firebroadside@gmail.com

Wednesday, 21 April 2010

How to pimp your board games!

Recently I've started "pimping" my board games a lot more than in the past. I think it started with painting the playing pieces and then kind of grew from there. But there are many ways to enhance your board gaming experience, and many more that I'm probably not even aware of yet!

So, to get down to business. Here are the things I usually do to pimp my games:


1. Clean up the pieces.
This might seem like a given, but it's still an important step. This mostly has to do with cardboard chits or tokens that you punch out yourself. There will always be little paper tufts left here and there, and while I don't cut them off entirely (I've found this often does more harm than good), I go over them with nail clippers or something similar to trim them down. They'll still be there, but they'll be small, have a uniform size and generally not noticable.

When it comes to plastic miniatures the problem is often that they're bent and generally mis-shaped. The easiest method to remedy this is the hot water trick. Boil a pot of water and then keep a bowl of icewater nearby. Using tongs carefully put the mis-shaped figure in the boiling water for a minute or so. A lof of time you'll actually see the plastic work itself back to its original shape when it gets soft, but if not take it out and gently bend it to the correct position. Then quickly put in the ice water and let it cool off. This will set the plastic in the desired shape and you'll have nice straight minis again!


2. Colour the edges of your chits.
This is something I rarely see done, and although it doesn't seem like it'd make much of a difference it really does! Normally all your cardboard chits and tokens have some nice print on them, but the edges (that you've trimmed now!) are still that dull greyish colour of raw paper. This has to be fixed! What you need is some felt tipped markers in different colours (depending on the colour of the chits). Black is probably what you'll use the most, but now and then you need something else. Then simply use the markers to colour the edges! Simple as that, although time consuming, depending on the game.

It's not something you normally think about, but when you've done it once there's no going back. It's that big a difference!



3. Sleeve the cards.
I remember back when Magic the Gathering was first released and how soon after card sleeves started showing up in game stores. At that time I recell them being rather flimsy and, to my eyes, basically useless. So since that time I've more or less stayed away from sleeves in the belief that they're crap. Of course, times change and the sleeves of today are much better! As I discovered when playing Race for the Galaxy during 2008. It's even gone so far that I actually prefer sleeved cards to non-sleeved ones. It's simply a better feeling.

Now there are many different brands and opinions, but I think generally thicker is better. I first bought Dragon Shields from Arcane Tinmen and at 100 microns they're really excellent. Recently I've also tried their boardgame sleeves and, while thinner (75 microns) they still do a perfectly good job. I imagine the ones from FFG are probably better, but they're also twice the price.

When it comes to sleeving board game cards you have to make the decision if you want to sleeve all of the cards or simply the ones that get used/shuffled the most. I tend to sleeve all of them, but that's more because I'm a bit OCD about the matter. Hehe!


4. Bag/box the chits.
I remember as a kid, having all the cards, chits and playing pieces just rattling around loose in the box. The horror! Now, I'm very much a bag man myself, but I'd like to try the box approach some day as well to compare.
Hmm... I just noticed that up until now all the pictures have been of Ad Astra, and now it turns into Twilight Imperium. Oh well, never mind. :)

I use zip-loc bags of various sizes, the smaller the better as it takes less room in the box. Using a box (plano or otherwise) does look very neat and conveniant, but it does limit you to that box. When we play we like to put tokens in small glass bowls that are easy to pass around and also make it easier to grab an actual chit. Now, the downside with bags is that it takes time to get everything out and, especially, pack it back in.


5. Make reference sheets.
This is something I started doing when I discovered the superb work by Universal Head. The reference sheets he makes are not only often much better than the ones that are provided by the manufacturer (if provided at all that is) they also look terrific! Check out the Headless Hollow for the complete collection.

Of course there are a lot of other fan-made reference sheets out there, and I think a well made one can really help smoothing out your gaming experience by allowing you to concentrate on the actual game rather than flipping through the rulebook. I have easy access to a small laminator so usually laminate mine.


6. Paint the pieces.
I suppose this is in the same category as colouring your chits, this is just more extensive. Unlike the rest of the things on this list painting miniatures is not something you can do in an hour, but rather it's a long term project. As I see it there's two ways to go about it; the traditional way of painting minis with basing, blending, highlighting, drybrushing etc or the dipping method. If you have the skill, the time and the patience traditional painting will render better results. But if you're kind of unsure of how well you can paint, if you've never actually tried it or if you simply don't have the time you might want to try dipping them.

I have no actual experience with dipping so will simply point you to this guide. But from what I can tell it works very well, and if all you're looking for is slightly nicer playing pieces, not Golden Daemon candidatesm it's the way to go. Also if you feel that you're not that skilled a painter I actually think you might achieve better results from dipping than from traditional painting.

