firebroadside@gmail.com
Showing posts with label Jovian Chronicles. Show all posts
Showing posts with label Jovian Chronicles. Show all posts

Sunday, 19 November 2017

Jovian Chronicles Odyssey SEED - Part 4

Jovian Chronicles station assault by Dream Pod 9
On approach to Slumbering Eidolon.

We left our heroes just as they had helped uncovering a secret space station in close Jupiter orbit. Having spent some time at Joshua Station it was now time to recalibrate the linear frame and warm up those reactors! The time for blazing spaceships and darting exo armours has come...

SPOILERS for Odyssey SEED below!

En route to the secret space station, Slumbering Eidolon, the Thunderbolt class cruiser JSS Brave was joined by JSS Steadfast, another Thunderbolt, as well as one of the fleets newest ships - the Athena class destroyer JSS Sparta. The Athena class was commissioned by President Itangre herself just two years ago and the Sparta was the third, and latest, to slip out of drydock and into active duty. It was decided that a light escort would suffice with Angel flight taking on that duty. The actual boots-on-metal assault would be performed by specialist troops of the Skuld arm of the Jovian Intelligence Service. While regular JAF marines could no doubt do the job just as well, Takeshi wanted to keep actual physical access to the station to members within Nornor.

Dutronc's Pathfinder CT.
With the JIS presence already established aboard JSS Brave she was appointed as the taskforce flagship with Commander Bright at the helm. While the Thunderbolt class is not a spacious ship by any stretch of the word, there was just enough room to fit the 10 Skuld troopers, and their Decker suits, in the JSS Brave while Angel flight would make their way on their own power. The taskforce was given the name Torchbearer, as befits someone trying to shine a light at things lurking in shadows.

To try and retain the element of surprise the taskforce went into a close, but not abnormal, parking orbit around Jupiter. Being careful to keep it as close to the location of Slumbering Eidolon as possible while still not raising suspicion. After establishing an orbit the ships started doing many small but numerous course adjustments to slowly change the orbit so it would intersect with the target. Of course these were done with verniers only, to keep them from being spotted. The entire operation took almost 32 hours, but having surprise on their side, as all three ships came in on ballistic trajectories, made it worth it.

Spending 30+ hours in the linear frame of an exo armour can be tiring. Fortunately there's enough
Swede's Pathfinder.
room to detach for more natural movement in freefall while the onboard computer VI took over piloting duties. The three pilots shared stories and talked trash over tightbeam while slowly maneuvering for their attack run. Swede kept complaining that things weren't as they should as they hadn't had time to repair his personal exo armour in time and had issued a new one to him. He kept saying that it didn't smell right.

On a given signal thrusters burst to life and three warships and as many exo armours started the deacceleration to match the Slumbering Eidolon space station. The excellent thrust-to-weight ratio of the exos meant this wasn't really a problem for them, as they could come to relative stop in a matter of seconds. The larger ships, on the other hand, would overshoot the station and had to make their way back toward it. This was according to plan as the JIS troopers would launch from the JSS Brave as it buzzed the station. It also meant that the two Thunderbolt cruisers and the Athena could bring their main, forward firing, weapons to bear, should it be needed.

Taskforce Torchbearer arrive at Slumbering Eidolon.
Only a few seconds into the burn Slumbering Eidolon came alive with emissions across the spectrum to evaluate the approaching threat. Two Wyvern exo armours were outside near the station and they immediately raced to intercept the taskforce. Shortly after them another Wyvern made its way out of a hangar opening and followed them. A strong jamming signal had started broadcasting as soon as the burn started and a kinetic kill cannon mount gimbaled to face the approaching ships. As hundreds of different sensors tried to make sense of the scene, hundreds of others did what they could to jam and block them.

Sturmer's Retaliator.
As the Wyverns approached it seemed like they had various modifications compared to stock models. The most obvious being a large shoulder mounted cannon on one of them. Somewhat disconcerting, but at least there were only three of them. Commander Bright made the KKC a priority as it was the most obvious threat to the ships. The enemy exos could certainly be dangerous but as long as Angel flight were screening the taskforce they would have other things on their mind.

Ever the opportunist, Sturmer decided to take a potshot at the KKC with his railgun. Extreme range and a very hard target really made it a (literal) long shot, but sometimes lady luck smiles at you! Just as Commander Bright was about to open fire on the KKC a neat hole appeared at its base, severing not only a large cable truss but also parts of the mount itself. Even if the gun could still fire it couldn't move any more, rendering it for all practical purposes, useless! "I aim to please, sir" Sturmer commented to Commander Bright as he recalibrated for incoming targets.

Two of the Wyverns made passes on Sturmer and Swede while a third, the one with the shoulder mounted cannon, burned past and approached the incoming ships. Dutronc fired but couldn't penetrate the Wyvern's heavy armour while Swede and Sturmer couldn't get a hit in. All three of them commented on how well these machines flew. Sure, the Wyvern is a great CEGA engineering feat, but they usually didn't dance about like this! Suddenly a stabbing beam of energy dazzled across space as the lead Wyvern fired on the Steadfast with its shoulder cannon. The beam burned for a few seconds as it effortlessly sliced through the ships particle accelerator, resulting in a violent explosion as it detonated.

The beam cannon let loose!
"Angel flight, new priority target: take out that beam cannon Wyvern!", Commander Bright's voice was hard as steel as she issued issued orders in the CIC - that exo was packing capital ship class firepower. What should have been a routine operation, akin to chasing down pirates, had turned into an unkown. Were there other surprises waiting for them? More beam cannons?

While Dutronc and Sturmer had looped back to intercept the new priority target Swede had ended up in a furball with one of the other Wyverns. It was carrying a massdriver rifle, like the one which had turned his old exo to shreds a week ago. He should be able to out maneuver a Wyvern in his Pathfinder, but it just kept dodging in ways he couldn't anticipate. It took all of Swede's expertise and a fair amount of luck to finally catch the Wyvern in a bad position and get a shot at its thruster array which knocked it out of the fight. Just as it hit the Pathfinder was also hit by a round from the hypergolic bazooka of the other Wyvern!

