I remember when the Kickstarter for Star Citizen launched last year - lead by legendary game designer Chris Roberts (Wing Commander, Freelancer) it sets out to be the ultimate in immersive, sandbox space simulation. It covers all the classic space sim scenarios, from dogfighting to trading to exploration to pirating and even includes things like boarding actions and first person combat. From a conceptual standpoint it looks like the game I've always dreamt of playing.
The Aurora, the most basic ship. |
Now, I love EVE, I really do! But it does demand quite a commitment from you in terms of time and energy invested. Unfortunately a bit more than I feel I can afford at this time. Star Citizen looks to bridge this gap and I think it has the potential to rope in people like me, who would like to but don't have the time for EVE. Many of the systems seem familiar including the economy, although the economy in Star Citizen seem to be more of a hybrid between purely player driven and AI controlled. Here's a video talking a little bit about how it'll work:
What has me excited for Star Citizen, besides the more casual friendly gameplay, is the fact that you are a
The Constellation is currently the top of the line. |
325a, high quality... everything. |
Here's a look at a little bit of gameplay as Chris Roberts talk about the game and its use of Newtonian physics:
The Hornet, a dedicated dogfighter. |
Of course, I would need to upgrade my computer first. This is something I've been wanting to do for aaaages. I think the number of PC games I really want to play are starting to approach critical mass which might motivate me to hold a little tighter in my money for a couple of months so I could splurge on some much needed hardware.
The Freelancer, freighter and explorer. Beautiful! |
In the first video is the large (and expensive) Constellation with room for multiple crew members, the small Aurora and the 325a - the Rolls Royce of one-man ships:
In this video we get to take a look at the Freelancer. Another large ship mainly built for trading and exploration (yes, that's also a thing... you can explore new hyperspace lanes etc):
Star Citizen is still a year away but it's pushing all my buttons and they keep saying just the right things! It really is like seeing that perfect space game I dreamt of as a kid taking shape on the screen. I haven't pledged yet, but I can't see myself holding out much longer. Just need to plan how to handle my computer upgrading, which would also allow me to play games like Hawken and Planetside 2. Squee!!
Any thoughts on Star Citizen? Would love to hear it in the comments...
Damn. I have such fond memories of my time playing Wing Commander and shooting down Kilrathi in my days of DOS-playing. Though personally I think Privateer (especially the sequel) was better than the original game line in terms of plot and characters. The Darkening even had Clive Owen among others!
ReplyDeleteWhat I like about Star Citizen is the possibility do something a bit more tangible beside flying the ship and managing trade or resources. Strangely I liked this part quite a bit in Mass Effect. Strolling around the Normandy and getting to know your crew. In fact most of the character development was done aboard Normandy.
I'm not expecting as strong roleplaying experience with Star Citizen as with Mass Effect, but coming from Chris Robert a decent plot is to be expected, say the least. If they just could infuse the game with the same sense of wonder and air mystery that permuted my all time favorite starfaring computer game, Homeworld, then the game would truly be a dream come true.
One thing is certain though, it's good time to return to PC gaming after nearly a decade of console gaming and following the Cult of Mac ;)
Agree wholeheartedly about the Normandy in Mass Effect. Knights of the Old Republic did it first of course, with the Ebon Hawk but it's basically the same thing. I did miss not being able to customize it though. In Star Citizen (just as in SWG) you'll be able to put stuff in your ship for utility and pleasure. The larger ships also have cargo ramps that open (Serenity style) and you can use forklifts etc to load things. Neat!
ReplyDeleteIt won't be an rpg like Mass Effect in the sense of branching storylines etc (although perhaps the single player bit will), but I can easily see the players creating emergant stories as they play - which is what have always attracted me to EVE. Having it in a more accessible format and with you being an actual person and not just a ship all combines into a very attractive package.
Apparently discovering new jump points and mapping out the wormholes(?) will be an entire business in and of itself. Combined with no FTL communications in the game (or in universe perhaps) should mean that exploration is a viable career option. Only the pilot who discovered the jump point and the people he has shared it with can access it which I thought was pretty cool.
There will also be new systems added to the game on a monthly basis so there should always be something new to be on the lookout for.
I think these new semi-MMO games that are starting to appear are really interesting. The Division and Destiny are two that come to mind, and it seems like the next Fable game might be something similar (with the evil players controlling AI minions!) and Star Citizen seem to be in the forefront. With the dogfight module being released in a pre-alpha state before the end of the year I really need to get my computer into shape!
Backing and supporting for a year since 2012. Have 'Gifted',so far, to 12 people around the world to introduce them to and get them in as an 'original backer' deadline Nov 26th, 2013...each got their own ship, game code to Alpha Squadron 42 release ( Nov 2013 ) and Beta release ( 2014 Dec ), Lifetime Insurance on their original ship and a host of other perks. Don't wait any longer on this and " See you in the 'Verse' ...tell them Blues sent ya. " ;-)
ReplyDelete@Blues - Whoa! A High Admiral! I think you are the hightest ranking officer to visit this part of the 'verse, sir. ;)
ReplyDeleteAh, so the 26th November is the deadline to be a Veteran. Yeah, really need to jump on that! Might have to shift some priorities around to get the funds in time. Hehe!
I'll keep an eye out and a com-link open for you when the hangar doors finally open...
This is surely taking a lot longer than expected. I'm still confident it will be a great product.... but ohh the wait. PU has been entertaining now and then.
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