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Wednesday, 4 April 2012

Quick and Dirty Infinity Tournament AAR

Nomads versus JSA.

I thought I'd put together a quick after action report of last weekend's Infinity tournament I participated in. It was very small with only five contestants and it was a first for all of us but it went rather smoothly in the end and was a lot of fun! Unfortunately it took a bit longer than expected so I had to skip my final game.

The armies were set to 200 points and after some deliberating I decided to go all out fast attack with Kuang Shi, an Aragoto and a Sù-Jián backed up by a Gŭiláng, an engineer, a Celestial Guard and my Shangji lieutenant. My force looked like this:


 GROUP 1 (Regs: 9/Irrs: 0):

  SHÀNG JÍ Lieutenant Combi Rifle + Light Flamethrower / Pistol, Shock CCW (42)
  ARAGOTO Spitfire / Pistol, Knife (29 | 1.5)
  SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW (56 | 2)
  CELESTIAL GUARD  Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife (13 | 0.5)
  3x KUANG SHI Chain Rifle / Pistol, Knife (5)
  GŬILÁNG Combi Rifle, Antipersonnel Mines / Pistol, Knife (25)
  MECA-Engineer Combi Rifle, D-Charges / Pistol, Knife (15)
  YÁOZĂO Electric Pulse (3)

 198 Points | SWC: 4


Originally I thought about including a Husong total reaction remote to have some defensive firepower against AD troops and the like, but in the end I decided to go totally on the offensive! So how did the StateEmpire's finest fair? Let's find out shall we...

Match 1 versus Japanese Sectorial Army

Shangji and Sù-Jián advancing on the Domaru.

I started out playing against a sectorial army which made me a bit worried since I had never played against (or with) link teams, and he had a nice big one made up of Keisotsus. A common view in the Infinity community is that the first time you encounter some new kind of enemy troop you're going to loose against it, be it camouflage, AD troops, TAGs or link teams, and while there are certainly exceptions it's something I agree with to a large extent. You simply don't know how to handle them effectively. So I prepared for the worst...

The table we played (you can see it at the top of the page) on was very atmospheric with a stream crossing the center, some woodland areas towards the edges and a few houses around the central area. It looked nice but I thought it was way too open for an Infinity table, especially with four inch tall houses in or very near the deployment zone. It felt like the first one to get on top of those houses would totally dominate the match (more on that in match 3).

Anyway, the JSA got the first turn and the Keisotsu team quickly made it to a nearby house and scaled its walls making it up to the roof. They then put down a suppresive fire corridor just in fron of my Sù-Jián and a nearby Kuang Shi. A couple of Domaru brought up the rear and a Tokusetsu doctor stayed behind in the woods.

During my turn I advanced with my chain rifle toting Kuang Shi toward the link team who decided not to forego their suppresion fire to get an ARO against him. This was a mistake from my opponent's side as I could then simply hose the entire team with the chain rifle! It took a couple of salvoes and I think my Sù-Jián added some shots from his Spitfire as well, but in the end the entire team went down. One Kuang Shi advanced behind some houses to try and outflank the Tokusetsu and/or Domaru while the Sù-Jián took the fight to the two Domaru head on.

EDIT: I completely forgot! While this was going on my opponent's Oniwaban suddenly appeared near my Sù-Jián and tried to get into close combat with it. Unfortunately the transforming machine comes with a flamethrower as standard equipment and the poor master ninja only made it a few steps before turning nice and crispy...

In the next JSA turn the Domaru attacked the Sù-Jián with E/M grenades but didn't do any damage. I followed this up by pressing on with the Sù-Jiàn backed up by the Shangji and in the end they managed to take out both of the samurai warriors. One of them was the JSA lieutenant but sine their was a Kempeitai in the army as well there was no loss of command. My opponent was in retreat though and after taking some potshots at the lone Kuang Shi the game ended.

Not choosing to break the suppression fire to shoot the Kuang Shi was the key moment in this game, and had he done that I think it would have gone a different way entirely. When I started my first turn the entire link team was on top of a building in the middle of the table with fairly open terrain around them. Charging them with my Kuang Shi, hoping that their Dogged would allow them to get close enough was about the only thing I could think of against that. Well, in the end I did manage to win the game so I guess I did something right.