"Swede!"
There was a sharp intake of breath as the icon for Swede's Pathfinder winked out but Dutronc calmed down a little when the icon for ejected pilot started flashing instead. "Don't worry guys, I'm fine. That missile blindsided me, but I'm out doing my daily stretches now". Didn't anything faze that man?! "Angel 3, see to it that Bogey Bravo doesn't blindside anyone else. Oh, and nice shot Swede. How is your situation? Do you need immediate pickup?"

The conversation was cut short as the beam cannon fired again, badly damaging one of the drive sections on the Sparta and burning a jagged line up one of the wings. Dutronc told his computer to fire missiles at the target while he lined up shots with the particle cannon. The second shot seemed to hit the Wyverns supply of R-mass when a cloud of white mist extended around it as it escaped into space. The Wyvern tried to speed away, using what time it had left to move, but two more hits from the particle cannon put it out of comission. Commander Bright's voice sounded relieved when she congratulated Dutronc on the well placed shots.

Sturmer's voice crackled over the coms, "Swede, you're heading towards the station. Couldn't you just land on it? I'm sure the boarding party could pick you up."
"Kid, have you seen my relative velocity? I could expend all the R-mass this puny space suit has to offer and I would still hit that station at 200m/s. I don't fancy becoming abstract art. I'll need a pickup or I'll simply sail past and continue orbiting. I would prefer a quick pickup as I don't think this suit can take the radiation levels here for very long. Come to think of it, perhaps abstract art is preferable to radiation poisoning."

Mopping up.
With only one enemy exo armour left the three ships could combine fire, giving plenty of time for Sturmer to line up a shot and take it out. Dutronc proceeded to pick up Swede just as the Skuld assault troops launched from Brave toward the Slumbering Eidolon. Commander Bright was worried that there might be more surprises inside the station, perhaps enemy exo suits, and ordered Angel flight to assist from the outside with surgical strikes as needed. However, control of the station was soon established with minimal resistance. The military personnel present seems to have been all aboard the exo armours, however most, if not all, of the datacorese had been purged and the ones saved from destruction were damaged. JIS data techs would have to dig deep to get anything from this mess.

Mop up proved easy and Taskforce Torchbearer could withdraw while a JIS transport vessel full of techs docked to the station. JSS Brave stayed behind to coordinate efforts while Angel flight returned to the anonymous space station for debriefing. Things would be quiet for a couple of days and the three pilots kept talkinga about the odd flight patterns of the enemy exos and that powerful beam cannon. Then they were suddenly called to one of the briefing rooms where they again met with Commander Bright, Agents Thomson and Takeshi as well as Admiral Thorsen. All four of them were involved in a heated debate but went quiet as the pilots entered the room.

"Gentlemen, we have good news and bad news. We also have a new mission for you."


Which we'll read about in part five! This session was basically a big board game. I was a little doubtfull in how well it would run and how my players would experience it. It ended up flowing fairly smoothly, as we'd have practiced with the transport, and both players and GM had fun with it! In fact, I feel more positive to breaking out minis for a "board game" session once in a while than I was before. While roleplaying does take a bit of a backseat, it's certainly still very present. The whole thing of Swede blowing up again gave me a great opportunity to put him at the station together with the assault troops, and play out a simultaneous corridor and space battle. Unfortunately it happened a bit late in the session so we glossed over the station fighting. Great fit for Swede though!

Start of the battle.
The great thing about pulling out all the stops and use the hex map is that you really get a very different feel for the combat. If you ran it all abstractly I think there's a risk that it would feel just like personal combat, as it's harder to visualize the space environment without the vector movement and detailed damage systems. Still, we won't do it every time, but I certainly think it's worth doing when the outcome is uncertain and there are real stakes involved. I should be receiving all the stuff from the recent Jovian Wars kickstarter any day now and I'm looking forward to have painted ships next time.

Alright, that's about it for this session. Next (and latest) should be up in a week or so...
No comments

Friday, 10 November 2017

Jovian Chronicles Odyssey SEED - Part 3

Jovian Chronicles Jovian vivarium style colony by Dream Pod 9
Jovian vivarium style colony.
Time for part three of our space adventure saga! No cheesey drama this time around, just the cold hard facts. While fun to write now and then it makes an event that took 45 minutes to play take up an entire post.

Following from part two, let's see what happened next. As always SPOILERS for Odyssey SEED below.

Our three JAF pilots stayed with the now pacified Nighthawk freighter and her deadly cargo. Well, Swede had become Jupiter's latest artificial satellite and had to be collected several hours later by the escort when it arrived as command didn't allow Dutronc or Sturmer to leave the Nighthawk. The Thunderbolt-class cruiser JSS Brave soon arrived and a squad of marines outfitted in Decker suits proceeded to, more or less peacefully, secure the Nighthawk and her crew.

Instead of going back to their regular base of operations, in the Agrippa colony cylinder, JSS Brave laid in a course to a small, torus style space station that none of the pilots had been to before. Entering through the airlock they were immediately met by a young woman with asian features and a large bearded man, neither wearing regular uniforms but identifying themselves as Lisa Takeshi and Reginald Thomson of Nornor, the investigative branch of the Jovian Intelligence Service. Thomson, who seemed to do most of the talking, explained that things would soon be cleared up as he led them through the corridors to an anonymous looking briefing room.

Inside were their commanding officer, Noelle Bright, together with some unknown staffers and in the corner stood - holy shit - Admiral Avram Thorsen, commander of the entire Jovian Armed Forces! Not a man you meet very often as a lowly flyboy. During the following debriefing Dutronc spoke for the group with some additions or clarifications here and there from Sturmer and Swede. Commander Bright kept the pace brisk and when Dutronc had finished she nodded to Thomson to explain the situation.

The big and bearded, but soft spoken man, told the pilots about the ongoing investigation into a
Jovian Chronicles Thunderbolt class cruiser by Dream Pod 9
Thunderbolt class cruiser JSS Brave.
possible espionage threat against the Jovian States. JIS had been tracking a small group based on Joshua Station who at times relayed odd information requests to coordinates in low Jupiter orbit. They were able to intercept and, through a man-in-the-middle attack, relay different requests meaning they were actually waiting for the Nighthawk to turn up. They couldn't be sure on the exact time it would arrive, which is why the same squadron kept patrolling the same orbit. Basically the player characters were used as guinea pigs to verify that the ruse worked and to see if the freighter actually contained contraband or compromising information. As it turned out the Nighthawk was up to its ears in both.

