Roleplaying games! Miniature games! Board games!
As for the more futuristic aspects of Blomkamps movies I get a strong feel of Chris Foss and Syd Mead. Their work during the seventies and eighties had a great impact on me as a kid and Blomkamp just being a year younger than me probably grew up with these images as well. I'm very happy for it as I think a lot of today sci fi designs have become... almost standardized. The same design elements pop up again and again in tv, film and games and while they might look cool they soon get lost in a sea of similar designs. I think bringing back some of the concepts from the seventies and eighties is a great way to bring something new to the table. Especially since technological limitations during that time meant they could rarely be represented well when they were created. This has of course changed since then.
There's a betrayal and the towns energy shield is sabotaged just as they learn that an army of Volge are Theo Jansens's Strandbeest. It looks like the town is going to get wiped out, but luckily Nolan saves the bacon with some kind of alien power source that he scavenged in the beginning of the episode. He becomes the new town sheriff (I bet noone saw that one coming!) and at the end we get to see who the real bad guys are, including a bearded guy with some seriously silly looking glasses.
Most of you probably already know that I'm a great fan of Phil Eklund's space exploration/exploitation game High Frontier, and when I started looking into more games of his Bios: Megafauna immediately caught my attention. In it you take control of a group of animals and try to guide their evolution and behaviour through the Triassic all the way to the Tertiary period of pre-historic Earth.
At first I tried my hand as a herbivore, but Micke's Dog-faces were better adapted to it and slowly started pushing me out of available biomes. So I decided to embrace my inner predator and began hunting the Dog-faces instead. This worked much better and my Dino-crocs prospered! They evolved Switchblade claws and Placental reproduction and lost their Digging Claws just in time to survive when the first major extinction event occured!
First off we have a new character model for ALEPH; Penthesilea! I'm a great fan of the Yu Jing Aragoto bikes so I'm glad to see more more motorcycles in the game. Especially I like that the bike is fairly similar to the Yu Jing version, except with a bit more of a Tron feel to it. Of course, an ALEPH bike don't have a dashboard as the rider probably can control it remotely anyway. Great looking bike and great looking rider! Kind of Asura looking but with a bit more humanity injected in her features. Her face reminds me of some actress whose name escapes me... someone with a similar haircut. Stupid brain! In game she's kind of like a more badass version of an Aragoto: ODD and i-Khol L2 means she'll be very hard to hit and if you does get hit she has No Wound Incapacitation. A combirifle, a contender (for those nasty ARO shots!) and a Nanopulser makes her a formidable opponent, well worth her 46 points I think.
From high tech lightcycles to machinegun toting scotsman! Yepp, the Caledonian Volunteers finally have their HMG operator! A solid sculpt but not very spectacular, basically it does the job. Line infantry like this guy usually have a more modest look so this is not surprising. A HMG is a HMG so can be dangerous in anyones hands, but to get the most out of this model you'd most likely want to put him in a link team. On the other hand he's cheap both in points and SWC so you could several of them!
The Shasvaastii have always appealed to me and this guy has become one of my new favourites! The Caliban looks like a regular Shasvaastii crossed with a Gremlin! Actually... he looks like an overgrown Gremlin, full stop. Haha! I like the armour he's wearing and that he's just gutted a poor Karakuri (I guess the Caliban survived the Explosion!). The more greeblie look, compared to regular Shasvaastii, suits the model well and I hope we'll see more like this. The Feuerback this model brings provides the Combined Army with some heavy firepower - only two shots but armour piercing and double action really makes them hit hard! He comes with an automedikit as well which might allow him to stay in the game even after having gone unconscious. A little odd that they went with the Feuerbach as the first released weapon option as I think most players will want his Engineer version... unless there's a four model box in the pipeline of course.
Another support box, this time for Pan Oceania. Nothing really exciting in here as we've seen all the models before, but a good box to get for PanO players (especially if you want to play the Paradiso campaign). I see a lot of people ragging on both the Machinist and the Trauma-Doc, but I quite like both of them myself.
Finally we get some Nomad love! A whole box of space-nuns! The old Reverend Moiras sculpts have been almost infamous for their cheesecake factor (besides simply showing their age) so having them updated comes as no surprise. And what a nice update! I think CB has managed to retain the sexy vibe, but moving away from the cheesecake. Actually I think if you painted the skin areas in a different colour you could remove the combat swimsuit issue entirely. The poses are good, although I can certainly understand people who find them a bit static. What I'm most interest in are the weapons! They all look substantially different from the regular Nomad guns and I think they look better overall. It's weird that other new Nomad miniatures like the Riot Grrls and the recent Moderator sniper all use the old weapon designs (although re-scaled). This makes me wonder if this is what Nomad guns will actually look like from now on (yay!) or if they are simply Observance special issue (booh!). Only time will tell I suppose.
I played Ticket to Ride Europe with my wife and a couple of friends and it was a HUGE success! Sure, I'd read many times that it's one of the best (or simply the best) gateway game out there, but even so I was surprised by the great response. Even my wife who has always struggled to understand what joy I could find in "simple games" had a lot of fun with it and wanted to play again. This has pretty much never happened before so... neat! I've heard the 1912 expansion is very good but I think we'll have some more fun with the base game first.