Some games lend themselves better to painted figures than others, and it usually comes down to the miniatures themselves. For example, Twilight Imperium has loads of starships and stuff, but to me at least, they don't paint very well. Looking through BGG and seeing people's creations they simply don't look very good to me. And that's certainly not because of unskilled painters but rather because the miniatures themselves are kind of bland and boring. Although I love TI to death, I will not paint the playing pieces (although, ask me again when 4th ed is released). On the other hand, games like Descent and Doom you just have to paint! Since they are so big and well sculpted and the games are all about theme, having painted miniatures really adds a lot to them! Then there are the games that fall in between, like Age of Conan, Battlestar Galactica, Runewars, Last Night on Earth etc. In these cases I think it comes down to how much time you have on your hands, how much you like the game and how much painted minis will add to the experience.



For example, let's take Battlestar Galactica:
  1. With only 32 pieces it's not an overwhelming task. 
  2. Of these 32, most are cylon ships that are dead easy to paint
  3. Unpainted the cylon and human ships are the same colour, painting them makes them much easier to tell apart. 
This makes for an excellent example of a game that screams "paint me!". You get a lot for minimal effort! If your painting skills are up for it I'd also put Fury of Dracula in this category. You only have five figures in total, and it would really put a stop to players moving Van Helsing by mistake when they're really playing Lord Godalming (or the other way around). The same thing goes for a lot of adventure games where you just have a few hero minis, like Middle-Earth Quest, Talisman etc.

As for painting games with more miniatures... I'd say there's a line somewhere around 50. More than that and you really have to focus to get it done. I mean, still have 3/4 left to do for Age of Conan! But if it's a game you really like and you enjoy painting then go for it, it'll be worth it in the end.


And that brings us to the end of this post. I'm sure there are a lot of other ways to enhance your board games that I've forgotten or never even thought of! So please feel free to enlighten me, although in this post I try to not get too far into advanced customization. That is to say, building awesome alternative boards, sculpting alternative playing pieces etc, while very coolw is not something I see as possible for every game, but more as a one-off project. Anyway, I'd love to hear suggestions!

In other news, Ad Astra is a great game that deserves much more attention and Babylon 5 is masterly!
6 comments

Sunday, 11 April 2010

Martians, mechs and mayhem!

Just came across the trailer for War of the Worlds: Goliath. It looks pretty cool!




It says that the dvd was released in February, but I can't find it anywhere so I guess it's delayed or something. More info at the website.
No comments

Wednesday, 7 April 2010

Board Game Extravaganza!

Gaming wise it's been a busy couple of weeks since I got back to Sweden. I've been meeting with my old buddies playing everything from Puerto Rico to Runewars! Let's see if I can recall what we've gone through...



We started out with an evening of Puerto Rico, Race for the Galaxy and Age of Conan. It was actually the first time I had played Puerto Rico and it was a lot of fun! I managed to come in first by building up a coffee empire that made me a lot of money which I used to construct buildings which in turn netted me quite a bit of points! It was also interesting seeing the parallels with Race for the Galaxy. Two great games with similar themes and mechanics, but still different enough to scratch two different itches.

In Age of Conan I took control of the Aquilonians while Anders was Turan and Micke the sly Stygians. It started out well for both Aquilonia and Turan while Stygia had a hard time with the wild savages of the Black Kingdoms. By the Second Age I had amassed quite an Empire in central Hyboria and I felt it was fairly secure, my armies outnumbering both Turan's and Stygia's. I was planning for a couple of pre-empive strikes into Turan during the Third Age, but before I had a chance the sneaky Stygians managed to crown Conan as king and Micke actually won the game! He ended up with one point ahead of me while Turan was one point behind! Overall a fun game that really showed that Conan can have a great impact if used correctly.



I really do think Age of Conan is an underrated game. It might not be as fast and flashy as, say, Runewars, but the kind of slow more "realistic" feel to it definitely fits the original Howard stories. It made me want to finish my AoC painting project...

Then we had two games of Middle-Earth Quest. First I took the role of Sauron against Anders who controlled two heroes. Although Sauron dominated most of Middle-Earth the free peoples still managed to win in the end, which seemed kind of weird to me. I did however discover that there was a number of things I played wrong and most of them were to my disadvantage. I'll get you next time you stinky heroes!


Except, the next time I was one of the heroes, Beravor to be exact. Micke also took the role of Argalad against Anders as Sauron. This game was a little bit up and down and although Beravor grew quite strong at the start of the game I accumulated a bunch of corruption cards which really slowed me down towards the end. It looked like a clear win for Sauron, but thanks to some sneaky play from me and Micke and a fair bit of luck we actually managed to win in the end! Weee!

And then... Runewars. I was browsing through my FLGS considering if I maaaybe should get some smallish game like Endevour or Mystery Express when I suddenly was possessed by the horrible daemon Geimkollectour who made me buy Runewars instead! Granted it's a game I've been eyeing for a while now but I thought I'd hold off a bit longer.

It's a far cry from the amount of plastic you get in Twilight Imperium or Descent but what you get is really of the hightest quality! Beautiful minis and a beautiful board! I had only glanced at the rules before but after reading them through once I was quite impressed. I think FFG has really started tightening up their games as of late. Chaos in the Old World is probably the best example of this, but Runewars and Middle-Earth Quest are not far behind. It makes me really excited to try Horus Heresy!


