond that I've taken a look at Storium which is an online rpg medium which seems interesting. You take turns and write about what you do so a game can extend over weeks and months, which is a nice contrast and cool to just have humming in the background. I've even considered integrating it with our Jovian Chronicles campaign as an advanced form of blue booking. Maybe. It's an interesting concept anyway!

Considering I got to start playing Jovian Chronicles I'm putting a big checkmark on my January post on which rpgs I wanted to play in 2016!

Miniature Games 




Infinity again saves the year from becoming completely mini gaming barren! Me and Claes just managed to squeeze in the first two tutorial missions from Operation: Red Veil this week. Although he tried the game last year it didn't really stick so we both felt we might as well start from scratch, and also motivate each other to paint. Unfortunately none of us finished any figures for this game, but we still played to get our motivation going.

These are of course tutorial missions, with just three or four minis per side on a tiny battlefield with paper terrain and yet Infinity's core mechanics are so well designed that even this can become nail-biting experiences! Some highlights include; a shotgun blast, covering two of my Zhanshi and hitting on 17 or less, that missed with a roll of double 18! My nice big heavy armoured Zuyong being the first casualty, showing how lethal the game is. The final roll in the game with my last Zhanshi firing at the Khawarij, the last standing Haqq model, and critting - saving me from loosing the game and settle for a draw instead.

While I have some important other painting priorities to take care of first, this really made me eager to play the rest of the mini-campaign!

You might wonder what happened to Dropzone and Dropfleet Commander that I went on about a year ago. Well, I'm still waiting for my opponents to even put together their Dropzone models so I have kind of shelved that - even going as far as considering offloading my Games & Gears Dropzone table that finally arrived. Things might change if they get inspired by Dropfleet, but if not I simply need to focus on the games that actually get played. Fingers crossed though!

As for Dropfleet - it has arrived in all its kickstarting glory and it looks both fun and beautifull! However, as I mentioned above I have some other painting to take care of first, and I have also decided to wait until my opponents have at least built, and hopefully painted, their fleets before I touch mine. I know I can finish mine in a few evenings so I am not worried about falling behind. And don't worry, I'm not bitter simply pragmatic. I will build and paint things that I know will see play from now on.

Last year I also talked about Jovian Chronicles and Lightning Strike and I've shown some of my painted exo armours but.... you ain't seen nothing yet! Hehe!


That sums up most of my gaming year I think. As always I'll follow up this post with the Future - 2017 post soon about all the games I want and hope to get to play during the coming year!

Now, Happy New Year everybody!
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Wednesday, 14 September 2016

Which GW-based game to get from FFG before they're gone!

No more GW games from FFG

What has long been suspected by the community has now been confirmed by Fantasy Flight Games; they no longer has the license to produce games based on Games Workshop properties and will stop selling any of their current GW based games on February 28th 2017. So... panic and pandemonium among the (rather large) crowd who really like what FFG has managed to do with the different GW IPs. Still, we have about five months to stock up on what's missing and if we're lucky FFG will run some juicy sales before pulping their remaining stock next year.

There has been a lot of speculation as to why the split happened. Since FFG didn't show any sign of stopping the production of new GW-based games until earlier this year when they released the print on demand character expansions for Warhammer Quest. This seemed like a really odd move to me, as the game was a great success both commercially and critically. After that there were no new anouncements except for the current cycle of Warhammer 40k Conquest that was already set in motion. Then came Gencon and I thought "if there is no GW-based game announced at Gencon the relationship is over" and there wasn't and it is. So what happened?

It will probably be years (if ever) until what actually happens leak out, but my guess is that this was a decision made by GW, not FFG. Maybe because GW have been moving into board gaming themselves the last couple of years, and want to create their own market. Or maybe they took affront to the new Runewars miniatures game that is in direct competition with their own Age of Sigmar (neo-Warhammer). I actually read an interesting rumour that FFG had approached GW about making accessory pieces (markers? Terrain?) for both Age of Sigmar and 40k but got told to pretty much fuck right off, upon which FFG decided to make their own fantasy wargame. Just a rumour though. Or it could have been the other way around of FFG making Runewars and GW taking offence and yanking the license. Either way... no more great Warhammer games from FFT.

