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Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts

Monday, 12 May 2014

Review of Systema Gaming Habitat Unit 2


Systema Gaming Base-0 Habitat Unit 2.

Alright, the container was a nice, solid bit of terrain. But I think we're all eager to get a look at the larger pieces! So let's take a look at the Base-0 Habitat Unit 2 from Systema Gaming.

As you can see there are quite a bunch more parts, three sheets to be exact, but even without instructions I had no trouble putting it together. Again, these are not complex constructions which help reinforce their utalitarian nature. The base plates (and the roof of the square building) are all constructed the same way with a number of girders underneath which lift them off the ground a bit and also allows you to stack them.


Top building.
Removable roof of course. The windows you could either keep covered or pop them open as you please.
Most of the the parts have only two sprue connecting points so come off quickly and they don't take a long time to clean up. Detailing is simple but decent enough. There is barely any interior detailing and these simply don't have the same level of detail as, say, the MicroArt buildings or the upcoming stuff from Antenociti but that really doesn't bother me all that much. The industrial design works and you could likely get a table full of Systema stuff before filling half with some more detailed alternatives.

Bottom building with the little patio. The railings and ramp are all removable so you can customize the look.
You can see the underside of the roof and the girders and tabs that keep it in place. Ladder is of course removable.
The modularity is also a big plus as you can easily change your battlefield depending on mood or scenario. That's actually the main reason I haven't invested in any of the MicroArt buildings yet - very nice looking, but they're simply a bit too big and... static for my taste. It seems as if the entire range has been well designed to allow you all manner of combinations. For example, you could put the larger building above on top of the Communications Unit that I'll be reviewing next. Combined with some catwalks I really think this has a lot of potential!

Building high...
...or building low.

The handrails are easily movable, just like the ladders and the roofs. In fact they are almost too loose, but I suppose that is better than being stuck on too hard so you'd damage the paint when moving them. That's pretty much it I guess.

Next up will be the Communications Unit!
6 comments

Saturday, 26 April 2014

Review of Systema Gaming Base-0 Container

The... sprue? Map? Board? What do you call these things?
Hello there! As promised earlier this month here is the first of three Systema Gaming Base-0 reviews. I wanted to get this done earlier, but as you know life has a habit of getting in the way. In any case lets start out at the smaller end of the spectrum and have a look at the Base-0 Container!

Ever sinze AT-43 produced their (now highly sought after) plastic containers back in 2006 it has been a type of terrain that has proved immensely popular with all kinds of modern and sci-fi gamers! I was actually quite surprised at how long it took until someone picked up on this great demand for containers and started producing something similar. These days most of them are made from HDF rather than plastic though so detailing is necessarily different.

All popped out.
At 12cm x 6cm x 6cm the Systema container is a little bit smaller than some of the other stuff out there which I actually find quite welcome! In general I go for the smaller pieces when given the choice as it makes it easier to puzzle together the battlefield I'm going for. The build is quite straightforward and to really start with the basics I first put together the small scatter terrain box that is also a part of the kit. It makes a simple 3cm square cube which makes for good cover for a regular 28mm model.

Rubber bands are good for this kind of job.
The container itself went together quickly and it almost felt like I could have done it without glue! The exact nature of laser cutting really does make for a perfect fitting kit. While the joints are visible they have been incorporated into the design which makes for a solid industrial look which puts it in a not too hi-tech/not too gothic zone which should make it work in a lot of different games. Mine of course, being primarily Infinity, but also Judge Dredd, MERCS and Deadzone (do I have too many sci-fi skirmish games?).

"Ah, good to have that nice solid container covering my back! I should be safe from that Cameronian here."
The ladder comes off and can easily be placed in different positions on the container and there are a few different alternatives for the printing on the side. The doors are solid pieces so don't allow for an open position out of the box, which is a bit of a pity, but that's me being picky.

Overall I think this is a nice solid piece of terrain that is versatile enough to fit in on most modern/sci-fi tables. While the design isn't extravagant it has a good utalitarian vibe to it. Oh, and the price isn't to be argued with! For €6 (~$8.30) each or €20 (~$27.6) for three of them plus a bunch of boxes you'd hard pressed to find something cheaper. Bottom line, I really quite like this little kit and I will be getting a bunch more!

