What has long been suspected by the community has now been confirmed by Fantasy Flight Games; they no longer has the license to produce games based on Games Workshop properties and will stop selling any of their current GW based games on February 28th 2017. So... panic and pandemonium among the (rather large) crowd who really like what FFG has managed to do with the different GW IPs. Still, we have about five months to stock up on what's missing and if we're lucky FFG will run some juicy sales before pulping their remaining stock next year.
There has been a lot of speculation as to why the split happened. Since FFG didn't show any sign of stopping the production of new GW-based games until earlier this year when they released the print on demand character expansions for Warhammer Quest. This seemed like a really odd move to me, as the game was a great success both commercially and critically. After that there were no new anouncements except for the current cycle of Warhammer 40k Conquest that was already set in motion. Then came Gencon and I thought "if there is no GW-based game announced at Gencon the relationship is over" and there wasn't and it is. So what happened?
It will probably be years (if ever) until what actually happens leak out, but my guess is that this was a decision made by GW, not FFG. Maybe because GW have been moving into board gaming themselves the last couple of years, and want to create their own market. Or maybe they took affront to the new Runewars miniatures game that is in direct competition with their own Age of Sigmar (neo-Warhammer). I actually read an interesting rumour that FFG had approached GW about making accessory pieces (markers? Terrain?) for both Age of Sigmar and 40k but got told to pretty much fuck right off, upon which FFG decided to make their own fantasy wargame. Just a rumour though. Or it could have been the other way around of FFG making Runewars and GW taking offence and yanking the license. Either way... no more great Warhammer games from FFT.
Now, there are a few months left so which games are worth getting and how should you prioritize and try and squeeze them into that already too small gaming budget? Fear not... I've made a lists...
Board games
1. Chaos in the Old World
Yep, I put this at number one rather than Forbidden Stars. It's not that CitOW is actually the better game (I'd say they're both equally brilliant!) however, it is quite a bit cheaper, has a more unique theme (you get to play as the actual Chaos Gods!!) and it can be played in 90 minutes easily. Those are going to be some mighty tense 90 minutes as the knife fight in a phone booth-type gameplay really amps up the action from round one. Highly, highly recommended!
What about the expansion? Get it if you can, but it's not essential unless you often find yourself with a group of five players. It does add some cool stuff and it's nice to have a completely alternate way of playing all the gods.
2. Forbidden Stars
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3. Fury of Dracula
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4. Blood Bowl: Team Manager
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5. Space Hulk: Death Angel
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You'll see your nice big squad of marines systematically and unceremoniously being torn into little bloody pieces by the hordes of genestealers who simply love to camp out in abandonded old spaceships. It can at times run a little long for what is essentially a filler, but that might be down to me agonizing about my (Sophie's) choices each turn! It's an excellent solo game and very good for two players although I'm not sure how well it holds up with more players than that (besides becoming increasingly difficult!). As for expansions, get them if you can but they're certainly not needed to have many hours of fun(?) with this game.
Joker: Warhammer: Diskwars
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Runners-up (or, left-overs)
There are some more GW-based games that didn't make my top five, namely Talisman (and its endless expansions!), Relic and Chaos Marauders. I really don't like Talisman as I find it just an endless affair with no interesting decisions and even if Relic improved on this slightly, it's simply not my cup of tea. No recommendation from me. Chaos Marauders I haven't actually played but from reading quite a bit about it a few years ago it seems like an ok filler, but not anything unique enough to warrant emergency funds.
Living Card Games
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Warhammer 40,000 Conquest is another matter though. Again it's a game I haven't played myself, but I have watched it played and enough people, whose judgement I trust, recommend it that I think it might be worth considering getting before the plug is pulled. Have a look at how it plays (plenty of videos on youtube) and read some reviews to see if it is for you.
Now, there's something to be said about a "dead" living card game. There won't be officially organized events, no new cards released and a much smaller community than, say, Netrunner. But in the same way these issues can be drawbacks for some, they can be boons for others! If you mostly want to play casually with your friends it might be liberating, in a way, to know that there aren't new packs to pick up each month and that the game is, in a way, "complete".
Roleplaying Games
FFG took up the reins after Black Industries were shut down and I think generally they did some good work, even though all of their rpg products are unessecarily wordy and can be a real slog to get through simply because the sheer number of pages and the very meticulous language with lots of repetition. Still, the background material is overall good and it's hard not to get inspired when flipping through the books. All of the core books are meaty beasts, so if you are strapped for cash but want to keep yourself covered, just getting these (and maybe the first sourcebook released for each line) would go a long way! Now, here is my personal list of recommendations:1. Dark Heresy
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I haven't read the new second edition, but from what I've heard it is more of a revised edition than a complete overhaul. I'm not sure I would bother with it if it would make it harder for me to use the material in the old books.
2. Rogue Trader
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I think the different sourcebooks for Rogue Trader are of high quality and worth getting if you like the setting. The adventures might seem a bit lacklustre if you run them straight from the book, but could make for a good framework for a more player driven campaign, so don't discount them.
3. Deathwatch
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4. Only War
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Jokers: Warhammer Fantasy Roleplay, 3rd edition and Black Crusade
WFRP3 is a bit of an odd duck, both brilliant and flawed, and certainly intriguing. You might remember that we played through The Gathering Storm campaign back when the third edition was released in 2010, and while we had a lot of fun with it, toward the end we (or at least I) felt quite a bit of token/card fatigue as it kept growing with each expansion introduced. The system is really quite good, but a little rough around the edges - which FFG now have polished with the Star Wars rpgs. The cards are brilliant in the sense that you have all the rules right in front of you, however the drawback is that the players often sit and stare at their cards to try and figure out their next, most optimal action, rather than just going with the flow and simply describing what they do and asking what to roll. So, at times, it felt more like playing World of Warcraft than a pen and paper rpg. Part of me really like it and want to play it again, but another part of me just want to cut out the core bits and get rid of the cruft (like with Star Wars!). Or... I'll just use the first or second edition, or even Torchbearer for my Warhammer games in the future. Again, if you want to go for it, consider skipping the adventures as they are so-so. Certainly not bad as such, and they can absolutely be salvaged, but I think getting the source boxes (the different chaos god boxes, Hero's Call and Signs of Faith) would bring you more in the long run. Besides, there are so many really good adventures for the first and second editions to use!
Black Crusade gets put as Joker simply because I haven't read any of it and I don't really know if it's good or not. It didn't really interest me when announced, but I could see playing as a band of chaos marauders if you go with the much weirder, old-school chaos from the Rogue Trader era instead of the current spiky skull demon style. Still, check out some reviews and see if it's something for you.
I think that about covers it! Now get going as there is sure to be a rush...
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