Now, there are a few months left so which games are worth getting and how should you prioritize and try and squeeze them into that already too small gaming budget? Fear not... I've made a lists...

Board games



1. Chaos in the Old World
Yep, I put this at number one rather than Forbidden Stars. It's not that CitOW is actually the better game (I'd say they're both equally brilliant!) however, it is quite a bit cheaper, has a more unique theme (you get to play as the actual Chaos Gods!!) and it can be played in 90 minutes easily. Those are going to be some mighty tense 90 minutes as the knife fight in a phone booth-type gameplay really amps up the action from round one. Highly, highly recommended!
What about the expansion? Get it if you can, but it's not essential unless you often find yourself with a group of five players. It does add some cool stuff and it's nice to have a completely alternate way of playing all the gods.

2. Forbidden Stars
Had it been cheaper and more accessible (read, shorter) this might have made the top of the list but it is nonetheless a superb game of space warfare with beautiful sculpts of all my old 40k favourites. I don't think I need to talk much about its merits as Forbidden Stars has received praise from all corners of the community. Get this is you prefer 40k over Fantasy and especially if you have a hard time getting together a group of four players. While you can play less than four in Chaos in the Old World the game really suffers from it, whereas Forbidden Stars work great with two and even three players! Of all the games we're loosing because of this deal, not seeing an expansion (with Tyranids!) for Forbidden Stars might be what I'll miss the most.

3. Fury of Dracula
Another sign that points to GW cutting ties - Fury of Dracula was released around the time of Gencon 2015 to much praise from the community who had longed for a reprint of this classic game. This has nothing to do with Warhammer but is simply a fantastic deduction game of many against one as you race through Europe trying to corner the most elusive and dangerous of prey - Count Dracula. The theme is marvellous and the components and board (as always) beautiful. I've also heard that in this latest edition FFG has fixed the combat system that sometimes felt a little clunky. The only, potentially, negative point is that Fury of Dracula can often run for two, three or sometimes even four hours which might be an issue for some people. I just find it a great way to spend an evening though. Hehe!

4. Blood Bowl: Team Manager
This is a small card game that kind of snuck up on me. I was certainly interested in it but didn't expect it to be as fun as it is! It plays quickly at around 60-90 minutes and it works well with two, three or four players. While naturally abstracted quite a bit from the gritty matches of the original Blood Bowl it nevertheless manages to capture the feel of the game. It's usually quite a bit of back and forth during the tournaments as you use your different players, and often a clever way to use an ability can turn a certain defeat into a win! For this I'd recommend getting both of the expansions as they add not only new teams but new rules as well, which might be needed to keep the game fresh for as long as possible.

5. Space Hulk: Death Angel
I was going to put Warhammer Quest: The Adventure Card Game in spot 5 as I think it is probably a more fun game, it might even be better than Blood Bowl: Team Manager. But, and this is a big but, it was obviously made to have lots and lots of expansions providing more than the measly three included in the base game, and that is the crux of the matter - with no new quests how long will the base game actually last? I've heard people getting kind of bored with it after playing the same quest just two or three times. So even though I think Warhammer Quest is a better game as such, I'm going with Death Angel as it simply has a lot more replay value (and it's cheap!). The game is tense and really difficult (hey, it's Space Hulk!) with difficult tactical choices getting thrown at you every turn.

You'll see your nice big squad of marines systematically and unceremoniously being torn into little bloody pieces by the hordes of genestealers who simply love to camp out in abandonded old spaceships. It can at times run a little long for what is essentially a filler, but that might be down to me agonizing about my (Sophie's) choices each turn! It's an excellent solo game and very good for two players although I'm not sure how well it holds up with more players than that (besides becoming increasingly difficult!). As for expansions, get them if you can but they're certainly not needed to have many hours of fun(?) with this game.