Container+box+Guilang.

Hmm... now it just needs some paint. Currently have a can of armypainter green in the wardrobe. There are green containers in the real world, right?

Next up will be the Habitat Unit 2!
2 comments

Thursday, 3 April 2014

A Couple of Upcoming Reviews...


The other day I found a nice little surprise in my mailbox; a trio of scenery products from Systema Gaming that Primož sent to me for review purposes. What we have here is a Base-0 Container, Communications Unit and a Habitat-2 Unit, all in nice, thick MDF!

I first came across Systema Gaming last year and was intrigued by the solid designs, high customization options and good price (including free shipping!) so I'm quite eager to get to work on these things! I'll start out with the container and should have the first review up sometime during next week.

In other news, we have our first proper Deadzone gaming day coming up on Saturday so expect a report from that event as well. I'm also glad to see that the MERCS: Recon kickstarter have started to pick up some momentum again after the inevitable mid-valley lull. I'm currently in at the OPFOR level and financing it by offloading some old third edition Tyranids.

Oh, and speaking of Tyranids! I found my old copy of Tyranid Attack and I don't think I'll be able to resist doing a bit of a retro playthrough of it. From my memories of it it's very random and should be played with the right mindset, kind of like Battlecars or DungeonQuest. I'll try and remember to take pictures of the frenetic action... with space marine scouts attacking dermal sphincters, being killed by brain eating larvae and so on. Hehe!


4 comments

Friday, 28 September 2012

Review - Hotz Deep Space Mat

Sorry for the crease, I haven't ironed mine yet.

With X-Wing just hitting the shelves, and looking like it will become a very popular game, I see a lot of people asking where to get nice looking space play mats. So what better time to post my review of the Hotz Mats' Enhanced Deep Space game mat?! As some of you might remember I talked a bit about various space gaming mats and the options available to us consumers in the post titled Wanted: More Spaceship Gaming back in January. My conclusion was that the CorSec mats look the best but are also the most expensive. Hotz is a very nice second choice that is more affordable and has the added bonus of being able to get double-sided.

The hex side and plain side next to each other.

And that is just what I ordered! I talked to Eric Hotz at the end of January and I was in luck as he was just preparing to make another batch of space mats. I had seen my friend Anders' regular space mat and decided to go for the enhanced version as it looked a little nicer and it would be neat to compare the two. Double-sided meant that I could future-proof my mat and put 1.5" hexes on one side so I'd be able to try out new spaceship combat games like Squadron Strike and Starmada.

The FSE under attack by a UNSC task force. Ships from GZG.

It took about three months for the mat to arrive, but as I was in no hurry this didn't bother me. I've seen it mentioned on the net that Eric, who runs Hotz Mats, can be difficult to get hold of and that it takes ages for the mat to arrive with no info on shipping etc. To that I can only say that he answered my emails promptly and even gave me a discount on shipping. If you're in a rush it might not be the best choice, but if you just have some patience the mat will arrive.

"Just the mat, ma'am. Just the mat."

Now, how is the actual mat then? Well, it's painted black felt with all the pros and cons that comes with. The background nebulae are done with airbrush and the default colours are mostly yellow and red, although I think others are available at request. Over the nebulae are sprinkled loads of white dots representing stars. Some of them have received some extra airbrush attention making them glow a little extra, breaking up the black a bit. It's all quite basic but when watched from a meter or so away (or as far away as you normally are during play) it all comes together to create a great looking effect!

Relthoza sneaking their way through an asteroid field. Ships from Spartan Games.

There's something to be said for painted versus printed mats. While the printed ones do look technically better I think they can sometimes overwhelm the senses and draw attention away from the models - there is almost too much detail! Painted mats give a softer background that in some ways are more conducive to gaming. That is not to say that I wouldn't love to get my hands on a CorSec mat - because I would - but it's not simply a matter of one being better than the other.

When you get closer to the mat you can see the fibers in the felt, which become extra apparent at the painted areas. This takes away some of the space feel, but again, most of the time you will see the mat from much further away where you don't really notice it.

