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Friday 29 May 2009

Alternative SSD.

I've been thinking about sprucing up the basic SSD in some way. Partly to make it more visually appealing but mainly to make it easier to find a specific ship at a glance.

Below is my first mockup. Basically it's the same layout used in Full Thrust Light with just an added picture of one of my corvettes. This way you can easily tell different ships apart when having your SSDs layed out on the table.

I'm starting to lean more towards just having a silhouette instead of an actual photo. Of course I'll also play around with the actual layout to try to make it more "fun". What do you think?
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Thursday 7 May 2009

UNSC all done!

Just finished the last heavy cruiser and four escorts and now the fleet is all done! Yay! The current stands are temporary though and I'll probably go with stands from Litko. For the future I'll be adding a carrier or two, a few more cruisers and.... I don't think I'll be able to keep my hands off the Sol class superdreadnought. Hehe!
Of course, I should be a good boy and finish up the FSE before starting on any of that though.

So, here are some pictures of the finished fleet. I still haven't got a black cloth yet so the (reflective) livingroom table had to do as space. I need a better camera for this kind of stuff...













It's really quite a decent sized fleet, especially considering it only cost me £25 (or £22.5 since I got the double deal). I'm looking forward to trying it out against my friends back in Sweden next week.
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Monday 4 May 2009

Corvettes hit and... run?

Although I said I'd work myself down I managed to do the opposite and instead ended up painting these guys: three Warrior class battle corvettes. Armed with two anti-matter torpedoes each I suppose a hit and run tactic is in order. Problem is they only have a thrust rating of four so I'm not sure how well they'd do the actual run part of the operation. Hehe.

Of course, doing a lightning strike attack where their velocity relative to the enemy is so high they simply don't have time to fire back might work...



Tiny, but heavily armed.



If only they had larger engines.


Next up, the heavy cruiser I was talking about last time.

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Sunday 3 May 2009

Battleship incoming!

I thought I'd start with the big stuff and work myself down this time around and I just finished the UNSC Luna class battleship. I took a bunch of work in progress pictures to satisfy the curious reader. I'm using Citadel paints as they're readily available here in Japan, as opposed to, say, Vallejo.

So here we go!


After a black spray coat we start off with a basecoat of Catachan Green.


Followed by a generous wash of black ink, sorry, I mean Badab Black.



Basic highlights with Catachan Green.


Highlights with a 50/50 Catachan Green and Camo Green mix.


Pure Camo Green highlights.


Details (windows and torpedo tubes) first based with Space Wolves Grey and then Skull White. The red stripes on the tubes starts with Scab Red highlighted with Blood Red. I'll go back and do the stripes on the other ships with torpedo tubes as well.


Enginges and other details go from a 50/50 mix Chaos Black/Dwarf Bronze, highlighted with Dwarf Bronze, then Burnished Gold and finally Mithril Silver. And... all done!






So that's it. Next up another heavy cruiser...
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Saturday 2 May 2009

Finishing up the UNSC

So this is what's left to paint of the UNSC starter fleet. I'm aiming to have it completed by next Saturday so I can bring it with me home and administer some well deserved space spankings!


Closest to the camera two more Lake class destroyers, three Warrior class battle corvettes (nasty little buggers!), followed by one more River class heavy cruiser, two more Lawkeeper class patrol cutters and, last but definitely not least, the Luna class battleship!


Well, time to get started I suppose...
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Friday 1 May 2009

Full Thrust battle report

So today I had my first proper Full Thrust battle. Granted we were using the light rules and fleets, but it's a step up from cruiser duels.

I was using the Green fleet represented by the UNSC and my friend Paul took command of the Red fleet represented by the FSE. As you may know the red fleet is the faster one with most ships having a thrust rating of six. The green is generally slower with its four, but makes up for that with more hull points and a few more guns. Please excuse the weird green space the ships have stumbled into. I'm going to get a black piece of felt for the next battle.

So we started out at opposite corners about 60 MU apart. Paul split his fleet up a bit with two destroyers and a light cruiser heading off on his right flank.

The Red fleet moving out.


I on the other hand kept my capital ships rather close together with the escorts picketing my flanks; this seemed like the thing to do considering the lower thrust rating on my ships.

The starting setup for the Green fleet.


The first three turns were spent with the two fleets slowly closing in on each other. Having the slower fleet I tried to close quickly so as not to let the red fleet use it's superiour maneuverability. Paul on the other hand started off rather slowly.

On the fourth turn my (surprisingly heavily armed) frigates fired their first shots on one of the destroyers facing them, but not doing much damage. The turn after the two fleets were close enough to open fire en masse and it did not go well for me. Although I did manage to inflict some damage here and there Paul's fire crippled one of my light cruisers, a frigate and a destroyer. It was looking grim...


The two fleets starting to exchange fire.


However things were about to change. The following turn Paul accelerated and split his main group into two, with the battlecruiser and a light cruiser turning starbord and the heavy cruiser continuing straight with the two frigates. I on the other hand braked hard and tried to concentrate my fire on the battlecruiser. At first my fire kept being rather ineffectual but then my own battlecruiser made up for it by destroying both pulse torpedo launchers as well as completely blowing up the engines. Since the red battlecruiser had a velocity of 14 and was pointing to a close by table edge it was effectively out of the game.



"Can I fire on that destroyer?" Yes, yes he could.


The following turn Paul continued with his pincer movement as he kept encircling my core fleet. I tried to make a hedgehog kind of formation, so I wouldn't get overflanked, with my light and heavy cruisers turning one way and my battlecruiser turning another.

The pincer closing and the hedgehog balling up. The FSE light cruiser to the left was destroyed by fire from my heavy cruiser after this picture was taken.


During the fire phase I managed to destroy one of his light cruiser and cripple a frigate while he crippled one of my destroyers. By now my two frigates were dead in the water with no guns left so they were out as well. I managed to inflict some damage on his heavy cruiser but it still had about half it's hull points left.

"Fire broadside!"


By this time we decided to end the game as time was starting to run out. However, Paul admitted defeat as he was in a disadvantaged position, having lost his battlecruiser and a light cruiser while my battle and heavy cruiser were practically unhurt. You can see how the game ended on the picture below.


After the final turn.


I got to say, Full Thrust is as much fun as I thought it would be! I'm really glad I got into it. However I'm looking forward to playing with the full rules next time as things could have been very different if we had used the rules for repair teams etc.
And I want to use fighters, missiles, ECM and... well, all the fun stuff! Hehe!

This time we had eight ships per side and played seven turns which took about three hours, most of which was the last two-three turns when the firing got more intense. Eight ships was good for a starter fleet but as I got more used to writing orders it felt like 10 or 12 wouldn't be a problem. I think around 10 ships is about right for an afternoon while a larger fleet engagement is better reserved for an evening with a pizza break.

Again, loads of fun! Highly recommended!
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