It's been far too long since I wrote about anything Mouse Guard related on this blog. It was almost a year ago since we last played it as it unfortunately didn't really take off with the group I played with. I don't think it was that they didn't enjoy themselves, but I do think it was hard for them to get into the Burning Wheel mindset. As well as perhaps a general roleplaying game fatigue after our long WFRP3 campaign. Sooner or later I will get back into Mouse Guard though, of that you can be sure.
Vargr Moon by Komorigumo. It's a blog that started earlier this year (partly thanks to my session report I would like to think. Hehe!) chronicling the adventures of a patrol of Guardmice and talking about roleplaying in the Mouse Guard setting in general, as well as the specific conditions of this particular campaign. Small things, like these assumptions, might differ from the "official" Mouse Guard comics but they make perfect sense and the freedom of creating or modifying your own world is what makes roleplaying so great in the first place!
actual play posts are very detailed and effortlessly switch between immersive storyteller mode and actual games jargong. In fact they are so well told that they could easily work as pre-written adventures for your own Mouse Guard campaign. There's information available for all the different obstacles (with little stat boxes!) and all the challenges tossed at the Guardmice are typed out. Now, Mouse Guard is not a game that need much prepp in the first place, but still... there's an awful lot of work put into these session reports and I think they form the meat of the blog. Love 'em!
There are posts devoted to fleshing out the cities of the Territories as well. So far Port Sumac and Wolfepoint have received the treatment and they include descriptions of both the cities themselves as well as what Guardmice hailing from them might be like. Again this are Komorigumo's vision of what they are like but it's just as inspiring as reading anything put forward by Luke Crane himself and I'll likely incorporate them into my own game when we get around to playing again.
All in all Vargr Moon is a smashing piece of bloggery and I always feel the urge to get back to adventuring in the Territories when reading it! If you are interested in Mouse Guard I definitely think you should check it out. Even for roleplayers in general it's a great read that can provide you with ideas for your own games as well as giving you a taste of what playing Mouse Guard can be like.
Vargr Moon recently celebrated 1,000 hits, let's bump that number up a bit, shall we? :)