Aw... Luke all alone. I really need those Y-wings! Ships from FFG.

These days all Hotz mats are treated with fabric binder to both protect the felt itself and make it less likely to snag or start to "tuft", as well as protecting the airbrushed paint from wear and tear. The mat that my friend Anders have had for a bunch of years now didn't have this treatment and it's starting to show. It still looks ok from some distance away, but up close you can see that the felt is starting to fray. Granted he's been folding it instead of rolling it as recommended, so that might have something to do with it. The fabric binder does give the mat an entirely different feel though, as it's less soft and more course and it does seem to help against fraying which is great.

These pictures make me want to play some Starmada. Ships from GZG.

The hexes seem to be printed on top of the paintjob and they are a lot less opaque than I first thought they would be. Indeed they are just the right tone so that they kind of blend into the background while still being clear enough to play by. Good balance there! In that old article I worried wheather they might be brittle and "break", but that is not the case so no worries about that.

A Relthoza carrier and escorts. Ships from Spartan Games.

Bottom line is that I'm very happy with my purchase. Looking at it set up now, with an x-wing squaring off against two TIE fighters, it really feels like space - which is the entire point in the end! Glad I got it double-sided as well as some hex-based games were almost closed off to me until now, and I'm eager to try Starmada for one. I still want to get that CorSec Blue Stars mat at some point in the future, but there's absolutely no rush as I have a pretty cool looking mat already.

Love the FSE ships from Ground Zero Games! They just embody so much... spaceshipness. 
Really awesome sculpts!

I think most people would be perfectly happy with the Hotz Enhanced Deep Space mat. If you are a great space combat enthusiast who will be using a space mat often you might want to consider some pricier alternative, but I'm not convinced it's worth it myself. I think the mat looks very good and there's nothing that beats felt when it comes to rolling dice!

An added note to budding X-Wing players. Eric offers his mats in a variety of sizes and the 36 by 36 inch mat would perfectly suit the suggested play area for X-Wing. Although, bear in mind this suggested size might grow as the the game grows and larger ships are introduced. Still, it's a bargain at $26.99!

Well, I hope that helped inform some of my dear readers! Now go and warm up your spaceship...

"I used to bullseye womp rats in my T-16 back home!"
4 comments

Sunday, 27 May 2012

New Project: Judge Dredd

I am the law!

I mentioned earlier that a post by that sneaky Hendy Badger got me interested in the Judge Dredd Miniature Game by Mongoose Publishing again. The game is the spiritual successor of Gangs of Mega-City One but is in itself an entirely different game. It was released last year as a free PDF by Mongoose and they have since then expanded their miniature range so there's now a fair amount of Judge Dredd miniatures available. The rulebook is also being continually updated as new miniatures appear and rule tweaks are added.

I downloaded it back in 2011 but only skimmed through it, kind of dismissing it as a Necromunda copy. But when I came across that article about it at Tales of a Tabletop Skirmisher I decided to give it another look as it sounded like a lot of fun. Now, me and my group of gamer friends played loads ands loads of Necromunda back in the day. Of all the GW games that is the one we played the most (perhaps rivalled by Epic). In a skirmish environment the somewhat clunky 40k rules work a lot better (as that is how it was meant to be played of course!) and even though it could be a bit fiddly at times we had lots of fun with it. The campaign aspect especially was often the major motivator, both from a gameplay standpoint (more xp!) and from a campaign standpoint (cool stories!). We grew attached to our gangs and our gangers and generally had a good time. Things started to get out of hand as the gangs became too powerful, since the game wasn't really able to handle that level, so now and then we simply started over from scratch.

Necromunda having a special place in our hearts we have often talked about reviving it in some way, simply running it vanilla or using some different rules system (like AE Bounty). Having played some more modern miniature games like Infinity going back to the old 40k rules has been the largest hurdle for me. They just feel so slow and... uninspired in comparison. However, neither would I like to play Necromunda with Infinity rules, it simply wouldn't feel right as Necromunda needs to be more "pulpy" in the rules department. 