Match 2 versus Force de RR Merovingienne

Gŭiláng lurking in the ruins...

Another sectorial! No link teams this time though. I don't remember exactly what my opponent brought to the field as I'm not well versed on the French. But there was a sniper(?), a Zouave with a HMG, two Moblots, two Chasseurs, a doctor and a medic and some light infantry. This time we were on the second table which was made up of Mordheim buildings and some low walls. I think the terrain worked better here although there were still some real corridors of death as well as tall buildings in the deployment zone (his sniper was on the second floor from the start).

I got the first turn this time around and had a great success with one of my Kuang Shi! He started by running towards the Zouave who was in a foxhole in the second floor of a central building. He got his face full of white-hot scrap metal and went down! Happy with this the Kuang Shi skipped past the building the sapper had been in and spotted two Moblots that he continued to gun down. One of them returned fire and wounded my poor little techni-zombie but thanks to dogged he kept going. A Chasseur with a flamethrower lay nearby and fired in ARO but the Kuang Shi survived and responded with yet more Chain Rifle Fire! Finally he tried getting closer to the two downed moblots to finish them off, but this time he was put down for good by the sniper. But still, that's more than 100 points taken out by a single 5 point trooper! I guess I should promote him or something...

With half his force gone I was hoping to only have some mopping up left to do, but there was still that well positioned sniper making it hard for me. My Aragoto raced forward and took out the other Chasseur after a brief exchange of fire but was then taken out in turn by the sniper. I advanced with my Gŭiláng scout and Sù-Jián who managed to take out the sniper. In my following reactive turn they also nailed the doctor trying to rescusitate him. He was in retreat at this point as there were only two troops left standing which netted me a fairly solid victory with my only losses being the Aragoto and my three Kuang Shi.


Match 3 against Pan Oceania

A Kuang Shi and his... handler.

No more sectorials but plain old PanO! This time we were back on the other table only this time I started on the opposite side from last time. As I mentioned the table was rather open and it really looked like a potential killing ground in the middle. He fielded Jeanne d'Arc 2.0, an ORC trooper, a Croc Man and a bunch of Fusiliers. He took the first turn and put a HMG wielding Fusilier in a dominant position on the second floor of a bulding. The Croc man sniper had positioned himself in the tallest building in the middle of the board close to where my own Gŭiláng was lurking in a building opposite. The ORC trooper made his way onto the second floor of another building further back but then proceeded to go prone to avoid being shot.

In my turn the Kuang Shi ran forward heedless of danger and actually made it to some low walls. The Aragoto was fortunately not in any danger since the ORC was prone and could race forward on the road. My  Sù-Jián climbed a small building and proceed to gun down Jeanne d'Arc with its Spitfire! It then tried to take out the Fusilier with the HMG but failed which it paid for in my reactive turn as it was simply shot to pieces together with the two Kuang Shi. Apart from that not much else happened though as the Crocman also went prone and the ORC stayed down.

Seeing his opportunity the Aragoto biker raced along the road and as he skidded around a corner he opened up at the surprised HMG Fusilier who went down in a hail of bullets. The Aragoto revved his engine again and swerved around another building in the PanO deployment zone where most of the rearguard Fusiliers were in plain view. He proceeded to gun down three more Fusiliers (one of which was the lieutenant) and wounding the ORC trooper before perishing. This left only two enemy troops but since the Croc man and ORC were together more than 80 points the PanO weren't in retreat quite yet. They were in loss of lieutenant though and didn't really do anything during my reactive turn.

This allowed my Shangji to methodically climb up onto the building nearby the Croc man and simply burn him to death with his flamethrower (first time I've used it actually. Woo!). At this point I made a mistake. I had won the game and if I'd been smart I should have simply waited for it to end. But that wounded ORC trooper who had been hiding behind a wall the entire game just proved too enticing! So I ramboed across the field with my Shangji and even though I spent two full orders pumping bullets into the prone ORC he simply wouldn't die! With my final order he used the flamethrower which did take the ORC out of action, but he returned fire and did the same to my Shangji. This meant that together with the Sù-Jián and Aragoto I was in retreat as well and PanO won on points, even though I had wiped out his entire force. Aargh! Well, that will teach me to curb my enthusiasm!