Thomson went on to explain that this was an extremely sensitive investigation as there were signs that the group on Joshua Station might have had inside help from a person or persons within the JAF command structure. Swede noticed how Admiral Thorsen's frown grew even more grim at this point of the briefing. In fact, he seemed very different from his official persona. Using this low key space station and only handpicked personel was an effort to avoid having the operation compromised as it moved into a more tactical phase.

[Here we took a break to talk about how to proceed. As I mentioned in part one we had discussed the possibility of each player having two characters - one pilot and one agent/journo/PI - to, in a more "realistic" way combine the different play styles of the campaign. My idea was to basically have all the characters represent one large group but have them be active at different times and different locations, as needed. While I think this would have been cool in many ways we also felt that it could detract from the character driven play that is needed to bring a bare bones plot like this to life.


Mobile Suits Gundam Amuro Ray punching
Sometimes even Amuro Ray has to get his (non-mecha) hands dirty!
In the end we decided against it for those reasons, but also for reasons of verisimilitude to the source material. Look at Mobile Suits Gundam, or pretty much any other show in the genre, and the pilots are never only pilots, but fulfill all kinds of roles as required by the plot. Which, while not as "realistic", just seemed like more fun in a cinematic kind of way! So to not make them completely useless outside of mecha fighting I gave them a few extra skill points to spend on things like Investigation, Interrigation and Stealth. We simply retconned this as these particular pilots having had some cross-training and that was why they were handpicked for this mission in the first place. Anyway, back to the story!]

Still being in a delicate phase of the operation Thomson asked the three pilots of Angel Flight to travel with him and Agent Takeshi to Joshua Station where they would need assistance taking out the covert group directing the freighters into Jovian orbit. This was meant as a purely undercover op so a low key approach was needed rather than the mechanized boot of a marine assault squad.

After an uneventful trip to Joshua Station, together with Thomson and Takeshi, all five of them holed up in a small apartment located in in the central ares of The Cluster. If Joshua Station is the most lawless and cutthroat colony in the Jovian Federation (and it is!) then The Cluster is the most lawless and cutthroat area in Joshua Station. Wildly overbuilt and violating all kinds of safety codes The Cluster is a sprawl of urban development that seems to have grown organically over decades. The fringes are still fairly well lit with decent upkeep but the central parts are shrouded in a constant twilight as buildings and support structures block the light.

In the apartment on the sixth floor they were surveilling a small warehouse across the alleyway and a couple of stories down. The JIS would be able to delay the news of the captured freighter for another few of days, but time was of the essence and if it seemed like infiltration wouldn't be possible force might be the only option. The warehouse was the official locale of a small freight business, mainly doing business on Joshua Station and with private traders in the Belt and Venus.

The Cluster on Joshua Station (art by Chrislazzer on Deviant Art)
After two days, splitting the surveillance into shifts, the group had only ever seen three people come and go - two younger men and an older woman. There was always at least one person in the locale at any time and it seemed like the two men might actually live there. None of them were the actual owner of the company, a Venusian named Volondrius Ash, who even JIS hadn't been able to track down. It seemed apparent that a quiet infiltration to just get information was out of the question and plans to go in, guns drawn, were made.

They decided to go in when only the two men were inside and pick up the woman separately. It was all over in a matter of seconds as Thomson and Takeshi covered the back door, one storey down, while Swede put his considerable weight and muscle power into a kick that almost tore the door off its hinges. Swede was first through the door with his JAF issued laser pistol covering the to the right while Sturmer was behind him covering left. They found one of the men in front of a terminal, staring at them, mouth agape and hands in the air. Just as Sturmer went in to clear the kitchen there was a loud pop and he fell sideways into the doorframe. His laser pistol hummed and there was a shout and the clatter of dropped hardware. The other man had hid himself behind a refrigerator and managed to squeeze off a shot, but they were obviously taken by surprise.

Jovian Chronicles Decker suit by Dream Pod 9
A parked Decker suit.
Sturmer suffered a chest wound that would take a couple of weeks to heal properly. They picked up the woman the same day and all three were whisked away to the JSS Brave that had been assigned as a JIS and JAF joint base of operation during the investiagtion. Violent confrontations happens every day in The Cluster so even if there were witnesses it had seemed more like a "hostile takeover" than an actual police operation. Some things found in the warehouse proved disconcerting; the most apparent were the two military grade Decker suits located one storey down. They had evidently been served on a regular basis and were in good working order. Had any of the men had a little forewarning and reached one of the suits it would have been a very different ending to the assault.

The other thing, that would put a knot in the pit of the stomach on any JAF or JIS operative, was discovered when going through the computers and comlogs. The actual destination of The Nighthawk was a secret space station in an extremely tight orbit around Jupiter called the Slumbering Eidolon! Smuggled CEGA exo armours was bad, but this was starting to spin into a major solar crisis! The information on the station was very limited - it was a  Pleiades class research station and it got supply runs roughly every two or three weeks.

The time for subterfuge and sting operations was now over and Takeshi was discussing with commander Bright about how a full military assault on the station could look like. Sure, it might not be necessary, but when you have a secred research station to which a number of top-tier exo armours had been shipped to during the past year you didn't want to take any chances...


And it will be fun to read about how that turned out in part four! This session mostly revolved around cleaning up the fallout from the battle and hooking the player characters into the larger events that are starting to unfold in the solar system. It's not exactly logical to have some pilots join in as backup SWAT unit, but from a fun (and trope!) standpoint it simply felt like the best way to move forward. In part four we're back in space again!
No comments

Friday, 20 October 2017

Jovian Chronicles Odyssey SEED - Part 2

Jovian Chronicles Damaged Pathfinder
Someone's in trouble.
I can't blame you for thinking our Jovian Chronicles campaign (or this blog, for that matter) was dead as a door nail, as the only session report so far was posted way back in March of 2016! Fear not though, we're just extremely slow burn players. In fact we played another three sessions over this past year which I'm just now getting around to chronicling. Thanks to Xander from the Jovian Chronicles group on FB for the kick in the butt to get on with this. :D

As you might remember our three pilot heroes(?), Pierre Dutronc, Leif "Swede" Ericsen and Harrison B. Sturmer had just interceptet an unscheduled cargo transport in Jupiter orbit, The Nighthawk. At first the captain blamed their current situation on reactor troubles, but when the ship suddenly started jamming the exos they knew something was wrong. Soon after two brand new Wyvern exos, seemingly of a CEGA design, broke their way out of two containers and started locking on to the Jovian exo armours...