So what does this have to do with Judge Dredd? Well, leafing through the book it felt like a great middle ground between the two; more modern and quick playing than Necromunda, but not as lethal and punishing as Infinity. My initial thoughts of using the system to play Necromunda slowly made a 180° turn as I kept reading. You see, Mega-City One is really the original Hive and whatever you can find in Necromunda you can find something ten times weirder, ten times more deadly or ten times as funny in Mega-City One! So instead of thinking about how to adapt it to Necromunda I started thinking how the different Necromunda gangs we have lying around would fit into Judge Dredd. Most of the regular gangs would simply become street gangs, whereas scavvies and ratskins would become Cursed Earth denizens (or a Zombie Horde!) etc. Back during my early teens I used to read Judge Dredd in 2000AD so it all felt familiar in a nostalgic kind of way.

The Angel Gang.

Using the minis we have at hand is certainly attractive as we can get away with not painting all that much, but both me and Anders felt like it wouldn't feel right not adding some iconic Mega-City One inhabitants to our rooster of available minis. Some Judges, fatties as well as perhaps some apes and sky surfers are on the shopping list. I also have my Kolony Ferals that would make excellent Cursed Earth mutants or similar.

The rules are fairly straightforward (roll a D10 with stat modifiers vs a threshold of six or your opponents roll) but has a number of small details that takes it to the next level. My favourite rule is probably that Judge's must use an action to try and arrest a perp before opening fire, making an opposed Will roll the perp will simply be removed (ie arrested) from the board if the Judge wins! Awesome! Or the Vid-reporter (see right) you can take as a mercenary for your gang and if he can get enough action on film you'll get a lot more money after the game from interviews and royalties. Haha!

There are a number of nifty scenarios and they all seem fun. Of course, I'm already thinking of how to adapt the old Necromunda scenarios to this new setting, should be pretty straightforward. When creating your gang you're given much more freedom than in Necromunda (or the strict AE Bounty system) which I think will make it easier for us to really get going. The only area the game falls a little flat is when it comes to playing a campaign. The rules for receiving XP and resolving injuries are fine, it's just that the rest of the campaign structure is fairly minimalistic and abstract; there are no territories and the scenarios have no impact on how much money you receive. It's a simple 20% of the value of the larger gang if you won or 10% if you lost.

Basically it's just a simple framework and you would have to flesh it out yourself if you want the feel of a more living campaign. My thoughts was to either adapts some rules from Necromunda, or the predecessor Gangs of Mega-City One. Although, this is something for the future as a simple, no-frills campaign system might be just what we need to get going (and keep going).

I've been talking to a few of my gaming friends and I think we could get a small campaign with maybe four or five players in it. Me and Anders have offered to lend models to anyone who want to join in to remove that obstacle and with games being quick I think we could have some game nights dedicated to Judge Dredd where we could possibly all meet up and play a couple of games each. I hope so anyway.

To go with this project I started looking at different kinds of urban terrain and what we might be missing in our collections. I know some people disagree but I think the Necromunda terrain is pretty great and overall it would work well for Judge Dredd as well. We have three sets in total so there's that. We've never really had a good table to play on though as having a nice grassy green table doesn't feel right and just a black cloth is a bit boring, so I started looking around for alternatives. I had seen Mr. Harolds excellent looking Shadowrun table over at Clear Horizon (here and here) and was impressed by how much difference the street layout made! 

So I started investigating Worldworks Games a bit more. I've been there many times before but never actually bought anything. At fist I thought I'd use the same as Mr. Harold, ie the Mayhem Streets of Legedn set, but then I came across Streets of Titan and I wasn't so sure anymore. It seemed like Titan might go a lot better together with the Necromunda terrain and perhaps more fitting to Infinity as well. Problem is the pictures on their site doesn't give a good view of what the Titan set really looks like but after some googling I came across the Incunabulog where the author is using cardboard to make raised sidewalks etc.

The holes will be filled in of course, I just haven't had the time to cut those parts out yet.