Wrap Up

In my fourth game I would have met the Nomad force who ended up winning the tournament and I think it could have been an interesting match. But there will be more opportunities I'm sure. The end result was:

1st: Nomads
2nd: JSA
3rd: Frenchies
4th: Yu Jing
5th: PanO

So, what I took away from this tournament was that the fast, aggressive play style that I've been using against Anders' Nomads works well against other players as well. I'm glad since it's a play style I enjoy and where I can use cool models like the Aragoto and Sù-Jián. I'm very happy with how they performed even though the Sù-Jián bought it in the last game. My Kuang Shi also performed spectacularly! They almost never dissapoint and I find it hard making a list without them. I'm also happy that I (kind of) won three out of three games! Yes, I lost the last one on points but I still see it as a win from a tactics perspective. 

Looking at the army in retrospect I would get rid of the engineer. She was meant for the Sù-Jián but by the time it actually got wounded it was so far ahead that it would have taken several orders for the little Yáozăo to get to it. I could have squeezed in a Zhanshi paramedic and another Kuang Shi instead. The rest of the army performed well with the fast attack doing their thing while the Gŭiláng acted as backup and the Shangji anchored the deployment zone.

Thanks to the guys who pulled it all together, and apologies in advance for all the stuff I remembered wrong or distorted in my report. I do think the overall flow of the games are correct though. I'm looking forward to the next event where I'll make sure I have time to spare so I don't have to leave early! 
7 comments

Sunday, 1 April 2012

March Wrap Up

Sù-Jián on the prowl...

It's the end of the month so let's see what kind of stuff I've been up to then...


Mini and Board Games
  • We had a board game night over at Anders' place where we started off with a four player game of Runewars which was a lot of fun! I really do like that game a lot and I've finally got around to ordering the expansion which I'm eagerly looking forward to. Anyway, I played as the humans this time around and managed a win during the fifth year I think. I wasn't too far ahead of the others at this point, but it was a fairly solid victory nonetheless.
  • After Runewars we debated wether to continue or go home and sleep. Of course, sleep lost out to Anders' latest aqcuirement: Rex: Final Days of an Empire. As you probably know it's a new release from FFG which is a retheme of the old Avalon Hill Dune board game. They couldn't get the rights to the Dune IP though so instead transplanted it into their own Twilight Imperium universe, something I have absolutely no problems with (although I found it hard not to think of factions and game mechanics using the Dune names. Will try to rectify this). Since we were only four players we didn't get the full experience and missed out on some of how the factions interact (like playing Chaos in the Old World with less than four players) but we had a great time even so. I played the evil Letnev who have access to lots of traitors and lots of sneaky weapons, but I was out of luck as I didn't get to use a single traitor and I got all the right cards too late. In the end we had to call it a turn early with no clear winner, although it looked like Sol had the strongest position. Really looking forward to playing again with the full six players! Although I think our group needs to learn to be more flexible and not so vindictive when it comes to alliances etc. The same goes for when we're playing A Game of Thrones. haha!
  • And finally, yesterday I played in a small (though ITS registred) Infinity tournament. It was a lot of fun and I did fairly well. I managed fairly large victories in my first two games and then lost my third on points due to some bad desicions by me when I had already routed my opponent. Then I had to bow out of my last game as things had taken longer than expected. My final position was four out of five but I'm looking forward to next time where I'm sure to alot a few hours more for the event. More on this tournament in a separate post.

Painting and Modelling

This month has been fairly quite on the hobby front I'm afraid.
  • I finished my two Guiláng and has started prepping the next batch to be painted. There are some specialists (doctors and engineers), heavy infantry like the Hsien, a remote and Father Sforza lined up. Oh, and another Tiger Soldier. However, just as I finished basing and priming them I finally got my MAS bases so now I'm thinking I should rebase them first.
  • The French have been released for Dystopian Wars have been released and I'm sorely tempted, but I'll try to hold off a bit longer.