Jovian Chronicles space skirmish
Opening moves.
Pierre Dutronc barked orders into his comms,"Angel 3, get away from that container. Swede, cover him!". Before Harrison Sturmer could retreat, the emerging shape ignited thrusters and blasted past, knocking the Retaliator exo armour backwards and into a spin. The Wyvern was armed with a bazooka and fired several shots at Leif "Swede" Ericsen, who went into an evasion pattern.
"Are you ok, Angel 3?", Dutronc's voice was tense. "No worries, chief, was just taken by surprise. Returning fire now". The Wyvern had moved away from The Nighthawk at speed and put the cargo ship between itself and Swede's Pathfinder. Sturmer breathed out while his fingers danced across the command dials - a shot at this range would need his unfocused attention. Suddenly Dutronc's voice broke through his concentration, "They're still jamming my long range comms, but I'm pretty sure command would be angry at us if we wasted the pilots. Besides, I didn't become lieutenant to mindlessly blow stuff up. Go for engines or R-mass." Capturing an exo or two with pilots would certainly put his next promotion within reach, he thought.
Swede came out of his evasive maneuver and fired a couple of pot shots at the Wyvern while circling back to check what happened with the other container. "Angel 1, I can't see the vibro knife anymore, but there are large gashes near the hinges of the container. Please advice." Dutronc was intentionally keeping far back from The Nighthawk, trying to avoid the worst of the jamming and not wanting to be drawn in close to the heavier Wyvern, "Hopefully it stays quiet, but don't take any chances. If you see anything move out of there open fire." "You got it, chief".
Jovian Chronicles Pathfinder and Wyvern  face off
Face off.
 Finally targteing lit up green and Sturmer triggered his entire missile load at the Wyvern. Back in flight school simulations he had a penchant for using his missiles at first opportunity in impressive, but often futile, displays of pyrotechnics. Every time he got yelled at by the instructors for wasting munitions that were, generally, meant for slower targets than exos. But the missile salvoes in the action shows he had watched as a teenager were just too cool! Still, this time he knew the chances of an actual impact were slim, especially if the Wyvern anti-missile equipment was as good as the one on the Syreen, but the missiles were a distraction. A lopsided grin spread across Sturmer's face as the Wyvern started blasting the missiles with it's head mounted laser array. It opted to detroy the missiles, rather than evading them, meaning it was travelling in a nice, predictable vector. Perfect. He squeezed the trigger and the Retaliator's arm mounted railgun spat two kilograms of tungsten carbide at the enemy machine.
There was no impressive explosion. No fire or smoke. There was just a bright flash and then the Wyvern's entire thruster assembly was a gaping hole with a debris cloud of shrapnel and R-mass around it. As if a vengeful god had simply snapped its fingers. "Whoa, great shot kid!", Swede's laconic voice sounded over the comms and Sturmer felt a surge of pride at the compliment from the older veteran. He opened comms to Dutronc in Angel 1, "It's drifting away from us, should I pursue?". "Negative Angel 3, I don't want Angel 2 alone with a potential bogey. Circle back and cover him as he approaches The Nighthawk. I'm joining you at 10 clicks out". "Ooh, I feel safer already", Sturmer muttered to himself while making sure the comms were off. Although he did like and respect his commanding officer, Dutronc could certainly be a little overly by-the-book at times.
Swede fired main thrusters once and slowly started his approach to The Nighthawk and the mystery container. That something was in there was clear, he was even positive that it was another Wyvern, question was why wasn't it moving. The big man streched and primed a plasma lance for potential close combat. "Still no movement. Did it malfu...", heavy automatic fire suddenly poured out of the container, giving the Pathfinder pilot no chance for evasion! Swede instinctively put his hands around his head as massdriver rounds shredded the machine around him.
"Swede! Answer! Leif!" Sturmer fired full thrust and could see the broken Pathfinder that was still drifting towards The Nighthawk. It looked crumpled and the right arm had been torn completely apart from a power relay detonation. The giant machine bumped into a container at an angle and started tumbling as it continued drifting, away from the ship. "Swede, are you ok?!" No answer. The heavily damaged container doors were pushed open and a second Wyvern emerged. This one carrying some kind of heavy massdriver rifle - nothing they had seen in the briefings on the new CEGA exo. More sensor equipment as well hinted at some kind of command version. 
Dutronc was on a steady, oblique approach towards the new threat, firing the particle cannon whenever he had a clear shot. "Er, Angel 3, keep your distance as I approach the target bilaterally for enfilade fire". But Sturmer wasn't listening. He had already ignited a plasma lance and using The Nighthawk as cover he maneuvered his Retaliator for a close combat strike in what he hoped would be the rear of the Wyvern. It almost worked. The plasma lance hit at an angle across the torso, but what would have cut a Syreen in two was not enough for the much more heavily armoured Wyvern. The enemy exo turned away from the blow as Sturmer flew past. The attack had exposed the flank of the Wyvern but it was still a non-disabling hit meaning it had no trouble levelling that big massdriver rifle and firing at almost point blank range at Sturmer's receding Retaliator .
As he pulled every evasive trick he had picked up during flight school, and some he had picked up through his favourite exo action show, Sturmer pushed the Retaliator to its limits. Fire kept pouring in from the Wyvern that trailed him and he had no time to line up a railgun shot. All the missiles were spent and one of the thruster cones was nearing critical temperature, a design flaw that the Retaliator was infamous for. "Pierre, I could really use a hand right now!", he shouted through the comms. "Er, yeah... just wait. Can you hold out just a few seconds?!". Suddenly a damage alarm started blaring as the Retaliator took a shoulder hit. No serious damage but the armour around the right shoulder was pretty much gone. "Make it quick, Pierre!" Sturmer shouted.
Jovian Chronicles space skirmish
The end is near.
The overheating thruster cone finally gave out and the second one wasn't far behind. Two more hits. One of them more severe this time. With only a few seconds of any real maneuverability left Sturmer started preparing for ejection when the incoming massdriver fire suddenly stopped. He had to override a number of alarms and manually take control of the visual sensors to see what had happened. The Wyvern was still floating in space behind him, but there was a large hole through its chest and Dutronc's Pathfinder CT were behind it with a plasma lance still ignited in its hand. 
"Are you ok?", he asked with a hint of tremor in his voice. "Yeah, I'm fine. I mean, my manevuerability is shot, but I'm in one piece. What about Swede?!". "Don't worry about him. His comms were crippled and I could only pick him up thanks to the enhanced sensor suite on the CT. He's fine. Would you believe it? He says he's going to take a nap as it'll be a while until we can reach him anyway!"
Sturmer's laugh came out almost sounding maniacal, "Well, that's him alright!". He released the ejection levers he had been holding on to and watched his trembling hands. 
"That," he said, "was nothing like the simulations."