Joker: Warhammer: Diskwars
Yeah... I have no experience with Diskwars, at all, and kind of discounted it when I first read the announcement from FFG - "this looks silly, I bet it is silly". Except, it seems like a lot of people really like it and that it might actually capture a lot of the feel of Warhammer Fantasy Battles without any of the hassles of miniatures painting or headache-inducing rules. Just read this review by Geosphere over at BGG called A Metric Ton of Fun in a Box! It also sits at a comfortable rating o 7.4 which is more than both Death Angel and Team Manager. Since I have no personal experience with it I can't recommend it myself, but do some research and see if it's your kind of thing.

Runners-up (or, left-overs)
There are some more GW-based games that didn't make my top five, namely Talisman (and its endless expansions!), Relic and Chaos Marauders. I really don't like Talisman as I find it just an endless affair with no interesting decisions and even if Relic improved on this slightly, it's simply not my cup of tea. No recommendation from me. Chaos Marauders I haven't actually played but from reading quite a bit about it a few years ago it seems like an ok filler, but not anything unique enough to warrant emergency funds.


Living Card Games

I'll talk briefly about the LCGs as I'm not that well-versed in them. I've played Warhammer Invasion a few times and while I surely enjoyed it it didn't give me that wow-feeling like Netrunner, or even Star Wars the Card Game, did. I guess if you are really into Warhammer Fantasy and LCGs it might be a good fit, but then again if that was the case you probably already own it.
Warhammer 40,000 Conquest is another matter though. Again it's a game I haven't played myself, but I have watched it played and enough people, whose judgement I trust, recommend it that I think it might be worth considering getting before the plug is pulled. Have a look at how it plays (plenty of videos on youtube) and read some reviews to see if it is for you.

Now, there's something to be said about a "dead" living card game. There won't be officially organized events, no new cards released and a much smaller community than, say, Netrunner. But in the same way these issues can be drawbacks for some, they can be boons for others! If you mostly want to play casually with your friends it might be liberating, in a way, to know that there aren't new packs to pick up each month and that the game is, in a way, "complete".


Roleplaying Games

FFG took up the reins after Black Industries were shut down and I think generally they did some good work, even though all of their rpg products are unessecarily wordy and can be a real slog to get through simply because the sheer number of pages and the very meticulous language with lots of repetition. Still, the background material is overall good and it's hard not to get inspired when flipping through the books. All of the core books are meaty beasts, so if you are strapped for cash but want to keep yourself covered, just getting these (and maybe the first sourcebook released for each line) would go a long way! Now, here is my personal list of recommendations:

1. Dark Heresy
Unless you have a very specific interest in Rogue Traders, Space marines, Chaos or the Guard just get Dark Heresy. It gives you the most freedom on both how to run your campaign and how the players can create their characters. You can play trench warfare or courtroom intrigue or anything in between and you rarely feel stuck in a rut with Dark Heresy. The sourcebooks released for the game (1st edition) are overall good, although I think Ascension and Daemon Hunter ups the power level more than I'm comfortable with. Scenarios has also often been a problem area for FFG - as a rule of thumb the first adventure book released for one of their roleplaying games (usually just after the core book, and usually containing three linked scenarios) is quite good, but then the longer, three-part campaign is kind of bad. So go for Purge the Unclean, but hold off on the Haarlock Legacy if you don't want to put in the extra work to get it up to snuff.

I haven't read the new second edition, but from what I've heard it is more of a revised edition than a complete overhaul. I'm not sure I would bother with it if it would make it harder for me to use the material in the old books.