Video Games

There was a fair amount of videogaming this month (which might explain my lack of painting. Hehe!).
  • Me and my friend Anders have been talking about getting Borderlands for ages but we haven't got around to it until now. What finally got us going was that Micke got an Xbox and was eager to join and another Martin (who've had an Xbox for a long time) was eager to get back into the multiplayer part of gaming. So off we went and bought us each a copy of Borderlands: Game of the Year Edition. So far we're only about level 10-11 but we're having lots of fun even though there's been quite a few deaths. Hehe! Fun game with a nice mix of FPS action and MMO-esque looting and levelling.
  • I also played through L.A. Noire in its entirety. I actually got it during some special offer at play.com several months ago but hadn't played it until now. For those of you who don't know the game it's James Ellroy mixed with Grand Theft Auto, and although it has its share of flaws I had a great time with it! The facial mo-cap (or whatever they call it) is outstanding although it does bring to light the contrast between the living faces and the stiff doll-like bodies. The clue finding bit gets a bit long in the tooth after a while, but I always enjoyed interrogations. And the environments (and cars!) are simply beautiful. It can get a bit samey and it would have been nice with some more player driven choices, but overall I think L.A. Noire was a great experience. Especially since it's so unique! Both the time period and even more so the actual gameplay concept. I don't think there has been a game about police procedural like this before. Give it a go!
  • And finally... there is of course Mass Effect 3. For some reason I didn't anticipate ME3 as much as I did ME2. Sure I was going to play it, but I didn't pre-order or anything. I'm not quite sure why but suspect it had something to do with most trailers and previews concentrating on the action part. Sure, that is fun but I mainly play it for the story. Anyway, I got it and after a couple of hours in I came to the moon of Palavan where I really got hooked again. First off the action gameplay has again been tweaked and is now on par with tripple A action titles like Gears of War. I found myself loving the multiplayer as well where I tried some different classes and races but what really made me go "Wow!" was the human Vanguard. You use your biotic charge to slam into your enemies like a freight train and then when the survivors try to get on their feet you release the energy of your shield in a nova, hitting like a tonne of bricks! So yeah... a freght train delivering a tonne of bricks. That's ouch for ya! There's been lots of talk about the ending and some fans are really angry about it. I view it a bit differently I think, but want to avoid spoilers so won't go into it here. My advice is to look closer at the ending and what is happening, and not take everything at face value. Also, Minority Report.


Other Geekstuff
Let's see...

  • I still haven't finished The Naked God. There's still about 1/5 left and things are starting to approach critical mass! I'm undecided on what to read next though. L.A. Noire got me into the mood of re-reading the L.A. Quartet but I would also like to get back to reading Alastair Reynonlds. Hmm...
  • I watched a few movies; Insidious which I thought was great during the first half (reminded me of The Others) and then it just took an entirely unexpected left turn and headed straight into the woods! Don't get me wrong, it was an interesting ride and I appreciate what James Wan was trying to do, although it just didn't quite work in the end. I recommend it though, there's a lot of good stuff in it too! In the mood for some more horror I came across the remake of John Carpenter's The Fog which I thought might be interesting... but no. Just no. I watched the original as a kid and I love it but this whole thing was just a big mess from beginning to end and even Selma Blair and Maggie Grace in panties doesn't help. Finally me and Micke went to the cinema and watched John Carter (of Mars), in 3D as regular old 2D wasn't available. I was sad to read that it "flopped" in the US as had a great time! This is classic sci-fi where it's borderline fantasy and I just liked the whole feel of the movie. Like Conan mixed with Dune or something!
  • I'm sure most of you have seen the trailer for Battlestar Galactica: Blood and Chrome by now and I understand why the fanbase is excited. It does look rather spiffy! While I wasn't one of the people who wrote angry letters to SyFy-channel demaning more space battles in the original (reboot) series I certainly won't pass it up. Hehe! Was surprised that they'd copied/ripped off/homaged Fincher's Dragon Tattoo trailer this soon though, complete with Trent Reznor's cover of Immigrant Song. It's a great trailer with its own voice (which is rare these days) so I can understand why they did it, but still. Then again it's supposed to be "leaked" and NBCUniversal has asked for it to be removed, so maybe for internal use only.

And that's about it! I should get some more painting done next month and I'm looking forward to trying more Rex and Runewars with the expansion. Me and Jimmy have been talking roleplaying again so there's that as well...
2 comments

Friday, 23 March 2012

March Releses for Infinity!


That time of the month again! The Infinity website is buckling under the pressure even though the new releases were announced on Facebook yesterday. So what do Corvus Belli have for us this month? Let's have a look...