This was the first proper test of the full combat rules in Jovian Chronicles and for the most part it worked out well. We made some smaller mistakes here and there, and forgot about command points, which would have changed a lot of things I think. With all the rules explanations the battle went on for about 45 minutes, which I think was ok all things considered. In total i think it ran for about five rounds of actual combat with Swede being crippled in the third round.

Speaking of that, Swede is a lucky man! That massdriver scored six hits that took out pretty much every system except the pilot. The players also learned the power of armour piercing weapons (both the Retaliator railgun and the Wyvern massdriver), the unreliability of missiles (at least versus other exos) and the potential damage you can cause with a well placed plasma lance.

I didn't intend for this to be a little short story. The plan was to just have an opening, but it kind of kept on going. Well, hope you enjoyed it. The adventure continues in part three!
2 comments

Tuesday, 7 March 2017

Jovian Wars - Hard Sci Fi Spaceships - Kickstarter Funded!

The ships in the basic pledge.
Long time readers of Fire Broadside knows that I've been a fan of Dream Pod 9 in general and Jovian Chronicles in particular since nineties when the first (proper) edition of the roleplaying game was released. After getting the core book I managed to snag the Ships of the Fleet line of books that I read and re-read several times as the ship designs not only looked great, but were well thought out from a scientific standpoint as well. I highly recommend them to anyone with an interest in spaceships, regardless of your thoughts on Jovian Chronicles.

Later as I discovered more of the miniatures line I was sad to see that none of the ships from those books had ever been made into models. Sure, the rules for them were perhaps a little over the top, and certainly took away from the earlier mecha centric position of the core book and supplements, but they just looked so cool! Since then I've slowly grown my collection of books (still missing, Spacer's Guide, Nomads, Mars and Mercury sourcebooks - drop me a line if you want to get rid of yours!) as well as added to my collection of ships and exo armours and I can now field pretty much anything from the core book and mechanical catalouges.

Still.... those newer designs from Ships of the Fleet kept haunting me so when I heard from Robert Dubois (head of DP9) that they had been 3D designing them and were preparing a kickstarter I was overjoyed! And now it's here and almost at 200% funding as I write this!

Not only has Tony Baltera, who also rendered the new fleet scale exos, created some great looking models from the design in the books but DP9 has actually scaled them up as well. The old models are 1/5000 scale while the new ones are 1/4000 - about 25% increase in size! Not only does this make them more imposing on the table, but it allows for more detailing and extra touches like having the habitats on the Valiant being posable. Just look at this picture and you'll see the difference:



Quite an upgrade I'd say! You can see the new bases that are used for Jovian Wars as well. Also, the Poseidon has been beefed up slightly to give it more of that battleship look. While I like the old design just fine the new one certainly feels more battleship-y.

As I mentioned above the funding right now is just shy of 200% meaning we've unlocked all the actual combat ships from the books as well as a large amount of extra pieces like habitation modules and cargo containers you can use to customize the models. Up next are fleet tenders and transports which might not sound all that exciting but they're always good to for scenarios and just look at that Gagarin fleet tender - it's huge!

Another four ships unlocked.

Now, about the new game itself; Jovian Wars takes the setting from the default cold-war-going-hot of the 2210s to full blown solar war, which makes for a great excuse to beef up your fleets a bit so more ships and exos are on the table! Hehe!

The rules have been designed by David McLeod who made the well received new ruleset for Heavy Gear Blitz and is quicker and a bit more abstracted than Lightning Strike while still retaining a lot of the flavour and details that makes the setting unique. This is primarily through the use of exos and fighters but also the way you take damage and keeping track of the general state of the ship in some detail. For example, while there are hitpoints they are almost secondary to a ships systems and how well they are performing - a ship without working point defence is a sitting duck for close assaulting exo armours!

The rules are still in beta phase, undergoing playtesting, but I really like what I've read. Of course, I really like Lighting Strike and the tactical rules in the rpg as well so with Jovian Wars I'll have three different games where I can use the same miniatures. I guess depending in what kind of mood I'm in and how much detail I want.

The latest unlocks including the small CEGA anti-exo Hydra defense boat!

Still, new smooth rules are cool and all but in the end it's all about the ship models. And I know there will be a number of people who aren't interested in the Jovian setting at all and simply want the gorgeous models for some other gam - and that's perfectly fine! I mean, there aren't all that many hard sci fi spaceship designs out there and with The Expanse growing more and more popular (remind me later to talk about how close that setting is to Jovian Chronicles!) I think there's a growing market for ships that are not Star Trek, Star Wars or just your general boat in space kind of deal like virtually all other spaceship battle games out there!

Not unlocked yet, but should be soon. Did I mention that the Gagarin is yuuuuuge?!!

There is a lot more to see on the actual kickstarter page, like all the extra parts added in stretchgoals and all the exos and fighters that are available too if you want a good starter fleet to get going quickly. There's another 12 days to go and I feel confidend we'll see all the CEGA and Jovian stuff unlocked at the very least, and I've heard Tony has been rendering some Venusian ships as well....

During the coming couple of weeks I'll be posting more about Jovian Chronicles, like a session report or two from our ongoing campaign, some talk about the expanse, pictures of my painted exo armours and, if all goes according to plan, a Jovian Wars battle report!