Anyway, I played a game against Anders who (naturally) chose the undead legions of Vaiqar the Undying while I controlled the daemonic Uthuk Y'llal (you can see the board after the first turn above). Basically I had the upper hand when it came to military strength while Anders managed to get the full amount of heroes and then kill all mine! I think he could actually have pulled off a win thanks to that since questing with your heroes is the main way of getting more Dragon Runes. In the end however my daemonic horde proved too large and too fast as I managed to conquer the last couple of areas with Dragon Runes in them that I needed in order to win. Vaiqar had some trouble getting a balance of resources, having mostly Food (great for skeletons, eh?!) but lacking Wood and Ore which hampered his military campaign. Below is the penultimate turn of the game. The giant was great! Although I actually had a mission to kill 'em all...


I think Runewars was a blast and I can't wait to play it again with three or four players! The mechanics are very slick and most of them feel very natural and logical. I love how all the rules come together in an elegant way to really make an attractive whole. It's hard to choose a favourite part, but if I had to pick one it'd have to be the battle system. You don't just line up your troops and roll a fistfull of dice but instead line them up at their respective initiative and then fight rank by rank. Since all troops have different special abilites this makes for a very engaging battle where it's important to plan ahead. I also really like how battles are not about killing every single enemy unit but rather that routing units play a big role. Hmm... I could go on about stuff I like about Runewars, but it's getting late so I won't. Suffice to say I think it will hit the table in our group a lot from now on.

I also played a quick game of Firestorm: Armada. Neither me nor Anders had our models ready so we used the cutout fleets provided by Spartan Games. Not having models really makes the game... unfulfilling, but since this was mostly about getting to know the rules we persevered. We had one cruiser and three frigates each, me playing Dindrenzi and Anders Terrans. I lost my cruiser early but Dinzdrenzi ships are tough and after mowing down the opposing frigate squadron frigates outmaneuvered and ganged up on the lone Terran cruiser, blowing it out of space, netting me the victory. This was just a small taste of the full game though and I'm looking forward to playing it "for real". Oh, and speaking of which, my magnets just arrived which means I can start basing my ships. Which will lead to painting! Yay!

We've also played Race for the Galaxy quite a few times and then we began... Descent: Road to Legend! I've been wanting to try Descent for a loooong time and now I've finally done it! It was fun but extremely slow going. After our first session we realised how much we'd played wrong so we decided to start over from scratch, and so far the Overlord is only slightly ahead in points. I won't go into it much more since I'm planning to make a separate post about it later. Below was the first dungeon we entered in the now aborted campaign. A named master giant with 28 wounds and 7 armour took a long time and quite a few deaths to kill. Urgh...



That's all I think. I might have missed something. We were about to try 1960: The Making of a President, but never got around to it. Oh, and Micke made his character for WFRP; a Grey Wizard!

Well... that's all!
2 comments

Thursday, 1 April 2010

Ackbar vs Adama


So, the other day I had just orderered a bunch of magnets from Amazing Magnets and was in the process of odering some flight stands from Litko. Then it occured to me that for the same price as 30 stands (including shipping) I could actually get a regular Firestorm: Armada starter fleet, which includes 10 stands. Hmm...

Also, as it happens, a friend of mine bought the mega deal where all four starter fleets are included, although he was only really interested in the Dindrenzi and the Sorylians. So he has the Terrans and Aquans just lying around. Now, I'll be the first to admit not being all that excited about the miniatures for those two races, especially the Aquans that I really hated when I first saw them. Since then though I've seen several pretty cool Aquan paint jobs and in a way it'd be interesting to paint them just to have more freedom to go a little wild and try crazy stuff. And ruleswise they might be a fun secondary fleet as they seem to play quite differently from the Star Blazers (ie Terran) fleet I'm working on at the moment.

The big problem with the Aquans as they stand today is their cruisers and frigates, they simply don't look very good. I like the carrier, the battleship isn't too shabby either, and the hammerhead design of their escorts and upcoming heavy cruiser looks pretty cool. If only they'd gone with that design from the start...

Then we have the Terrans. As I see it there's nothing really wrong with their design, it's just kind of... boring. The big flat areas don't appeal to me, without more texture they look kind of bland and toy-like. Actually, I think that's problem with the Terran design: they lack texture and detail which makes them look like toys and hence break the illusion of being huge lumbering spaceships. The Dindrenzi and Sorylians have lots of surface details in the form of hull plating etc. The Aquans don't have as much but they're supposed to be sleek and fish-like. The Terrans are just like flying shoe boxes. Boring.


I'm sure this could be offset with some clever painting, and just as with the Aquans it seems like they're trying to address this with the new miniatures that have a lot more detail, but still.

In the end I think it comes down to painting. They both pose a challenge in their own way. With the Aquans the challenge is to manage to get that fishy/coral reef thing going which makes them look a lot better (actually, as soon as I started thinking about them as fish instead of spaceships it kind of clicked). And with the Terrans it's all about providing details with your brush that aren't actually there on the model (kind of like this Zandris IV carrier).

So what do you say? Ackbar or Adama?
1 comment