I wasn't going to fall for any more Kickstarters - or at least, I'd only go for cheap ones - but MERCS: Recon simply looks waaaay too cool to pass up on!
It's a cooperative board game by Megacon Games who created the original Mercs skirmish game and ran the very successfull kickstarter for Myth last year (which is hitting the streets next month). I did give Myth a skip, partly because the uninspiring gameplay videos but also because I felt that I had three dungeon crawlers already (Descent 2.0, Gears of War and Claustrophobia). Of course Myth is entirely coop which might have been interesting since I sold my copy of Gears of War but still... ce'st la vie. Myth does look like a very cool game though!
Anyway, I'm definitely a much bigger sci-fi than fantasy fan anyway so the MERCS: Recon kickstarter immediately drew my interest. I had of course seen the Mercs skirmish game before and had even considered investing in it, but never really felt the need for it since Infinity fills that particular niche so well. However, the miniatures are generally good (going from decent to excellent) and the hard sci-fi setting Megacon has created seems pretty neat!
As I started reading about it I realized that it's basically Syndicate the board game! I'll let that sink in for a bit before moving on. And let's have a look at that nice reboot trailer as well:
I used to play loads of the original Syndicate back in the day, and I spent quite some time with the severely underrated reboot by Starbreeze as well. Also having grown up reading William Gibson's Sprawl Trilogy and exploring the world of Cyberpunk 2020 I'm certainly not a stranger to corporate warfare.
In MERCS: Recon you play as a team of up to five mercs (or always five, I'm not sure) whose mission is to infiltrate the office complex of a rival Megacorp in search for the very important Mcguffin! It might be that you need to hack and wipe some servers, assassinate a particular scientist or perhaps a good old fashioned locate and extract. Each merc in the team has different abilities and armament with a leader, demolitions, breacher, incinerator and gunner (these roles probably vary between different merc factions).
|This is the player board with the all the stats for your particular merc.|
|The movement and event cards used for agent movement and OPFOR reveal.|
|The terrain tiles look ok, but could do with a bit detailing.|
|The factions in the two base game boxes.|
I'm currently at the $120 Agent level, which gives you two different versions of the base game (featuring different mercs, OPFOR models, terrain tiles and missions) as well as every stretch goal. But I might find myself raising it to the $200 OPFOR level as that also includes the new second edition rulebook for the Mercs skirmish game plus all the cards needed to play it (as well as a totally separate dice game set in the same world). We're currently at 58 miniatures, but that seems to be rising to about 75 by the end of the week as another merc faction is added to the mix. Of course, it's not all about the number of miniatures. In fact, I think I would be happy with just one version of the base game, but at that level no stretch goals are included. Aww...
So... yeah... just thought I'd let you know. Because it seems pretty cool. :)