So head on over to the kickstarter and check it out and I'll be back soon with more space goodness!
2 comments

Sunday, 5 June 2016

Back from Japan - An Update!

YMS-09D Dom Test Type

Hello! Long time no see and all that. It's weird, every time we go to Japan for a few months I think "great, I'll have a lot more free time to blog and read through all those roleplaying books I want to review!" but then it doesn't turn out like that and in a way I actually have less free time than when I'm back home, working. Very weird. So please excuse the long silence. Now we're back in Sweden and I even managed to bring some loot from the land of the rising sun!

First off  here are a couple of quick phone pics of my recently painted fleet scale mecha for Jovian Chronicles and Lightning Strike. Since I've been waiting so long for something like this I was eager to get started and begain painting the same week we got home. They've even seen their first action as we played the second session in our Jovian Chronicles campaign this week. More on that later of course.

Jovian Chronicles Fleet Scale minis
This is what I've finished so far, and covers pretty much what was needed for the current session.
The Hector standing in as a Retaliator.
Three Jovian Chronicles Fleet Scale Wyverns
Two standard Wyverns and one Command variant.
Jovian Chronicles Fleet Scale Pathfinder
Pathfinder Alpha command variant. I drilled four shallow holes in the backpack as thrusters.
As you can see I've re-based them on regular hex flying stands. Mostly as we'll be using them for the roleplaying game quite a bit, but also since I do like the current Lightning Strike rules where each exo armour is an individual unit. I can always re-base them again later if needed. I'm really happy with how they turned out and I think they hold up pretty well to the full 28mm scale exos.

Up next are a flight of Syreens and bunch of CEGA ships. These will be followed by another two Hectors and some Jovian ships which should amount to enough to allow me to start playing Lightning Strike properly. More and better pictures to follow!


While in Japan I took the opportunity to get some Japanese stuff. Two games from Japanse board game maker Oink Games海底探険, aka Deep Sea Adventure, and エセ芸術家ニューヨークへ行く, aka A Fake Artist Goes to New York. One is a quick push-your-luck game where you're trying to gather as much treasure as possible without drowing (which you do. Frequently) and the other is a kind of drawing based Spyfall. A Fake Artist Goes to New York is just... awesome! So much fun can be had with just a few pieces of paper and some pens. Great game! Deep Sea Adventure is also a solid filler, but doesn't quite tap into the same genious as Fake Artist.

Deep Sea Adventure by Oink Games
Trying to get just a few... more... pieces... of... treasure! *Gasp*
A Fake Artist Goes to New York by Oink Games
Some of the weird creations we came up with as we played.
One of the things I love about Oink Games is that all their creations come in tiny, tiny boxes! They're about the size of two regular decks of cards stacked on top of each other and it's so nice to have producers trying to make it as small as possible instead of just pushing more unwanted air into their boxes. Smaller games=more space, more space=more games! :D


Of course, you can't go to Japan and not get some kind of giant robot! This year I finally managed to see the full scale gundam at display in Odaiba and it was spectacular! Actually larger than I had expected and with loads of cool detail. While I was there they projected a Gundam series (Iron-Blooded Orphans I think) on the facade behind the gundam and it lit up in different colours to match the action in the episode. Pretty cool!

I also bought my first proper Gundam kits. Although I was on a tight budget I managed to squeeze in three 1/144 High Grade kits by simply playing smart with the different bonus point cards all the big chain stores have in Japan. For a long while I was thinking that I would get some of the models from the excellent Gundam Thunderbolt series, but in the end I went for three kits from Gundam: The Origin instead as they are newer and better designed. While "only" HG kits they are fairly close to Real Grade kits when it comes to detail and movability.

I've only put one together so far, the YMS-09D Dom Test Type, and it was a lot of fun! Took longer than I expected (even with painting and glue not being required) simply because I did all the panel lines as I built it. It's the first time I've used my Gundam markers and the ones I have are a bit larger than I hoped for, but works fine as long as you wipe away the excess paint. You can see the finished product up top. Well, it needs a top coat, but apart from that it's done. I have Char's Custom Zaku II and Zaku II High-Mobility Type, both from The Origin, to build as well. Here are another couple of pictures.

YMS-09D Dom Test TypeYMS-09D Dom Test Type


There's also another modelling project lying before me. An old friend in Japan, who also loves scifi, was kind enough to give a Maschinen Krieger model out of the blue! It's the 1/20 Raptor power armour and it looks like a lot of fun to build! However, I really want to do it justice, with lots of rust and other weathering effects so I'm not going to rush it. It might sit untouched for a while, but I am determined to get it built before I go back to Japan next time.

For those who don't know, Maschinen Krieger (or Ma.K as it is also known) was originally a science fiction comic in Japan in the early eighties. However, that was only the catalyst and what we know as Ma.K today was the brainchild of Kow Yokoyama and was born out of kitbashing and the love of science fiction, early space exploration and WWII. It has a fairly fun backstory about human space colonists who want to return and take back Earth from a fascist dictatorship that now rules it. It's mostly just an excuse for building amazing looking models though, and for it to be proper Ma.K they should be dirty and grimy and rusty. Haha! I highly recommend checking out the page of Ma.K enthusiast Maschinen Kreuger as it has loads and loads of great picturs of models!

I also picked up some smaller stuff. The 100 yen stores are great for finding all kinds of cheap stuff that can be used for modelling in different ways. Among others I got some pastels (for weathering) and a bunch of sheets of corrucated cardboard (for terrain). Got to love scoring cheap deals! I was going to get sheets of cork as well, but forgot all about it so that'll have to wait till next year.


Well... I think that covers the main events. There is a lot of other stuff that I'm doing or prepping for, but at the moment I'm trying to focus on getting all the Jovian Chronicles minis painted (working on the CEGA fleet now) and then I might get stuck in with MERCS Recon as the wave 2 stuff should be arriving here soon... ? I hope. I really want to do more roleplaying as well. Need to try Ten Candles and Ryuutama for sure and I would love to find the right constellation of people for Torchbearer to really take off! Then there's Mutant: Maskinarium where you play as a robot who has just gained consciousness. And of course our Jovian Chronicles campaign.