2. Rogue Trader
This is my personal 40k rpg favourite! I love the grand scope of things and the freedom you can give your players to explore and create their own adventures, in a sense. The tricky bit is that it can be hard to get this grand scale across. When you have a ship with a crew in the tens of thousands it just feels silly for the captain to have a shootout in a dingy bar. Don't have a shootout, have a war! This was also a problem that plagued the official scenarios released - while they at times get the scale right it just as often feels off. This is also why I'm not putting it at number one, Rogue Trader does require more work from the GM. Or perhaps not more work, but it requires a flexible GM that can run a kind of semi-sandbox campaign with only a general skeleton framework that the players themselves flesh out. Or that is at least my take on it. I guess you could play it in a way similar to Star Trek, where the captain and the most important officers keep beaming down everywhere personally to take care of stuff even though they have a huge crew! But that would defeat the purpose of the insane scale of Warhammer 40k!

I think the different sourcebooks for Rogue Trader are of high quality and worth getting if you like the setting. The adventures might seem a bit lacklustre if you run them straight from the book, but could make for a good framework for a more player driven campaign, so don't discount them.

3. Deathwatch
For me, Deathwatch was really when the kind of giant-on-clay-feet that is the 40krp system started to show both its age and its cracks. With so many different mechanics layered on top of eachother it made the game... cumbersome to run. And keep in mind, this is coming from a person who likes crunch in his games! If I were to run Deathwatch again I think I would use a different system that fits the heroic, almost superhero, style better. Perhaps FATE. However, I still think it is worth getting the books simply for the lore and the many ideas you can get from them for your own campaigns, if you want to run a space marine game that is.


4. Only War
I was kind of excited for Only War as the Imperial Guard has long been a favourite faction of mine, when it comes to 40k. And although the game is certainly not bad by any means it doesn't really stand out as anything all that special either. Yes, there are tons of info on the imperial guard and the military machine of the Imperium. But so much of it is simply WWI/WWII/Vietnam in space it's rarely anything that actually feels new. If Deathwatch is a superhero game then Only War should be the gritty, down in the mud game about the stories of individual soldiers and how they fought and died. Sure, you can use the 40krp engine for that, but I immediately want to run it with the awesome USCM (Aliens colonial marines) hack for Torchbearer instead! It is also crunchy, but in a completely different way - instead of trying to be a bad simulator it instead goes full on gut punch and gravel in your eye while still having a laser focus on the personal stories. Again though, the FFG books can be good for the lore.


Jokers: Warhammer Fantasy Roleplay, 3rd edition and Black Crusade


WFRP3 is a bit of an odd duck, both brilliant and flawed, and certainly intriguing. You might remember that we played through The Gathering Storm campaign back when the third edition was released in 2010, and while we had a lot of fun with it, toward the end we (or at least I) felt quite a bit of token/card fatigue as it kept growing with each expansion introduced. The system is really quite good, but a little rough around the edges - which FFG now have polished with the Star Wars rpgs. The cards are brilliant in the sense that you have all the rules right in front of you, however the drawback is that the players often sit and stare at their cards to try and figure out their next, most optimal action, rather than just going with the flow and simply describing what they do and asking what to roll. So, at times, it felt more like playing World of Warcraft than a pen and paper rpg. Part of me really like it and want to play it again, but another part of me just want to cut out the core bits and get rid of the cruft (like with Star Wars!). Or... I'll just use the first or second edition, or even Torchbearer for my Warhammer games in the future. Again, if you want to go for it, consider skipping the adventures as they are so-so. Certainly not bad as such, and they can absolutely be salvaged, but I think getting the source boxes (the different chaos god boxes, Hero's Call and Signs of Faith) would bring you more in the long run. Besides, there are so many really good adventures for the first and second editions to use!

Black Crusade gets put as Joker simply because I haven't read any of it and I don't really know if it's good or not. It didn't really interest me when announced, but I could see playing as a band of chaos marauders if you go with the much weirder, old-school chaos from the Rogue Trader era instead of the current spiky skull demon style. Still, check out some reviews and see if it's something for you.