I think I need to start with Sun Tze v.2 (Marksman Leader) as it's simply an amazing model! Very reminiscent of the Crane Agent that we got a couple of months back except with lighter armour, a bare head and a nice big MULTI sniper rifle. Great sculpt and the definitite "winner" this month as far as I'm concerned. The old v.1 sculpt pales in comparison! He's not a bad choice in-game either with Strategos L3, No Wound Incapacitiation and good stats all around. Pricey though...
A lot of people have been waiting for the Druze Shock Team and now they're finally here! Again, great sculpts; they certainly have a hi-tech special ops team look to them. Reminds me of the bots in the Keloid trailer. Getting four in a box is nice, even though they only have AVA 2 (4 in Qapu Khalqi). No Spitfire though. They'll find their way into my collection for sure.

Speaking of Spitfires, next up is a Gwailo with one! For a long time I've been thinking of doing a Shasvaasti sectorial with a Gwailo link-team and this just inspires me more! The sculpt work is very nice as always although I would have liked a different pose. This one looks very similar to the last one we got, just leaning the other way.




More Spitfires for the people! We saw this Hafza last week after the tournament in Barcelona and it's a great addition to the rather static sculpts we've had up until now (plus a big gun). Someone on the forum said that it looks like he's saying "Come at me, bro!" and I kind of agree. Haha! Are Hafzas bros? Gaming-wise he's an above average Light Infantry with a cheap Spitfire and Holoprojector L1.
Last but not least is a new starter box for the Force de Response Rapide Merovingiènne, a French-themed sectorial of Ariadna. It includes the Zouaves from last month and a slighlty resculpted (new arms) Moblot girl. It's also only the second starter to inlude a HMG, the other one being the Caledonian box. Ariadna is also a strong contender for second faction for me and the French troops look so nice! Especially the Métros!

Corvus Belli have really spoiled us these last few months as we have just got more and more awesome stuff! I'm really happy with the stuff we got now in March and I'm looking forward to next month as CB has said that there will be some re-sculpts and alternative weapon loadouts coming for Yu Jing. I would love some new Invincibles, Shaolin Monks and a new Ko Dali for starters. And a Spitfire Shàng Jí of course...
8 comments

Friday, 9 March 2012

Alien Hovels, Interstellar Spaceships and Major Kusanagi

Yepp... candy!

Last month I ordered some 15mm stuff from GZG, some 15mm and spaceships from RavenstarStudios and last week I ordered Tomoko and Isseki from Hasslefree Miniatures.

You might recognize Tomoko and Isseki as their twins Motoko and Batou from the Ghost in the Shell franchise. There's a metal version of Motoko as well, but I really don't like the gun on that version so paid some extra to get the resin one. They are both spectacular sculpts and look just like their Japanese counterparts. Only Batou's cybernetic eyes are missing. I think I'll make my own somehow, either using greenstuff or perhaps simply insterting a couple of small rods in his eye sockets. You could argue that the Motoko's pose is a bit on the dainty side, and I'd be inclined to agree but it's not too bad.

I'm planning to use Motoko as a stand-in for Shinobu Kitsune or just as a regular Oniwaban now and then. Don't know where Batou would fit in but the minis are just too cool not to get. Oh, and this was actually the first time I have ordered from Hasslefree! Crazy, right? I don't know if it was because it was my first time, or if they always do it, but my package included some chewie candy. Thanks guys and gals, they were tasty! :)


Sorry everything is still bagged up but it was simply too much to be able to cram into one photo if opened up. :)

From GZG I got the colonial settlement set (aka crusty hovels) as well as some assorted scatter terrain. Jon was also kind enough to include an extra shipping container and some droids and drones. More and more good looking 15mm sci-fi terrain is turning up on the market these days but these shanty buildings are still among my favourites. Incredibly characterfull and with many different ways of assembly means you could build up a whole town of these! For me they'll be used as run down Mars settlements as well as prawn/crustie hovels.

Right now I'm pondering how I should base them. Leaning towards 10cm squares or so which would make it easy to build roads and plazas with them. The shipping container and scatter terrain will probably go on the same bases to add some character (although I need scatter terrain separately as well).


Love the design of the Deisho! Reminds me of the Sulaco but taken to the next level.

From Chris at Ravenstar I ordered a few of the smaller Deisho ships (up to cruiser size) and a Slasher dronebot. There was so much more I wanted to get (Thunderfoot!) but I had to be stingy this time. However Chris included a couple of bonus pieces as well, a hoverjeep and a Deisho battleship!