Well, expect some more regular updates from now on!
No comments

Wednesday, 6 April 2016

Jovian Chronicles Fleet Scale Review - CEGA


Last week I had a look at the first wave of fleet scale JAF releases for Jovian Chronicles and Lightning Strike and this week I'm reviewing the CEGA releases! We have the old school Wraith fighters, the stopgap Syreen exo armor and the new mass produced Wyvern exo armor. I put some more background info in this review, as the game is still an unknown for many readers. I'll be going back and updating the first review as well.

CEGA, short for Central Earth Government and Administration, is the second superpower in the Solar system, balancing the Jovian Confederation, and is desperately struggling to catch up with the technological leaps that happened after The Fall, where Earth descended into war and was cut off from the rest of the Solar nations. While CEGA doesn't represent all the nations on Earth it does wield substantial power and has resources to throw at aggressive R&D to fuel their plan of re-taking their lost colonies. This has not only made the rest of the Solar system really nervous but has garnered critique from CEGA's own citizens as resources are put into the navy rather than trying to rebuild the smashed ecosystem of Earth.

Now let's take a look at the models! Full disclosure, these models were provided to me by Dream Pod 9. Like last time let's start with the fighters!


Jovian Chronicles Fleet Scale Wraith Fighters

Yes, fighters are still around as they can fulfill some roles exos are not suited for, at a fraction of the cost! The Wraith is an old design, dating back to the late twenty-first century. However, fighter designs don't change as quickly as exo designs and CEGA certainly couldn't afford to be choosy when emerging from The Fall to retake the solar system. Here are the models straight out of the pack. As you can see there's almost no mould lines and just a couple of pieces of flash to clean. Nice and quick! For some reason they look a little different from how I've imagined the Wraith. I wasn't all that fond of the original 1/500 scale sculpt as it looked a little too flat and "boring". It's a tricky design though, as it looks great as Ghislain's art but becomes a bit too boxy as a model. Still, let's have a better look at these fighters mounted:

Jovian Chronicles Fleet Scale Wraith Fighters

Either the pictures didn't do the old sculpt justice or these fleet scale fighters have been ever so slightly tweaked to make the wings a little larger and with more of a downward slant. This certainly kicks them up a couple of notches in my view as I like the look of them better now. They look a little larger than the Lancers squadron but that's only because they're flatter and I guess their about the same mass. Just like with the fleet scale Lancer there are a number of small thrust vectoring plates that have turned into those small nubs at the end, but this, of course, can't be helped considering the scale. Overall I'm very happy with the Wraiths and I actually think they're a step up from the older, larger, models!


Jovian Chronicles Fleet Scale Syreen Exo Armor

Next up we have our first CEGA exo armor! Well... it's barely a proper exo armor, is it? A hastily converted orbital transfer vehicle, meant to be used as a stopgap, that turned out to be surprisingly effective. Still, even after a refit the 30 year old machine is showing its age and has a hard time competing with the latest JAF has to offer. Of the models in this first wave the Syreen required the most amount of clean up. The flash attached to the engine bell and propellant tanks are quick to take care of but there were relatively visible mould lines along the side of the main hull, the tanks and on top of the "wings". Not excessive by any means, but enough for me to want to take out the file and get rid of them. Most likely this is because of the rounded shapes of the Syreen compared to the other more angular exos. Here they are mounted:

Jovian Chronicles Fleet Scale Syreen Exo Armor

If you're wondering about the leader, it's the one in the middle. Syreens don't carry flashy close combat weapons like the plasma lance, so it's harder to make the leader stand out. What DP9 sculptor Tony Baltera has done instead is sweep the wings/arms back to give it more of a dynamic look. An alternative would have been to model the ECM pod that is only present on the command model. However the problem with that is that is has never been depicted what it looks like in the art (as far as I know). If I would convert it myself I'd probably put a comms dish vertically on its back. Anyway, when I first saw the renders for the Syreen I was a little worried that it looked too rounded and bulbous, but looking at the finished model in my hand now I can say that it's an almost perfect representation of the Syreen! People might wonder why, when there are such cool exos as the Pathfinder and Cerberus around, but the Syreen is actually my favourite exo design so I'm very happy to see it made the transition to fleet scale so well!


Jovian Chronicles Fleet Scale Wyvern Exo Armor

Ok, so even if my personal favourite is the Syreen most readers will likely be more excited to read about the Wyvern exo armor! Right about when JAF introduced the heavier Retaliator exo armor (which is being prepped for casting as I type this!) CEGA officials realized they needed to up their game and replace the Syreen with something sturdier. Not being able to match the speed of JAF exos they focused on armour and firepower! These guys required only a little bit of clean up, mostly just taking care of fhe pieces of flash underneath the feet and filing one or two areas where you could see some vague mould lines. Overall, great casts. Here they are mounted:

Jovian Chronicles Fleet Scale Wyvern Exo Armor

Another example of Tony doing a great job of catching all the important bits and the essence of what makes a Wyvern a Wyvern. The ins and outs of the armour, the thigh flaps and the thin, monitor-like head (less vision, but more firepower!). The hypergolic bazooka is pretty much just a tube, but that is how it should be. My favourite bit in this pack is the leader though! He of course comes with the comms upgrade visible on the right shoulder and has his bazooka replaced by a massdriver rifle, but the coolest bit is the hummer axe! If you've seen pretty much any Gundam series you know that the iconic Zeon front line Zaku suit, that was the inspiration for the Wyvern, often carry an axe shaped close combat weapon. It just fits so well and was not present in either the old model nor the actual rpg background. Wyverns carry hummer knives, but not axes - however I think this is much cooler from a visual perspective. Lovely models and I think they just nudge themselves past the Pathfinder as my second favourite fleet scale exos, thanks to the axe!

While I really like the JAF releases I think the CEGA models actually win this round. The Syreen and Wyvern are just so well translated into this smaller scale! Again, can't wait to get some paint on these models as I want to see them in their full glory on my space mat. I was out of onigiris so here they are grouped with a reference bottle of Ripobitan D!