I think that about covers it! Now get going as there is sure to be a rush...

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Tuesday, 12 January 2016

Future - 2016

Alright! Here we are on the other side of that midnight clock strike and now it's all of a sudden 2016! Following on from my ramblings about past achievements and downfalls let's look forward and talk about what the new year has in store...

Board Games


I'll put MERCS: Recon at the top of this list as it's on my mind at the moment - being in a container ship a couple of days from making port in Hamburg from where the two base game boxes will find their way to my doorstep. Yes, it's almost a year late at this point, and all the extra goodies won't be here until February-ish... hopefully... but it does seem like a lot of fun and I'm excited to stuck in painting the minis.

I've talked about the game before and it's basically Syndicate the board game where you play as a five man squad of highly trained and equipped agents MERCS that infiltrate different facilities to steal corporate data, kidnap scientists, destroy prototypes etc. It's all cooperative and as you work your way through the building the alert level keeps rising and more and better equipped security turn up to try and stop you. All the while regular office workers are just trying to escape the mayhem!


Another game, actually the first I played in 2016, that I'm very excited about is Roll for the Galaxy! Race for the Galaxy since I first played it back when I lived in Tokyo. Race is a super tight card game that's easy to take with you and quick to play with great mechanics! However, it can be a little tricky to teach as there are some concepts, like your cards also being money and goods, that often confuse people. Or at least make it harder for them to make good decisions until they've played it a bunch of times. So while fairly simple the actual learning curve is steeper than it looks so it hasn't seen as much play as I would have liked in the past few years.
I've been a great fan of

Now we have Roll for the Galaxy as well, which is a kind of reimplemenation of Race but with dice as workers that you use to scout, develop, colonize, produce etc. You also have a separate track for your money and breaking it out like this has made the game so much more approachable. Much easier to pick up decent strategies from the start and simply easier to get your head around for new players. I was really surprised at how well designed it was actually! I spontaneously put it as a 10 on BGG, which is rare for me, after just one play. I enjoyed it immensely and I hope to see it on the table often during 2016. Oh, and of course the lovely lovely lovely dice... they are lovely.


2016 will also be the year when we'll see the ultimate(?) edition of High Frontier! It was very successfully kickstarted in 2015 and I have actually been holding off on playing the current version with my friends as I don't want them to learn rules that are getting outdated. There are so many things to keep track of already! Also the 3rd edition seems to be the most streamlined yet and I'm very eager to get my hands on it! High Frontier being my favourite game and everything.

When I learned that Phil was adamant about using all his original art I was both relieved and a bit disappointed. If there's one area most of Sierra Madre Games' products could be improved on, it's the art design. On the other hand it's a delicate process as Phil's art has great impact and contains so much cool information that makes you appreciate the game more. I think Greenland 2nd edition and Neanderthal might have been able to pull it off, but I would much rather have Phil's original art than some bland space art that removes a lot of the flavour when it comes to High Frontier. Anyway... when I get the new edition I'll be sure to get my friends hooked and then I'll write more session reports like the two old ones.


As I was considering what else to put in this list MYTH and Star Wars: Imperial Assault came up as two strong contenders. Both miniature based board games that require a large investment of money and time (to paint) to really get the most out of. I did get my mittens on Imperial Assault last year but have so far only played a couple of test missions with my nieces. MYTH on the other hand saw quite a bit of play and I've managed to paint most of the heroes and all of the undead (except Bones), and while Imperial Assault is all kinds of fun I've always felt that MYTH provides a more unique experience and have much better miniatures. I of course intend to play (and paint!) both games this year, but I think I might be more excited about MYTH actually. Especially with Journeyman on the horizon. Speaking of Imperial Assault - anyone besides me who'd want to play an episode VII+ version of the game?