It looked really good so I decided to get Streets of Titan and pretty much do the same thing. Having a friend with access to an industrial printer made my choice easier as I could get away with it for cheap. He even supplied me with enough foamboard to do the entire 120x120cm board! I've printed out what I need to to make it although, I'm not sure what to do about the layout. Right now I've created the one you can see above and thought I'd simply build it the same every time, my reasoning being that trying to construct an actual modular board was too tricky. But then again, it would be a lot of fun to be able to change it up according to the scenario. I'd be more than happy for any advice on how to make a modular board layout that really works well. At the moment I'm wondering if I have put too many streets and not enough "sidewalk" in there. But then again, streets are cool and there's nothing saying you cant plonk down some scatter terrain on them. Besides the good old Necromunda terrain I'm thinking about getting one of the Downtown sets as well to make more traditional housing blocks. 

Oh, and it bears mentioning that I'm planning to assemble them with four sections to one foamboard 30x30cm squar, not the way Worldworks originally intended it. I feel this would make for easier storage and  alot quicker construction. Of course, it makes creating a good modular layout more tricky. Hmm.

Anyway, that's a little bit about Judge Dredd and this new terrain project! I'll update it as I go along and I'll write more about Judge Dredd as well. So far we've only tried the first intro scenario but a full on gang fight is in the cards in the near future! If you like skirmish games and perhaps wouldn't mind something a bit more layed back than Infinity or Tomorrow's War have a look at Judge Dredd. You really don't have anything to loose as it's free!

Until next time, citizen!
15 comments

Wednesday, 18 January 2012

Wanted: More Spaceship Gaming!

Yepp, writing that Firestorm: Armada review got me thinking about other systems out there and my desire to play more spaceship combat games made itself known again. Well, it never went away but it grew even stronger! So here are some random thoughts on different systems, models and gaming mats.There are several systems that I have never tried but would like to as well as a few that I'd like to play again.

Full Thrust
There's only one way to start this article and that's with Full Thrust from GZG that I simply want to play more of. While I've played it a few times I don't think it's enough to form a firm opinion on how the system really works. It's a little clunky with all the order writing, but on the other hand I really like the kind of thinking ahead it forces you to do. In many ways it feels like the game you compare other games to - it has that kind of grandfather feel to it. In a good way! Sometime in the future we'll hopefully see a proper second edition of Full Thrust, but I know how busy Jon is and even though he wants to there is simply no time right now.

As for models, well... you've seen my UNSC and FSE fleets. I really like the GZG models in general and would love to expand my UNSC fleet. Unfortunately they're still out of production and waiting for new moulds to be made. In the meantime I've been thinking about getting some more ships for my FSE instead, or perhaps make a small pirate fleet and of course you can never have too many civilian/support vessels!

Lightning Strike
Another oldie is Lightning Strike from DP9. While you can still buy the models and the books there is no active support of the game from DP9 at this time. I really love the setting of Jovian Chronicles and the rules are interesting as well. The real stars of the show are the EXO armours that are supported by a small number of ships, however I think the system is stable enough to play without the mechs as well if that's more your thing. I would like to try it both ways, although my selection of models is very limited. I like the submarines in space vibe you get from the game and the fact that ECM plays a large part.

Right now I have a handful of Jovian and CEGA EXOs but no ships. Some of my favourite ship designs are made by DP9 though and I'm have no idea why I still haven't ordered a Valiant-class strike carrier - it's such a beautiful design! While the ships aren't to expensive, getting enough EXO's in your fleet can get a bit pricey since they're relatively cheap in points but not in dollars. Now, if only I could find some more great eBay bargains...

Starmada
Recently I've been looking a lot at Starmada from Majestic 12 Games. Whenever you see a thread on TMP or SCN where someone asks what system to go with Starmada is one of two titles that always come up (the other being Full Thrust). From what I understand it has a pretty much unbreakable ship creation system which sounds cool! It's (primarily) hex based but I don't have a problem with that nowadays. I probably would have discounted the game for this reason alone when I was younger but now I actually see it as a plus. Sure the mat won't look quite as pretty, but neither will you have to do all that measuring and careful turning of models. In any case it's nice to have it as an alternative (double-sided mat anyone?)! The picture above is from Mike Wikan's excellent blog The Redoubt. See the rest of the pictures here!