Next up is Wave 2 which consists of the Retaliator and Vindicator for JAF and the Cerberus and Fury for CEGA and should be ready for sale in a week or two. DP9 also just revealed Wave 3 which will consiste of Venus units; the Brunhilde fighter, the Ryu exo armor and (sculpted for the first time ever!) the Bonebreaker exo armor! Lots of cool stuff in other words. Hopefully I'll be able to review these as well in during the coming months. I'll round off this review with the preview renders of the next two waves:




No comments

Monday, 28 March 2016

Jovian Chronicles Fleet Scale Review - Jovians


Today I bring you a review of the first wave of the new Jovian models for the fleet scale version of Jovian Chronicles and/or Lightning Strike! I have the first wave of CEGA models as well, just waiting to be assembled, but I thought it would be better to split the review into two parts.

These models have been long in the making, with a teaser picture of the fleet scale fighters appearing ten years ago! Just check out this picture from Starship Combat News. I suppose someone should update that page now that we have new stuff! Also, why is the Uller missile cruiser on the Jovian side in this picture?! 


As Robert Dubois mentioned, in the interview I conducted with him last month, the fleet scale fighters were lost and not rediscovered until last year when DP9 decided to do a production run to gauge interest in future fleet scale models for Jovian Chronicles. Luckily for us mecha enthusiasts the response was a good one and now we have four sets of exo armors on sale already and four more on pre-order ready for release in April. Good times! 

Now let's take a look at the actual models shall we? We've seen the renders and although they looked good a render is not a model. Full disclosure: Dream Pod 9 provided me with the fighters and exo armors for review with my purchase of the missing ships for my JAF fleet (well, I'm still missing the Godsfire!). Please excuse the slightly wonky and badly lit pictures - I'm working with what I've got here... :)

Jovian Chronicles Fleet Scale Lancers

Age before beauty, or something -first out let's take a look at the Lancer squadron. Above you can see what the pieces looked like right out of the pack, with no cleaning or anything. Minimal mould lines quickly taken care of with a file and some small pieces of flash at the front, but that was it. Very easy to clean! Mounted they look like this:

Jovian Chronicles Fleet Scale Lancer and Thunderbolt

They're quite dainty, about as long as one of the exo armors is tall but much smaller. The entire fuel tank is about he size of one of the thrusters on the Hector. Which is as it should be of course! While the new models are all designed digitally these, and the Wraiths, were hand sculpted which you might be able to tell if you stare at them long enough. Doesn't really matter in the end though as they look very close to the original drawings by Ghislain Barbe. The two side fins are missing, but that is understandable considering how small they'd be.


Jovian Chronicles Fleet Scale Hectors

Next up we have the Hector exo armor which is a slight improvement to the Pathfinder with the legs replaced by a thruster assembly. It's zippier, has slighly better armour and is equipped with a missile defense system. As you can see there's barely any flash on these guys - just a little at the end of the thrusters. The only mould lines I could find where at the side of the thrusters so, again, very quick to clean! There's the leader with the plasma lance and two regular Hectors. Unfortunately the rear thruster had to be removed, as otherwise it would be impossible to cast it in one piece, but when properly mounted it's not really noticeable. If you really wanted to you could probably put something together as a replacement though. Here they are mounted:

Jovian Chronicles Fleet Scale Hector and Thunderbolt

I really like the extra detail on the shield as the Spartan looking helmet made it through casting just fine. My only nitpick is the lack of detail on the thrusters. At this scale options are of course limited, but some simple lines mimicking what can be seen in the artwork would have been nice. Also the smaller thrusters on the back are filled in to facilitate proper casting, but I'll probably drill them out for extra effect. I really like space based mechas like this! While the Syreen is probably my favourite the Hector is pretty cool to. Hehe!


Jovian Chronicles Fleet Scale Pathfinders

Finally, the pièce de résistance and the cover model of Jovian Chronicles - the Pathfinder! Again, barely and mould lines or flash. Just a little bit underneath the feet and the string going from the sword hand to the thigh. At some places you can see very slight print lines from the original rapid prototyping process, but they won't be visible after getting some paint on the model so no point in loosing sleep over. Here they are mounted:


The Javelins and the Hectors look good, but of these three releases the Pathfinder takes the price for best looking model! The characteristic shape of the torso and legs are there, the head unit with the visor, the comm dish, the 792A Particle Cannon carried by the leader... it's all there. I want to paint these guys so bad but it'll have to wait until I'm back home in May. I think they'd take to quick and easy techniques exceedingly well and look really nice on the tabletop! Compared to the Thunderbolt cruiser they are of course still out of scale, but the gap has shrunk quite a bit and it's now at the level where it's very easy for your brain to just fudge it for you. Yes, the exos and fighters are a bit too large, but it still looks perfectly fine on the table - in fact I think having smaller models would make it look worse as all the detail would be lost and it would simply become different coloured humanoid shapes.

I'm very happy with these Jovian releases! And as it turns out the Thunderbolt also look a lot better once you have it in hand than on pictures I have seen. Bonus! 

Jovian Chronicles Fleet Scale Flight Stand

Finally I would like to talk a little bit about the new flight stand DP9 has designed. It's basically three bendable wires with a ball on top that you can glue to the ball joint on the model. This works very well and allows you to position your squads in different dynamic positions. How to mount fighters in space games have been something of a pet peeve of mine way back since I first played Battlefleet Gothic. 

I have seen many different solutions but the results have almost always been quite static looking. In the end I had decided that the best would be to construct something just like this, using wire and a lump of modelling putty. Except, now DP9 has done it for me! Granted there are only three prongs, so if you want to mount more fighters (five is a common number in other games) then you are out of luck. I'm also a little bit concerned about the longevity. Since they're modeled after piano wire they bend well even though they're made of pewter, but depending on how well protected the stands are when packed into figure cases I can imagine them getting weakened. The best solution would probably be a magnetized base on a metal tray. It's really nice to be able to position the models on the stand pretty much freely. You can go for different kinds of formations, creating more variety and so on. Good stuff!


And I think that is about it! This is the first of the new Jovian releases and we have the Vindicator and Retaliator up for pre-order already. It'll be interesting to see what other exos we might see - I wouldn't be surprised to see the Stormrider. Perhaps there will also be some of the newer mecha that were never released for the original Lightning Strike. Keeping my fingers crossed!

I'll leave you with a picture of them all lined up with the Thunderbolt cruiser and a common reference onigiri. Next week I'll take a look at the wave 1 CEGA stuff - the Wraith, the Syreen and the Wyvern!

Jovian Chronicles Fleet Scale Exo armors


No comments