Some other games that are high on my to-play-list is Forbidden Stars, City of Iron, Panamax, Sekigahara, Fire in the Lake, The Battle of Five Armies and, of course, Netrunner! If it seems like I'm mostly talking about games I already own you're either a long time reader of the site or some kind of savant, but it's true. During 2016 I will try to spend less money on new games and focus on playing an re-playing the ones that are already in my collection. There will of course be new games, but recently most of my board game funds has gone toward smaller, cheaper games that are quick to play and that I can bring to play with my family and relatives. Basically I will try... try being the operative word here... to limit my big game spending this year in favour of playing all the games I know I already like.


Roleplaying Games


With virtually no roleplaying being done in 2015 this list is somewhat similar to last year's. I still really want to play The One Ring. Mirkwood has always had a special place in my heart so that's probably where I would set the adventures, but Rivendell is really good and I have just started leafing through Ruins of the North which also seems pretty damn cool. And then there's the Rohan supplement not far off. I might have to consult with my players to see what they would prefer.

I have also acquired the new revised edition (thanks Ville!) which is structured better than the original two books and have some updated rules here and there. Very much looking forward to getting this to the table.


Last year I put Genlab Alfa in this spot - the sister game to Mutant Year Zero focusing on the mutated (uplifted) animals - this year I'm putting in Mutant Maskinarium instead which is another Mutant sibling game but this time focusing on the robots of the setting and should be arriving in my mailbox in March/April. The players construct a robot each as their characters complete with special cards for chassi and mechanical options, and then they are let out into the great robot Collective. Many years ago the humans disappeared but the robots remained and are now finally starting to question what they are doing and if there is any point in trying to obey the last order of the humans. Just like Mutant Year Zero really dug deep into what it meant to be a mutant Maskinarium tries focus on what it means to be a robot, about "artificial" life vs "natural" life and free will. If it sounds cool to you I'm happy to tell you that it will be released in English at a later date, although you'll see Genelab Alpha first. Oh, and if the cover art feels familiar it's probably because it was painted by world famous sci fi artist Simon Stålenhag. ;)


Next I'm going to list one of my "cornerstone games" and that is Jovian Chronicles from Dream Pod 9. It has always been a favourite of mine in terms of setting. It is basically Gundam with the serial numbers filed off but it has a lot more to offer beside mecha combat. In fact, you could remove the EXO armors (as they're called) completely and you would still have a fantastically deep and broad hard sci fi setting to play around with. I'm personally really fond of the mecha and a fan of the parts of the Gundam universe that is actually good, so for me they're just a bonus. For a comprehensive review of the game I recommend the one by The Alexandrian. There are two reasons I'm pulling this game out of the freezer for 2016. One was the inspiration I got from watching The Expanse (if you haven't seen it yet, what are you even doing here?!!) and the other was the announcement from DP9 that they're releasing fleet scale fighters for Lightning Strike, JC's miniature based sister game, and that EXO armors and a potential rules update might be released in the future if there's enough interest.

More about that last bit later on but suffice to say it made me all giddy about the setting in general. I've been spending the last few evenings reading sourcebooks and watching the original Mobile Suit Gundam. It would take some prepp but what I really would like to do is play through the Odyssey as a campaign. That is quite an ambitious plan though so perhaps a shorter adventure to be played over an evening or two might be the better jump off point. I also need to decide if I want to go with the original Silhouette system that's in the book or hack it to something else. While I quite like the core of the system it does feel a bit dated in places. We'll see.


There are of course loads of other games that crave attention. Torchbearer is never far from my thoughts and I really would like to try it with a group that aren't really veteran roleplayers or haven't played for a long time to see their take on it. Speaking of the Wheel I got the 2nd edition of Mouse Guard and right now Luke is running a kickstarter for the Burning Wheel Codex which is basically an updated book containing the old Character, Magic and Monster burners. Count me in for that! Two other RPGs that will be arriving through kickstarter this year are Infinity and Blades in the Dark. I'm still a little bit torn on Infinity - I think it will be good (they have a great line manager in Justin Alexander!) but I have not got that wow-feeling that I need to really start working on a campaign. Perhaps when I can actually read the books. Blades in the Dark looks all kinds of cool though and I'm also looking forward to the different hacks that us backers will receive. Like changing the setting to Mad Max or Star Wars. The latest quick start rules are pretty much final so I should try and get a group together to try it out!


