Rapiers preparing to kill my dropships dead! |
Of course the intention was to do them gradually day by day but as I kept pushing it forward I found myself frantingly speed painting the night before the game! And the Legionaries actually ended up completely unpainted as I wanted to prepp them more before basecoating them. Oh well, they look... ok to game with and much better than unpainted models. Now I just need to touch up the details and finish them off so I have to nice looking demo armies.
For this battle I didn't get to use my entire Scourge army as none of us had enough UCM to make up the cost difference, so we instead played the solid intro scenario that comes in the two-player starter. It's very bare bones, but excellent to teach you the game. Basically there are three objective buildings set up in the middle of the table (center and each flank) - each objective that you control at the end of the game is worth 1VP while objectives moved off the board is worth 2VPs.
Reapers providing cover as a second Marauder dropship is preparing to unload its Hunter gravtanks. |
The Rapiers were easily the UCM MVPs this game! |
One of my Warrior squads throwing fiery plasma death at a Bear APC far below. |
My Reapers waiting to pounce as soon as the enemy MBTs are taken out. |
After not doing any damage on the Rapiers the Hunters redeemed themselves by quickly destroying two Sabres. |
With their APC disabled the Legionaries are caught in the open with Reapers not far behind... |
We both had a good time and other Martin was really happy that playing had not resulted in an immediate headache, which was the norm back in the day of 40k and Fantasy. His comments after the game was that he felt it a little bit confusing to activate several different units in one activation, and that it was slightly frustrating not to be able to fire at aircraft without AA weapons. However he also mentioned that this was most likely down to us being completely new to the game and that things like this would feel natural after a bit more practice.
In fact he was enthused enough to immediately start talking about (finally) assembling and painting his own UCM and considering what to get to make it into a fun 1000 point army we could use next time. This is great as I think the snowball effect is very strong with DZC as the models are easy and fun to work with and quick to paint which boosts your motivation which makes you paint more units!
As for myself, I'll finish off the starter set UCM but after that I'm a little bit torn. I really would like to build up a 1000 point Resistance force but at the same time I could make a fun 1000 point UCM army for the same price as the Resistance starter. Hmm...
Oh, and we rounded off the day with a game of Infiltration. It's a game I've been wanting to pick up for a long time as I love the theme and I don't really have any push-your-luck games in my collection besides the original Drakborgen (Dragon Quest). What made me pull the trigger now was because of my recent reimmersion in Netrunner and the fact that the game is not featured on FFG's site anymore meaning it's more than likely going out of print soon, if it hasn't already. Designer Donald X. Vaccarino has said that if he wanted to release it again with another publisher it would go back to its original theme of crooks breaking into a bubblegum factory. A theme I'm not in the least keen on.
A playmat from Netrunner for that little bit of extra theme... |
That's all for today. More later...
The basic starter mission is really a good place to start. It can delve into luck (or unluck) of finding the objectives early or too late. It seems strange that you whole 3 base squad was obliterated by 3 Rapiers and 2 Condors. Even with lots of rolls, soft cover and body cover mitigate that a lot.
ReplyDeleteYeah, we had a blast with it! Now we just need to get another game going. :P
DeleteI seem to recall him rolling abnormally well that time, or we forgot some defensive roll (but I don't think so). Still, dramatic is good. Haha!