First off the ships are really great sculpts! If I didn't know better my initial reaction would be that they are 3D printed. Huge amount of detail that easily rivals the stuff Spartan Games put out. There was a little bit of flash, especially on the smaller pieces and I did spot a couple of tiny bubbles. But nothing major really. I'm really excited to get started with these ships, although I still haven't decided on a colour scheme. I think they will paint up beautifully!


Hoverjeep and menacing slasher drone in pieces. Lots of different weapon loudouts available!

The Slasher drone will be used as heavy support for my crusties. It's a large bugger though, definitely in the small to medium mech class. The totempole design combined with the insectile legs made it feel alien and like it should fit well with the crusties. It's certainly large enough to be used in 28mm scale as well where it could work as a largish (TAG sized) drone. Since I'm going full on District 9 with my crusties I'm thinking a dark blue paintjob with some orange detailing. The hoverjeep feels like a futuristic Humvee (and is surprisingly large!) and will most likely find use as a police vehicle. I can really see it in a blue/grey and white colour scheme.

So plenty of stuff to keep me busy! Of course at the moment I'm in an Infinity paintings phase so it might be a while before I get around to this. Hmm... my 28mm backlog is shrinking while my 15mm backlog just keeps growing! Haha!

Speaking of Infinity, what should I paint next? My two Hsien, my doctor and engineer (plus Yáozăo) or a Yáokòng remote? Tell me. TELL ME!!
4 comments

Monday, 5 March 2012

Pair of Gŭiláng Finished!


The Gŭiláng, or Ghost Wolf, is a model I use in nearly all of my games. It's Yu Jing's cheap camouflage infiltrator and while he's not as cheap or as well equipped as some other skirmishers he often gets the job done. The basic version for 25pts is a good deal I think, although his stats are fairly average he does comes with a Multispectral Visor 1 and Antipersonell Mines. Upgrading him to a Minelayer allows you to deploy one of the mines at the start of the game and is something I always try to squeeze in to save on time and orders later on. The Forward Observer variant is interesting as well and I will probably try it out once I have some guided missiles or grenade launchers ready to back him up.

So far I've only used the Combi Rifle Gŭiláng in my games so it's fun having a sniper available as well. It's a great looking model, however I'm not sure how effective it would be on the tabletop. With the Infiltration skill the Gŭiláng can usually get in optimal range with his Combi Rifle anyway, although... he won't outdistance his opponent with it. Hmm...

The colour scheme is similar to the rest of my Yu Jing of course. I considered doing some urban camo on the coat, but didn't like how it broke up the great billowing effect (yes, that's the entire point of camo but they need to look good as well. Hehe!). It was interesting seeing all the small differences between the old style sculpt (Combi Rifle) and the new (Sniper); basically it has become more refined with more realistic proportions. The old one still looks great though!


I came across these old photo backdrops that my buddy Micke printed out for me last year as well. Great stuff! Makes a huge change for my crappy little camera (or mobile phone in this case) both when it comes to showing the correct colour and focusing on the miniature itself.

I'm starting to get the hang of painting OSL. I've still only done simple stuff like the holo communicator on his arm and the eyes, but would like to try something a bit more adventurous.

It was fun painting the coats! They go from black to Cold Grey to Off-White. Might have to do some more detailing on the top/left side of the Combi Rifle. 

Next up I'm prepping all the unpainted Yu Jing I have (should be about a dozen) and start working through them. Not sure what it will be next. Perhaps the Zhanshi doc and engineer + Yáozăo... or a total reaction Remote... or the Hsien... or Sforza! I do feel like I have all the staple models painted now; the stuff I want to always have available. From now on it's more about specialists and niche troops.
10 comments

Thursday, 1 March 2012

February (Leap) Wrap Up


First off... Merry Leap Day!!!