Miniature Games


Considering the amount of board games featuring miniatures that I'm excited to play this year I think I'll avoid the more demanding miniature games to focus on games that are quick to paint and make terrain for. At the top of the list is of course  Dropzone Commander. I got almost 1500pt of Scourge just ready to go so all I'm really waiting for is my partners in crime to catch up. Gille is going for UCM and Anders, who at first wasn't partaking but changed his mind during the Dropfleet kickstarter, will command the Post Human Republic. Last year we only managed a quick tutorial game but I hope to get some proper battles under my belt during 2016. The models are quick to paint and while you can spend a lot of time on the terrain it looks perfectly fine just using the stock paper stuff as well. Thumbs up for that!

Hand in hand with Dropzone Commander comes of course Dropfleet Commander - the space combat game in the same setting with rules by veteran designer Andy Chambers. Actually, when I say space I should perhaps say orbital as the game is very much focused on the space/dirtside interaction with ships in different orbital layers and trying to land troops in cities on the planet below. Twenty years after Battlefleet Gothic Andy Chambers is again designing a space combat game and it seems like he wants to correct the mistakes in BFG but also bring something new to the table. While still following the rule of cool both Dropfleet and Dropzone are generally part of the hard sci fi school which shows in the design of the rules. I'm very excited to try this as everything I've seen and read about it so far has made it seem like a dream game come true. Hopefully it holds up to the high expectations.

Echoing my roleplaying list I'm putting another DP9 product in here: Lighting Strike - the miniature companion game of Jovian Chronicles. Another space game! Well, it's the easiest kind to make terrain for. Hehe! As I mentioned above DP9 have released the fleet scale fighters they teased more than a decade ago and they are kind of feeling the waters in regards to there being a market for Lightning Strike or not. I think the success of games like X-Wing and Armada as well as Dropfleet Commander is a great testament that people like to play space combat games. While Star Wars is of course a big pull there is more to it as there is more hard-ish sci fi in movies and on tv these days compared to the last 10 or 15 years. There's a growing excitement for space in general and I think the world is ready to go crazy for the first proper Mars mission! Anyway, I'm going to paint all my Lighting Strike ships as well as maybe some EXO armors, but what I'm really hoping to see is fleet scale  Pathfinders, Wyverns and Syreens. While I actually don't mind the scale difference all that much I think fleet scale is definitely the way to go to attract new players. I'll play some battles and post some after action reports here to see if I can't help create some buzz for what really is a great space combat game. More on this in a separate article a bit further down the line.


X-wing is also very high on my to-play list this year. I really miss the quick setup and action so hopefully we'll see a come back in 2016. Maybe even one of the campaigns that come with the huge ships! Infinity and Dust Warfare aren't going anywhere but as they are more labour intensive (especially Infinity!) they might have to take a backseat for a bit. That's to say, I'd love to play either of them, but I'm not seeing much new content being generated for them by me. Of course, seeing as I will get the rules for the tabletop game of MERCS with my MERCS: Recon pledge I will try that out as well. I actually think it has the potential to see a lot of play if it turns out to be fun as you only need a 60x90cm area for it and the squad selection is super quick. I would also like to get to play and paint some historic games like Saga or Ronin (would LOVE to do a historical Japanese table!), but I don't see me having time to get into something completely new like that this year.


And I think that's about it for the games that are at the top of my head now during the beginning of the year. I'm sure a lot of things will get shuffled about before we get to 2017 but I feel that most of these games are close to my heart and I think they'll feature quite a bit during 2016...

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