MJ12 is coming out with a new edition of Starmada soon and I've been reading some of the designer's notes on the forums (Attack Dice, Vector Movement, Defense & Damage) and so far I like what I see. It seems like Dan is going for a more streamlined version with more "built-in" dice rolls but without sacrificing granularity (which is what I think is missing from Firestorm: Armada). I will certainly pick up the new edition when it's released in... February(?) but I think I will get the current edition as well to compare. Besides it's cheap from DriveThru RPG!

There are no specific models for use with Starmada and I'll probably use my Full Thrust minis for it. I did also order a few Deisho ships from Chris at Ravenstar which will hopefully be the start of a new fleet so there are those as well. Really love the Deisho design! There is a clear Sulaco vibe to the ships and they simply look sleek and brutal at the same time. Starmada also lends itself exceedingly well to stating out ships from your favourite fictional universes, and if I ever manage to dig up some proper Babylon 5 miniatures I might use them with this game.

AV:T, Squadron Strike and Voidstriker
I would also like to try a game with more realistic Newtonian movement. The ones I have in mind are Attack Vector: Tactical and Squadron Strike, both from Ken Burnside at Ad Astra games as well as Voidstriker from Irrational Designs. Of the three AV:T seems to be the more complex one so I'm thinking Squadron Strike might be better as an introduction as they are of a similar design but Squadron Strike allows for a few more ships in play. It also allows to choose how many of Newtons rules you want to obey when it comes to movement. Versatility! There is a demo available for Voidstriker and it seems to be the least complex, eschewing 3D movement for ease of play for example. Like Starmada it's hex based which is nice. In the end I think I would like to try all three of them, starting with the Voidstriker demo.

There are miniatures available for all three of these games and I must say they are all great looking! Going from very realistic (AV:T) to fairly realistic but with "extra flair" (Voidstriker). They're all fleet scale so bit smaller and more delicate than my Full Thrust minis. The Ad Astra miniatures are fairly pricey and anything from Shapeways is as well, so getting specific fleets for any of these games is not a priority. However, I really do love the belters for Voidstriker and the British for Squadron Strike. Hmm...

There are many more games out there than this of course, I've heard good things about Babylon 5: A Call to Arms, but it's out of print these days. Might hunt it down on eBay though. I also haven't mentioned Victory by any Means (VBAM) which is a spaceship combat campaign system that has been applied to several different game systems and settings (including Jovian Chronicles and Starmada!). I haven't delved deeper into it but from what I've heard it's good! Definitely on the list of stuff to investigate further.


Battlefleet Gothic
I mentioned Battlefleet Gothic in my last post and I do think it would be fun to play it again, just to see what it feels like. It's not something I'm interested in pursuing in the long run, but doing a quick revisit could be interesting. I still have a bunch of ships stored away - a large Chaos fleet, a smallish Imperial fleet and a very small Ork raider fleet.



Gaming Mats
Something else you need when playing with spaceship minis is a nice looking space! So far I've simply used some black cloth but I really need to upgrade. My friend Anders have a mat from Hotz (the regular, not the enhanced) and it's decent looking but to be honest I thought it would look better than it did. There are also mats available from Terrain Mats and Monday Knight Productions. I don't really like the look of the one from Terrain Mats. The mat from Monday Knight looks better, although a bit plain, but I would like to see more pictures of it. It's the cheapest of the bunch though, so there is that!

The best looking mats, in my opinion, are the ones available from CorSec Engineering (who also make really good flight stands that you can disassemble). My personal favourite is the Blue Stars mat as it's still fairly dark and "spacey". The CorSec mats are also made from fabric instead of felt which most other mats are made from. This should make them more resistant to damage in the long run which is a nice bonus. However, they are also the most expensive which of course is a factor in deciding what to get. User neghvar on the SCN forums made an interesting post on the prices of different space mats as a price per inch chart. Check it out!

Right now I'm leaning towards getting a double sided enhanced mat from Hotz. It's not the best looking and the hexes that are printed on one side look like they might be a bit brittle, but it does look nice and the price is affordable. I would like to get a CorSec mat later on though.


I'm sure there are many of my readers who have other games to recommend or more nice miniatures or mats that I haven't mentioned (I'm especially curious about Colonial Battlefleet). Let me know in the comments! :)
30 comments