Mini and Board Games

  • Had a laid back board game night over at Anders' house at the beginning of the month. Micke came as well and we played Gears of War and actually won, for the first time! I think we've started learning how to play well. Once we were done we had some more time so looked at what Anders had available. We talked for a while but finally ended up with Talisman! Which was pretty cool since I hadn't played that in more than a decade. I played as the assassin and had fun harrassing the other players but in the end came in last while Anders walked away with the Crown of Command. I enjoyed this surprisingly much and wouldn't mind playing it again when the mood strikes.
  • We also played another game of Twilight Imperium with the full six players. While I love the game I didn't enjoy this game as much as I ususally do. I tried out the Arborec but was hemmed in very early on by my two neighbours and felt very limited in what I could do. The very different playstyle of the Arborec naturally compounded the problem as I wasn't really sure on how to use them best. I think TI is best when you let it rest for a while between games so you can recharge your batteries as it were. Also, last time we played with a premade (balanced) map without Distant Suns and everyone were within two victory points of each other. This time we played with a player build (random) map with Distant Suns and the VP spread was much larger (between two and seven points). Coincidence?
  • Finally today, on Leap Day(!), I played a couple of games of Infinity. At a local game store/club Infinity has become really popular with every Wednesday being scheaduled for Infinity. I went there to have a look around and ended up playing another Yu Jing player twice. The first game was 150 points and I included my new Aragoto, a HMG Tiger and a Guilang (among other things). It proved very one-sided with the Aragoto, with some help from the Tiger, wiping out his entire force in the first turn! High speed, Mimetism and a Spitfire is a deadly combination. The next game we upped the points to 200 so I added  my Su-Jian and a bunch of Kuang Shi. It went similar to the first, with the Aragoto and Su-Jian racing ahead and killing stuff. I had some nice synergy going with my Kuang Shi flushing out his Daofei allowing my humble Guilang to take him out from combat camo. So, two solid victories where I've really come to appreciate speed!


Painting and Modelling

Yes! Back to painting again and I'm enjoying it immensely!



Video Games
  • During the first half of the month I played the demo for Starbreeze's Syndicate reboot a lot. At first it just looks like another sci-fi shooter. Sure it looks nice and cyberpunk always works for me, but how is it different? Well, there is a large co-op part of the game where you work as a team of four agents against the AI in different missions and once you get it it's spectacular! There are all the cool guns and upgrades you can get of course, and teamwork is essential, but what really sets it apart is "Breaching". This is what Starbreeze calls hacking in the game and it allows you to do all kinds of stuff, from healing your team mates to hacking through doors to disabling grenades as they fly in the air towards you! Some of the game's tougher enemies requires you to breack/hack their armour as well or you won't be able to damage them. Once you start understanding how it all goes together you realise there's almost a kind of MMO metagame going on where one can act as the "tank" while another heal and a third exert "crowd control". It's a really neat game with great visuals and audio and the closest we have to an Infinity video game. Check out the demo at least!


Other Geekstuff
  • As I mentioned last month I didn't want to jump straight into The Naked God when reading The Night's Dawn trilogy, but instead relaxed with Goliath, the final part in the Leviathan trilogy. It was pretty ok, just as the other two books, very light but fun with steampunk and Darwinist creations. I wouldn't mind recommending them to young teenagers. I also read The Sharp End which is a Hammer's Slammers novel. It doesn't feature huge amounts of hover tank combat but is instead a bit more intimate, reminding me of a mix between Yojimbo and Shichinin no Samurai if that makes sense. I like the Slammers books... gritty though they are. Now I've just started reading The Naked God and things are certainly ramping up. Anders has started reading The Reality Dysfunction so I look forward to being able to discuss it with him.
  • I watched Fincher's version of The Girl with the Dragon Tattoo and I thought it was quite good (click the link for the trailer, it's spectacular)! With all the hoopla around the Millenium trilogy of books/films here in Sweden I've been a bit... tired of them and not really felt motivated to watch or read them. However, Fincher is Fincher and I wanted to see what he made of it and sure enough, he turns out spectacular work. I liked Daniel Craig in the role and Rooney Mara was great... very alien. Although it's been debated in Sweden whether she's being portrayed weaker than in the Swedish version. She really reminded me of Molly from William Gibson's Sprawl trilogy; interesting to examine the parallels.  The Swedish accent(s) are all over the place though! Not as bad as Skyrim, but sometimes a bit jarring.
  • Also started re-watching Ghost in the Shell: Stand Alone Complex (which is awesome) and tried to get going again on the second season of The Walking Dead. We'll see about that last one as I think I've had my fill of zombies for a while. Oh, and been watching an unhealthy amount of Invader Zim as well. Muahahahaaa!
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